• Fixed: glitches and double switches
• Refined Lod 0 and added Lod 1 and Lod 2.
• Fixed: RAD and BAR ALTITUDE HOLD signals
• Fixed: Damaged engine 2 will not work even after a repair
• Fixed: AIrcraft “ORIGINATOR” PAGE behaviour
• Fixed: TADS Shut Down Errors
• Fixed: Bezel Button Options and Sub-Pages
• Fixed: FREEZE TEDAC/TDU Function
• Fixed: Viewport error - pilot seat
• Fixed: Cued LOS dot in the Field-Of-Regard box should always be visible on the TADS
• Fixed: Stored point is slightly offset when slaving back to the point.
• Fixed: Multi monitor setup - AH-64D Displays remain active even after full shut down
• Fixed: Can slave to deleted target point
• Fixed: BRU’s should not function If the IHADSS is turned off
• Fixed: Underlay selection should remain when returning to the VID page
• Fixed: No radio presets
• Fixed: Friendly Patriot site showing as threat on TSD even when hidden on MFD selected
• Fixed: Desync Between Pilot and Gunner in the Ah-64 on the Engine Page
• Fixed: Some training missions load in gamemode when launched from training menu
• Fixed: M Button functionality for XPDR, COM and COM PRESET
• Fixed: Wrong vertical speed reading (all displays)
• Fixed: COORD page behaviour when expanded ACQ source is selected
• Fixed: TGT/THRT points added during mission are missing threat rings
• Fixed: ENG page issues
• Fixed: DTV WFOV Slew rate too high
• Fixed: Crosshairs on TADS don't align with units when George points
• Fixed: Tbilisi Guard mission wingman will not engage
• Fixed: REMOTE logic/messages in High Action Display
• Fixed: Desync issue between server missile and client (Hellfire)
• Fixed: SA-19 Grison/Tunguska is shown as "GU" in TSD
• Fixed: When using PAN on TSD, ASE deltas hover almost above targets
• Fixed: Altitude fluctuations when turning on Alt Hold at speeds above 100 knots
• Fixed: Flashing icons and black square of ASE threats in TSD
• Fixed: WPN-MSL-UTIL Page TADS STOW Barrier Error
• Fixed: TEDAC Grayscale (G/S) Button Errors
• Fixed: TADS: Limit Indication Error
• Fixed: Screen Save Mode
• Fixed: Discrepancy in cockpit temperature status
• Fixed: Maximum digital readout of Engine Torques should be 255%.
• Fixed: The windshield wiper knob behaves incorrectly with no generator power
Since the introduction of the new FLIR system, we continue to texture ground units and ships to match real life FLIR signatures. We also aim to adjust aircraft FLIR signatures at different times of day and in varying thermal conditions. FLIR rendering of terrain elements such as building windows and civilian traffic are also being improved. There are many more improvements taking place, and we will keep you updated. Meanwhile, we really look forward to your feedback.
• Added change of seats in the cockpit by a player in multiplayer.
• Added: Disable Multicrew feature for “client” helicopter mission editor slots. When ON in a particular slot it disables any multicrew capability for that helicopter. In multiplayer role selection screen this helicopter will show only one available slot for a client (player still able to change seats)
• Added option to Disable George AI subtitles
• Adjust the health of the AH-64 elements
• THRT SHOW page corrections
• George AI. Added cyclic scrolling of the target list menu
• Fixed: NVS Norm queued commands issue
• Fixed:George doesn't fire cannon on some occasions
• Fixed: Missing LIMITS Indication on Sight Status Field
• Fixed: Ground speed should be displayed in HMD and TEDAC if WP is not present
• Fixed: Multi Crew - CPG NVG Gain resets when pilot toggles goggles
• Fixed: LHG Cursor Display Select (L/R) not correctly working for CPG in multicrew
• Fixed: CPG laser range is mirrored in Pilot's symbology when laser is firing
• Fixed: Co-pilot gunners head can be seen glitching into the seat
• Fixed: ACQ TRN may be set as ACQ TXX
• Fixed: Spawns in with left rudder input (high torque)
• Fixed: TSD Points not displaying correctly
• Fixed: George cannot track targets on side of helicopter
• Fixed: George should not lose target if you fly by upon the target
• Fixed: WPN-MSL-UTIL Page TADS STOW Error
• Fixed: WPN-MSL-UTIL Page TADS UNSTOW - Laser Power Off Error
• Fixed: TADS: Slew Limit Error
• Fixed: WP and TG numbers are not displayed when stored
• Fixed: WP/TG stored using the NOW button becomes the destination
• FM. Fixed modelling of tail rotor partial vortex ring effect. It was appearing in the hovering lateral bank movement to the left,
when a certain speed reached there was a sudden yaw push to the right. Now SAS heading hold mode is able to compensate for this.
In this DCS: AH-64D video, we’ll look at the next, big new feature coming to the AH-64D: the Image Auto-Track, IAT; and its Multi-Target Tracker sub-mode, or MTT. Earlier, tracking a moving target through the TADS would be done with the Linear Motion Compensator, or LMC. However, using LMC effectively can take a lot of practice, and it can be quite difficult to use if you do not have a controller with a good mini stick. IAT will make target tracking super-easy and can be used with either the FLIR or Day TV cameras.
• Added Performance Page (W.I.P). Instruction video.
• Fixed: Incorrect SAS Tones and Hold behavior.
• Added Pilot and CP/G first person view models with animations.
• Added new voice messages for George as Pilot and CP/G.
• Added main gears collapse into the fuselage after hard landing.
• Added new livery Korea Air Force, Egypt Air Force and Israeli AH-64D livery created by ZedTank.
• livery update: Grim Reapers 4-2 ARB Devils 1-1 ARB.
• Fixed: Desync ACQ TRN after CP/G`s detach and attach again.
• Fixed; ALT-H activation conditions are not met.
• Fixed: FMC channels not synced on CP/G join - MP.
• Fixed: Can not create waypoints after CP/G exits.
• Fixed: Unable to store targets in multiplayer.
• Fixed: Range source switching back to laser range when Sight changed from HMD to TADS.
• Fixed: Exported TEDAC creates a double image on the TEDAC in the cockpit.
• Fixed: Jettison not synced between cockpits.
• Fixed: Point deletion desync.
• Fixed: Switching to the CP/G seat after setting attitude hold in pilot seat issue.
• Fixed: Some ground units did not heat up in FLIR mode.
Problém s TS3 vyriešený.Po reštartovaní routra od Orange mi pripojenie na server TS3 SVK funguje bez problémov.
Na vine bol Orange fiber net. Nechápem síce prečo, ale tak tomu bolo..
ovládania na joyi a tlačítko PUch to talk bolo stále zapnuté. Nevedel som o tom. Je možné, že som takto dlhšie vysel na TS3 a dostal som ban, alebo ma zablokovalo. Sorry za to ak bol problém
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