November 21 2024 22:09:53
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IL-2 BoS Návody
1. Aktivace licence
2. Ladění .ini
3. nastavení ovladačů
IL-2 BoS FAQ (pilot help)
IL-2 BoS FAQ (SW help)
Pilotovatelná letadla
CLoD Návody
Postup instalace volitelných záplat
Nastavení ovládání (Aircraft.csv)
IL-2 Návody
IL-2 Sturmovik (verze)
1. Začínáme s IL-2
2. Ladění conf.ini
3. nastavení ovladačů
IL-2 Sturmovik FAQ (pilot help)
IL-2 Sturmovik FAQ (SW help)
Pilotovatelná letadla
RoF Návody
Planeset
Kdo je on-line
· Hosté on-line: 14

· Piloti on-line: 0

· Registrovaní piloti: 2,747
· Nejnovější pilot: carramba66
IL-2: Cliffs of Dover
IL-2 Sturmovik: Cliffs of Dover- krabice (box)
IL-2 Sturmovik 1946
IL-2 Sturmovik 1946 - krabice (box)
Rise of Flight
Rise of Flight - krabice (box)
Informace o SVK
Vlastníci a provozovatelé
Pravidla SVK fóra
Číst diskuzi
 Vytisknout diskuzi
Výpisy v Ilovi
606_vencour
Provozuju Šturmovika v linuxu, možná jsem sám, kdo má možnost se podívat na to, co se děje, jelikož při spuštění z konsole (=příkazového řádku) tam něco vidím ...

Momentálně řeším připojení na server s War Birds of Prey a tak laboruju s nastavením msvcrt.dll ... prý to s verzí msvcrt.dll z woken 2003 server má jít, aspoň to někdo z ubunťáků psal na fóru ...

K věci: dokázal by někdo vyčíst souvislosti z logu, co se mi vypsalo?



cd ".wine/dosdevices/c:/Program Files/Ubisoft/IL-2 Sturmovik 1946"
wine il2fb.exe


RTS Version 2.2
Core Version 2.0
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:949)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1024)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1213)
at com.maddox.il2.objects.ships.Ship.<clinit>(Ship.java:2956)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:688)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Problem in spawn: com.maddox.il2.objects.ships.Ship$Ship0
Ship: Value of [Ship1]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:949)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1024)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1213)
at com.maddox.il2.objects.ships.Ship.<clinit>(Ship.java:2957)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:688)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Problem in spawn: com.maddox.il2.objects.ships.Ship$Ship1
Ship: Value of [Ship2]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:949)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1024)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1213)
at com.maddox.il2.objects.ships.Ship.<clinit>(Ship.java:2958)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:688)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Problem in spawn: com.maddox.il2.objects.ships.Ship$Ship2
Ship: Value of [Ship3]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:949)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1024)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1213)
at com.maddox.il2.objects.ships.Ship.<clinit>(Ship.java:2959)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:688)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Problem in spawn: com.maddox.il2.objects.ships.Ship$Ship3
Ship: Value of [Ship4]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:949)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:1024)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:1213)
at com.maddox.il2.objects.ships.Ship.<clinit>(Ship.java:2960)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:688)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Problem in spawn: com.maddox.il2.objects.ships.Ship$Ship4
Sound: Native library (build 1.1, target - P IV) loaded.
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: Quadro NVS 140M/PCI/SSE2
Version: 3.3.0 NVIDIA 260.19.21
Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Size: 800x580
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(808,607)
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: Adresář nebo soubor neexistuje
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0xc410288,0xc410188): stub

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 240 -> 128 (delta = -112) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 240 -> 128 (delta = -112) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 150 -> 128 (delta = -22) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 5 (delta = -3) to Range 0..5
INTERNAL ERROR: Str2FloatClamp() - Clamped 300000 -> 15 (delta = -299985) to Range 0..15
INTERNAL ERROR: Str2FloatClamp() - Clamped 8 -> 5 (delta = -3) to Range 0..5
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 655364.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 16

fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
socket start connecting to 85.70.64.40:21000
socket channel '0' start creating: 85.70.64.40:21000
Initializing DirectSound capture device...
Mixer not accessible...Ok.
Creating capture (size = 32768)...
Capture started !

