April 25 2024 12:20:58
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DCS F-14B Tomcat
Aces_Wild
A 11 dní před Grim Reapers ho zpovídal C.W. Lemoine. Úsměv

YouTube Video


 
magot
To je taky příkaz, střílejte na všechno co má jeden hořák Šklebící se
Zrovna mě to napadlo že to asi nebude úplně ideální řešení jak se zorientovat, dnes jsem dogfajtil s 19ctkou taky na jeden motor, páč druhej dostal zásah.
Ale s tomcatem se mě to ještě nikdy nestalo Úsměv
 
Joe Hallenbeck
Cože? Bude Áčkovej kocour? :-O Vyděšený Šklebící se
313_FlyBoy
RY-C
 
Joe Hallenbeck
Aces_Wild napsal:

ALR-45 RWR Anyone? Things are about to get harder! Mrknutí The -A cometh!

i.imgur.com/DkQ3j5M.jpg


No pěkně! Nevím jestli toto mají ve Skyhawku, ale Phantomy měly přesně tuto symboliku a vlastně všechny éra z doby Vietnamu měli tuto symboliku RWR (taky F-105 Thud, F-100 Super Sabre...). Akorát nevím jak Intruder a nebo F-111 a A-5J Vigilante.
313_FlyBoy
RY-C
 
magot
V tom DCS modu A-4E je jen APR-23/25/27 RWR troubítko. Nicméně v Thudu myslím mělo APR-25 i nějaký screen kde se dal vyhodnotit směr a síla signálu.
To ale nebylo to samé co v F-14A asi ..
 
Joe Hallenbeck
Směr se právě na RWR zobrazoval tak jak to je tady na obrázku a intenzita signálu pak podle zvukového signálu. Jinak F-4 byla osazena AN/APR-25/26 a pozdějšími verzemi. Počáteční F-14A snad měly mít taky AN/APR-25 a 27, později vybaveny ALR-50.
313_FlyBoy
RY-C
 
magot
Intenzita byla indikována zvukově ne? Těch úrovní síly bylo velmi mnoho a displej by to nezobrazil. Piloti se pak naučili rozeznávat typy radarů přesně podle jejich typického "zvuku".
 
Aces_Wild
F-14B Sound Overhaul

As part of the next monster F-14 patch, we've entirely overhauled all of the F-14's exterior sounds! Crank up that volume!

YouTube Video


 
Joe Hallenbeck
magot napsal:

Intenzita byla indikována zvukově ne? Těch úrovní síly bylo velmi mnoho a displej by to nezobrazil. Piloti se pak naučili rozeznávat typy radarů přesně podle jejich typického "zvuku".


Jop, co jsem cetl v Thudovi, od Jacka Broughtona, tak intenzita signalu mela asi tri nebo ctyri urovne, kazda uroven charakteristicky zvuk. Jeden z tech zvuku popsal jako chresteni chrestise. Podle toho vedel pilot jestli je zamereny a pripadne jestli na nej odpalily SA-2 SAM. Na RWR pak videl prave tema carama z jakeho smeru jde radarovy paprsek. Tak to bylo u F-105 nasazenych nad Vietnamem. a na youtube je i zvukovy zaznam zachyceny posadkou F-4 nad Vietamem a je tam i slyset zvuk vydavany RWR kdyz byli zamereni a byla na ne odpalena rizena strela.
313_FlyBoy
RY-C
 
magot
No ten chřestýš to bylo až po odpalu. Tedy RWR. Těch úrovní zvuku bylo asi mnohem víc než jen čtyři. Totiž při vyhledávání. Ne na úrovni RWR. Podle přijímané frekvence z radarů jako fire can, fan song, bar lock a další. ze začátku vyhledávací operace z přehledových radarů. Než to převedli nepřátelé na tracking radar a locknuli thuda.
Tam byla celá kakofonie zvuků od různých druhů radarů a to tak až to bylo nepřehledné když jich bylov oblasti více spuštěných najednou. Plus sami operátoři přehledových radarů mohli měnit frekvence v daném pásmu (tím se měnil i zvuk tomu pilotuovi v thudu) aby zmátli sead operace. Tracking radar a odpal (chřestýš) už měl byl pouze jeden druh zvuku.
Tohle by bylo velmi zajímavé si někdy zahrát v nějaké simulaci, nicméně v DCS to určitě nebude Úsměv
Upravil/a magot dne 25-10-2020 23:52
 
pSipi
Tu si to mozes vyskusat z opacnej strany
https://sites.goo...r1972/home
 
magot
jj znám a občas to hraju. ;-)
 
magot
Tady je ta story tomactu sebe sestřelení. (V návaznosti zde)
http://www.ejecti...OTDOWN.pdf
 
Aces_Wild
Yaw string? Yaw string! ✔️

FB Video
 
Koty
magot napsal:

Intenzita byla indikována zvukově ne? Těch úrovní síly bylo velmi mnoho a displej by to nezobrazil. Piloti se pak naučili rozeznávat typy radarů přesně podle jejich typického "zvuku".


Než byl displej, tak se dalo nějak jaksi-taksi podle síly zvuku. Pak podle displeje.

Zvuk byl na poznání konkrétního typu radaru; navíc k tomu byla sada kontrolek který se rozsvěcovaly podle toho co za radary se zrovna dívalo a v jakým modu. Daly se podle toho poznat SA-75, S-125 a S-75(M) na všech pracovních pásmech co (normálně) používaly + všechny různý SONy a přehledový RLS. Průser je když si operátor začne hrát s sekundárníma magnetronama a přeladí to úplně mimo ty normální pásma Šklebící se

Z leteckejch radarů to bylo původně naladěný akorát pro starý radary typu RP-21/22 na 21čkách a starší. Těžko říct jestli to pozná i novější typy.

Jinak při detekci odpalu (např. povelová jednotka u S-75, podsvit cíle u novejch 21ček a u 23jek pro radarem naváděný střely - u starejch 21čkovejch radarů, takže i na 21MF, se odpal poznat nedal) daná "stroba" začala blikat. Zvuk se neměnil. Dalo se to taky přepnout do módu kde to pozná jestli je člověk vystředěnej v sledovacím paprsku u starších (ne monopulzních) radarů a je tedy cíl a vyblokuje všechny radary který tu podmínku nesplňují.

Jak si asi dovedeš představit, byl to řádnej guláš když se objevilo větší množství radarů. Takže se přešlo na písmenka a čísílka.

YouTube Video



Upravil/a Koty dne 28-10-2020 21:38
Rien n'est parfait; c'est la vie!
 
magot
To je přesně ono, to je ta verze APR-25. To co bylo v thudech a později ve phantomech. Dobrej nález!
 
Aces_Wild
Development Update - Enter the -A!

i.imgur.com/5u3VavJ.jpg

Dear All,

We’re super excited here at Heatblur: we’re about to finally launch the F-14A, arguably the biggest feature update to the F-14 since launch day, and a massive chunk of work in flight and systems modeling.
Together with several other new features, we’re starting to solidify our goals in pulling the F-14 across the finish line by the 2 year release anniversary!

The F-14A will go live on November 18th, together with a complete sound overhaul, full campaign for the -B Tomcat, and plenty of other new features, improvements and QoL changes.

Sincere apologies to all of you hoping to fly the -A tomorrow! Due to October’s patch schedule, we decided to introduce additional changes and features in this major update, but in doing so, we did introduce just enough serious issues to miss the cutoff for the 4th. We’re working hard with our SMEs, testing team and everyone involved to ensure a smooth first launch of the F-14A-135-GR. The 18th patch is an interim patch, and one which Eagle Dynamics has graciously worked into their roadmap in order to accommodate our rollout. Thank you to our partners at ED for the assistance and working to pen this release in, especially outside of their planned schedule.

Let’s jump in-depth and elaborate on what we’re actually including in this major update and what to expect on November 18th.
We’ve been very focused on the execution and completion of major features still missing from the Tomcat, and this update will be the first in a series of major updates that will bring us to a full release status next year.
If our initial launch was a version 0.8; this is very much a 0.85, with 0.9, 0.95 and 1.0 to follow through March 2021. A lot of development threads are finally converging, and that means an exciting time ahead.

[img]http://media.heatblur.se/Nozzles_B.gif[/img] is not a valid Image.

The F-14 has been a huge undertaking for the team and a challenging experience. That’s the tldr; and simultaneously, the understatement of the year.

In case you missed our previous post about the F-14A’s TF-30 engine, you can read it here.
It’s well worth a read to understand the complexity behind the -A, even on a basic FM and simulation level.

Since that time, the TF-30’s performance and compressor stall models have been undergoing constant improvement and tuning based on pilot SME feedback.
This process is on-going, and will continue through the next few months. The pace of SME feedback and change turnaround has started to increase as we near nailing the feel, response and performance of the TF-30, and we expect this tuning to be done by the end of the year.

This engine tuning has been conducted in parallel with more airframe performance and handling tuning now that our primary SME (who exclusively flew the F-14A) has had enough stick time in our F-14A to be able to give us more precise feedback at a fine level of detail. We keep repeating this; but our SMEs are an invaluable part of our development process, and we are continually in awe of their commitment and passion in helping us.
In addition to model tuning, several new features have been added to assist in flying the F-14A specifically:

Optional Afterburner Gate Keybinds will allow pilots to keep their throttles right at the MIL stop to help avoid compressor stalls - this will hopefully alleviate some of the “feel” lost virtually!
TF-30 Mid Compression Bypass Circuit Breaker will allow pilots to disable the TF30’s MCB circuit, which may give extra thrust in some conditions, but at the cost of stability. The real life viability of this tactic is in question, however we’re providing it as-is and in accordance with technical specifications. Use with care!
External engine fire and compressor stall animations (synced over network) - All progressive fire, damage and other effects are now properly synchronized across the network and you can see your wingmen struggling with their engine issues as they happen.
Fire Shutoff Handles + Fire Suppression System - shut down an engine fire before it becomes a problem (this will not always be successful!) This system is a one-time use system, not once-per-engine!

i.imgur.com/xecfxVR.jpg

i.imgur.com/9ac50Hw.jpg

As we’ve continued along our journey in building the most common and certainly the most iconic variant of the Tomcat around; we’ve continually re-evaluated what our goals are with shipping the -A and what we want to achieve. Based on this process, we’ve ended up at expanding our original scope, and we’ll be shipping the following F-14A variants in the coming months:

F-14A-95-GR: Early F-14A for IRIAF. These jets will have certain limitations and modifications, such as the lack of TCS and fuel pylons.
F-14A-135-GR (Early): This will be an earlier representation of the F-14A, equipped with the ALR-45 RWR and will also come with a number of minor variations such as early gun vents, alternate de-fog systems, and other minor differences between late and early ALR-45 equipped F-14A’s.
F-14A-135-GR (Late): This version represents a later, ALR-67 equipped F-14A.

November 18th will see the release of ALR-67 equipped F-14A-135-GR. While this represents a closer analogue to the current F-14B, it also allows us to roll out the F-14A in a controlled, stepwise process. The ALR-45 equipped F-14A will not be far behind, which will not only introduce more significant changes in cockpit avionics, but also implement the full overhaul of RWR and EM spectrum emissions upgrades planned for both the ALR-67 and ALR-45. See more details on that here. Investment into core technologies such as robust RWR simulation pays dividends in future products, and getting it just right the first time around is critical to modularity and reusability.

With these three distinct eras of the F-14A, we hope to accurately represent a wide cross-section of the F-14A’s operational life. Some of these additions, changes and limitations will be implemented through mission editor or special options menus. We hope to provide a substantial level of customizability to account for many of the differences found, on even a jet to jet basis. Some of these include, across the three variants:

• Removal of fuel pylons
• Bullet fairing for TCS
• ALQ instead of TCS (IRIAF 95-GR)
• Early Gun vent / plate
• Fuselage RIO step strengthener panel (optional)
• Alternate front windscreen defogger array
• Early duck-tail
• ALQ-/ECM bulges
• MBU-7/p Mask
• MS22001 Mask
• HGU-55 Pilots (in lieu of HGU-33)

We genuinely hope you’ll enjoy flying the F-14A come the 18th, and we greatly look forward to your feedback, stories and impressions!

i.imgur.com/ozDJIOD.jpg

Sound Overhaul

We’ve performed a full overhaul of the F-14’s exterior soundset, both for the F-14B and in preparation for the F-14A. Hopefully you’ve all seen (and enjoyed!) the video above. Primarily, we’ve focused on both making the sound much more authentic, but alleviating some of the common and severe issues caused by mismatched sound samples and gain levels. We’ve also expanded the interior soundscape, especially for the F-14A through the addition of new compressor stall sounds, afterburner zone thumps and additional sound cues for throttle positioning.

In summary, these are some of the main changes and improvements we’ve made:

• Added new rear aspect exhaust sounds for both low and high power levels, with transition zones in between
• New intake sounds, based on real F-14B and F-14A sound samples, refined and positioned correctly for each engine. Additional new intake sounds are now blended in at high power settings
• New afterburner sounds at medium and long distances, for appropriate thunderous crackle and roar
• New fly-by oriented sounds, especially in the front quadrant.
• New engine fan blade rattle sound (slow windmilling speeds) - you’ll now hear the engines windmilling and clattering if wind conditions are appropriate.
• AB Zone lighting thumps (internal) - especially audible for each zone in the F-14A.
• New compressor stall sounds, both externally and internally. Especially important for the F-14A!
• Tuned all engine sounds throughout RPM ranges, especially startup and shutdown.
• Adjusted all sdef files to improve directional sound and audible distances. This should solve issues such as the aircraft being heard from much too far away, especially at low RPMs.
• Complete overhaul of audio driver logic - across all RPM ranges, speeds, and more.

Enjoy this startup video to get a better idea of the soundscape of an F-14B starting up on the ramp!

YouTube Video




F-14B Campaign: Operation Reforger – The Iron Heel
This update will introduce one of our two main campaigns shipping with the F-14; namely the F-14B campaign set in the Caucasus theatre!
We’ve been hopefully tiding you over through single player content in the form of missions and over 50 instant action scenarios, and it’s now going to be time to put your skills to the test.

The F-14B campaign consists of 10 missions, including:

• 10 fully-voiced missions testing the player’s skills, from Carrier Quals, to CAP, Air-to-Air refueling, MiGCAP and fighter sweep, intercepts, navigation, endurance flights, emergency handling and the hunt for an invisible enemy.
• Carrier based operations from USS Stennis (replaced by the USS Forrestal in the next major patch)
• A story following a close “what could have happened scenario” - fully voice acted
• Realistic warfare that is focused on containing conflict escalation.
• A supercarrier compatible version that will be published shortly after its initial release.
• A Co-Op version, playable together as pilot-rio or as a two-ship!

The year is 1990. Russia is struggling during a time of severe grain shortage and economic crisis, Gorbachev’s policies of “glasnost” and “perestrojka” seem to be failing, while support for the president is wavering. When elections go wrong and leave Russia’s leader weaker than ever before, more and more Soviet succession states in the East Bloc are accepting Western help to overcome their economic woes, in return for a reduced influence of Soviet power. This leads to members of the Central Committee and the Politburo pointing their focus towards Gennady Yanayev, so far Gorbachev’s Vice president, but with very opposing views to him: he advocates a strong centralized government to deal with the crisis, which eventually will see him replacing Gorbachev as the new president by May 1st, 1990.

His first objective after obtaining power is to immediately secure the Soviet succession particularly in the former Soviet Satellite states, also endangering the German Unification process: unless all four occupying forces give their consent, Germany cannot re-unify. Yanayev refuses to let East Germany go and in fact he orders Russian troops from the center of the Soviet Union (Odessa and Transcaucasus military districts) to Western Europe and borders with the recently fallen Iron curtain. When tensions rise and an East German protest marching on the Headquarters of Western Group Forces (WGF - Soviet military in East Germany) is put down by brutal force, leaving several hundred dead, West Germany strikes Russian positions in East Germany, notifying their closest allies, Great Britain and the US.

i.imgur.com/LSbRWFO.jpg

i.imgur.com/mpBcJyh.jpg

With Turkey having declared Russia as a threat under the Montreux convention and denying them access through the Bosporus, the US moves their Mediterranean Battlegroup including the USS Stennis into the Black Sea for a freedom of movement exercise to show US strength and resolve in the matter. The purpose is to enforce a Black Sea embargo on Russia and increase the pressure of failing grain resupplies through the Bosporus, in order to bring the German Unification process back on track. With Russia having consolidated most of its troops around the West German border and its western borders in general, and worldwide support for Russia failing in light of its recent stance against Germany, the US moves to strike crucial targets such as Air Defenses, Oil installations, Military Bases and Headquarters in the Caucasus. The prime concern remains Russia’s force of Tu-22M Backfires in the region. While the airwing is being readied for the first wave of night strikes, the Battle Group kicks off their offensive by launching Tomahawk cruise missiles from their cruisers, striking centers of communication and airbases including Sevastapol, Gudauta, and Kutaisi. In the early morning of November 4th the CVG launches successive alpha strikes that head overland to destroy radar installations, air defenses, and coastal air bases. Of course, MiGCAPs and fighter sweeps support every strike to destroy every fighter that can be found.

You are the Iron Heel of Operation Reforger, which will conduct primary strikes against Russian targets in East Germany in order to regain sovereignity by the German people. While the main group attacks Russia head on, your job is to weaken the enemy in its own backyard enough to force him back to the negotiation table.

Other Changes & Full Preliminary Changelog
While the major features above are the core focus for this F-14 patch and development update, we’ve also made significant improvements, QoL changes and other fixes across the product as a whole.
The online manual is currently being revised to include the F-14A in the variants listed above as we ship them, and each update will go live with each variant of the aircraft.

In the past couple of weeks, we’ve also continued to interface with Eagle Dynamics on missile guidance and the associated API issues. ED has implemented a number of fixes which should hopefully lead to the solution required for the -54 to work appropriately. We are currently in the process of evaluating these DCS side changes but we believe there’s strong potential of including these AIM-54 guidance updates in the patch on the 18th!

Check out the full preliminary changelog for the 18th below:

NEW Added 10 mission F-14B Campaign (“Operation Reforger - The Iron Heel”)
NEW Added -A Model Tomcat (Late USN, ALR-67 Equipped Variant). New Systems and Changes include:
• TF30 engine model, including:
• Mid Compression Bypass Circuit
• Mach Lever
• Expanded compressor stall model
• Hydromechanical fuel control
• New thrust model
• New engine spool dynamics
• New afterburner model
• Updated nozzle logic
• New audio
• Reshaped engine nacelles and added new nozzles
• New Liveries for late F-14A-135-GR
NEW: Complete external sound overhaul (TF30 & F110). We’ve entirely overhauled the F-14’s exterior soundset, including the following changes:
• New rear aspect exhaust sounds
• New intake sounds
• New afterburner sounds
• New fly-by sounds
• New engine fan blade rattle sound (slow windmilling speeds)
• AB Zone lighting thump (internal)
• Fixed stall warning tone + new audio sample (internal)
• New compressor stall sounds
• Tuned engine start and idle sounds
• Adjusted all sdef files to improve directional sound and audible distance
• Complete overhaul of audio driver logic on code side
• Various other common sound fixes:
° Sounds now load quicker
° Tomcat is no longer unbearably loud at idle and at distance
° Reduced total number of sound samples being played in external view
NEW Added simulated yaw string (A and B models)
NEW Fire Suppression System + keybinds
NEW Mid Compression Bypass Circuit Breaker keybind (F-14A only)
NEW Afterburner Gate option + keybind
NEW Jester Features:
° JOKER callout
° BINGO fuel callout
• Fixed fuel shutoff handles not shutting down engines
• Fixed engine stall/over temperature warning light logic
• Added F-14A versions of Caucasus, PG and Syria Quickstart missions
• Adjusted F-14B fuselage nacelle area for more roundness and visual fidelity
• Adjusted afterburners to not show black streaks
• Engine windmill speed now affected by relative wind direction
• Adjusted F110 AB thrust below mach 0.7
• Fixed crashes caused by visual effects during compressor stalls
• Adjusted engine fire and compressor stall visual effects.
• Engine fire and compressor stall effects now synced over the network
• Adjusted pitch damping and pitch with power effects per SME comments
• Adjusted inlet aerodynamic performance per SME comments
• Adjusted subsonic airframe drag per SME comments
• Fixed TF-30 oil overheating
• Misc potential crash fixes in engine code
• Updated F-14B Syria Take-Off Instant Action mission
• Painted air brake pistons white
• Allow AIM-7MH to loft, except when fired in ACM or boresight modes
• Add CVN-75 to the data link capable carriers
• Flood antenna identifies as missile lock instead of STT to targets now, for consistency with other DCS modules
• Enable sparrow flood antenna if STT is lost while sparrow is in flight
• Update RWR threat library version
• Fix RWR symbols for HQ-7
• Fix ARC-159 (pilot radio) keybinds for OFF/MAIN/BOTH/ADF
• Fixed VF-11 Red Rippers (1997)/description.lua to remove problematic Spec Map
• Adjust AIM-54 chaff resistance after latest ED changes
• Add bindable input for pilot hydraulic hand pump
• Use the DCS global gameplay option for hiding control stick
• Fix typo in options dialog (butons->buttons)
• Converted Bone Strike, Colorado River Time Trial, Debridging the River Ingur, Heatblurring the Lines, Kish Kat Attack, Protect the Viksburg, Rioni River Run, Seine River Endurance Run to F-14A compatible versions
• Adjusted AIM-54 countermeasure resistance to revert to old ED System
• Fixed TID STT strobe angle error when not flying level
• Potentially fixed a case where TWS AIM-54 could erroneously track a target not receiving recent radar returns
• Prevent RIO from using Pilot Controls from backseat.
• Fixed steering tee not displayed in weapon off mode.
• Fixed detached wing not disappearing in LoD1+
• Fixed Pilots not disappearing (due to various causes) in LoD1+
• Shifted pilot stick neutral position slightly aft
• Adjusted flap jamming logic per SME feedback

i.imgur.com/ETdhhd6.jpg

Next Updates
Continuing past the 18th of November, we will continue to focus our efforts on implementing SME feedback across the F-14A launch and beyond, while concurrently executing on the next major features on our roadmap to 1.0. We’ve repeated these ad nauseum, so we’ll spare you the entire bulleted list; but things like JESTER Lantirn, Forrestal and A-6 remain top priorities, and we greatly look forward to sharing more.

That said, however, we’ll be focusing on the following items for the next major patch later this winter:

• Forrestal Class initial release
• USN F-14A-135-GR (early) with ALR-45
• IRIAF F-14A-95-GR with ALR-45, no TCS, no tanks
• Refinement of F-14A based on release feedback
• In-cockpit VR pilots

In summary, we’ll continue the F-14A rollout with the expanded variants listed above through shipping the ALR-45 equipped F-14A, and capping things off with the early IRIAF F-14A for RedFor in a final update.
We’ll continue to ship medium-tier improvements such as the sound overhaul and yaw string in parallel to the major milestone features.


As always, thanks for your support - enjoy the F-14A and please share your thoughts with us once you’ve stalled out a few times! We can’t wait to hear what you think!

Overall, we look forward to ending this year on a high note, with a clear path to full release come early 2021 and the journey towards excellent product sustainment and the next generation of Heatblur titles, based on all of our combined experience and robust technological foundation.

Sincerely,
HB

i.imgur.com/bi5ToiK.jpg

i.imgur.com/dTXXsFT.jpg
Upravil/a Aces_Wild dne 04-11-2020 16:29
 
magot
Tak Jester lantirn se letos nedočkám, ale i tak dobrý.
3 druhy áček, jsou úlné vánoce! Šklebící se
Btw co-op campaign na úrovni single player designu a ještě k tomu multi-crew/ 2 stroje, to tady snad ještě historicky ani nebylo. A to asi ani mimo DCS.
 
magot
jj ale stále maj naťknutý PDSTT .. asi pak bude další fix
 
Aces_Wild
TOMCAT (CINEMATIC)

* povedené fanouškovské video:

FASTEN YOUR SEATBELTS VOLUME UP
and enjoy this beautiful trip in a TOMCAT!!!

YouTube Video


 
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Heslo: net

Rychlovka
Pro přidání zprávy se musíte přihlásit.

24-04-2024 12:25
-Vzrusuju te? - -Docela jo, jsi krasna zenska a chtel bych byt tvuj princ. - -To je pekne. Ale na to jsem se neptala. Potrebovala bzch yjistit, jak se yapina ceska klavesnice. Pomuyes mi?

22-04-2024 20:31
Njelepší je kombinace FF (s pluginem kačera)+uBlock ;-)

21-04-2024 09:36
No zatím ještě není. Neumí blokovat vyskakovací okna.

19-04-2024 23:01
jo, kačer je dobrej Úsměv

19-04-2024 17:04
No já asi přejdu na duckduckgo, až jej vyladí.

16-04-2024 11:52
To jsou Jaromíre defekty z realtime anti-anti-ads google teroru. Chyba není na tvém přijímači. Už před 3 rokama jsem Chrome definitivně odinstaloval a přešel opět po 20 letech na FF

12-04-2024 16:25
Pořídil jsem si Arctic Liquid Freezer III 360. Poměr cena/výkon asi nepřekonatelný. Uchladilo to 300W po dobu 10 minut.

07-04-2024 21:31
Taky vám v prohlížeči Chrome vyskakují artefakty?

19-03-2024 14:59
Mrknutí

16-02-2024 16:54
1stCL .. forever :-)

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