Chat: --- Vencour joins the game.
socket channel '0', ip 85.70.64.40:21000, is complete created
Chat: --- checkTimeSpeed 17sec 20%
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
Loading mission net/dogfight/000/Norm44_final.mis...
Loading mission.mis defined airfields:
Loading map.ini defined airfields:
Total number of airports for loaded mission: 0
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_comp_french_fields_5.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_compans_bob_fields_1.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_compans_french_fields_2.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_comp_french_fields_4.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_comp_french_fields_6.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_compans_mountain_fields_1.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_compans_mountain_fields_2.tree.tga')-Error
INTERNAL ERROR: Invalid image type (need in 8 bit alpha).
WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_joe_ukvillage_fields.tree.tga')-Error
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
Load bridges
Load static objects
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/French/rubble_block/live.sim)
##### House without collision (3do/Buildings/French/rubble/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/signpost/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
##### House without collision (3do/Buildings/Trench/End/live.sim)
##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
##### House without collision (3do/Buildings/Trench/Long/live.sim)
##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Trench/Short/live.sim)
##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
BornPlace as friction area: T1(68201.0, 138277.0), T2(70901.0, 135577.0), friction=2.3
BornPlace as friction area: T1(117781.0, 104191.0), T2(120481.0, 101491.0), friction=2.5
BornPlace as friction area: T1(105226.0, 224167.0), T2(107026.0, 222367.0), friction=2.5
BornPlace as friction area: T1(148570.0, 131436.0), T2(150870.0, 129136.0), friction=2.4
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Radars count refreshing started...
Aircraqft: Current plane fuel capacity: 320.0
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Aircraqft: Current plane fuel capacity: 240.0
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Aircraqft: Current plane fuel capacity: 550.0
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Aircraqft: Current plane fuel capacity: 394.0
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Aircraqft: Current plane fuel capacity: 394.0
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
Aircraqft: Current plane fuel capacity: 320.0
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
INTERNAL ERROR: HierMesh: Can't find chunk 'STREL_ALT_SHRT1'
***( GL error: 1285 (render3d0)
Time overflow (2183): tickLen 65
***( GL error: 1285 (render3d0)
warning: no files : music/takeoff
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
Chat: Kuku: ok hele my asi koncime tak az bude refly dejte vedet
Chat: Kuku: zatim zdar
Chat: --- FK_Rudiger has left the game.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
Chat: --- Kuku has left the game.
warning: no files : music/inflight
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
Time overflow (6980): tickLen 37
Start Recording: records/quick0028.ntrk
***( GL error: 1285 (render3d0)
***( GL error: 1285 (render3d0)
***( GL error: 1285 (render3d0)
***( GL error: 1285 (render3d0)
***( GL error: 1285 (render3d0)
***( GL error: 1285 (render3d0)
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC3_D0'
Aircraqft: Current plane fuel capacity: 180.0
fixme:msvcrt:MSVCRT__sopen : pmode 0x01b6 ignored
***( GL error: 1285 (render3d0)
***( GL error: 1285 (render3d0)
Refly delay: 60.0s.
Chat: --- Vencour bailed out.
warning: no files : music/takeoff
Chat: --- Vencour crashes.
warning: no files : music/crash
Stop Recording: records/quick0028.ntrk
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
Chat: --- 606_Smis was killed.
Chat: --- 606_Smis crashes.
Chat: --- 606_Smis has left the game.
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Wire_D0'
Chat: --- 606_tweester was killed.
Chat: --- 606_tweester just crashed!


INTERNAL ERROR: HierMesh: Can't find chunk 'NullPart_D0'
Chat: --- John was killed.
Chat: --- John has crashed.
Refly delay cleared.
Chat: --- John has left the game.
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (1,1)-(809,608)
XIO: fatal IO error 12 (Nelze alokovat paměť) on X server ":0.0"
after 1511 requests (1511 known processed) with 0 events remaining.

fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"imagehlp.dll": /usr/bin/../lib32/wine/imagehlp.dll.so: namapování segmentu ze sdíleného objektu se nepodařilo: Nelze alokovat paměť
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"PSAPI.DLL": /usr/bin/../lib32/wine/psapi.dll.so: namapování segmentu ze sdíleného objektu se nepodařilo: Nelze alokovat paměť
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x7df2e9fb
Function name=(N/A)
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"PSAPI.DLL": /usr/bin/../lib32/wine/psapi.dll.so: namapování segmentu ze sdíleného objektu se nepodařilo: Nelze alokovat paměť
Library=(N/A)
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"PSAPI.DLL": /usr/bin/../lib32/wine/psapi.dll.so: namapování segmentu ze sdíleného objektu se nepodařilo: Nelze alokovat paměť

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.



Current Java thread:
at com.maddox.opengl.GLContext.SwapBuffers(Native Method)
at com.maddox.opengl.GLContext.swapBuffers(GLContext.java:189)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:268)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"PSAPI.DLL": /usr/bin/../lib32/wine/psapi.dll.so: namapování segmentu ze sdíleného objektu se nepodařilo: Nelze alokovat paměť

Local Time = Sun Dec 5 21:41:59 2010
Elapsed Time = 650
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:module:load_builtin_dll failed to load .so lib for builtin L"PSAPI.DLL": /usr/bin/../lib32/wine/psapi.dll.so: namapování segmentu ze sdíleného objektu se nepodařilo: Nelze alokovat paměť
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
fixme:ntdll:FILE_GetNtStatus Converting errno 12 to STATUS_UNSUCCESSFUL
err:mmtime:TIME_MMTimeStop Timer still active?!


... to je konec výpisu, pokud se nepletu, byl ukončen shozením (ukončením) serveru, věci ohledně msvcrt.dll jsou v tuto chvíli nepodstatné ...
Vypozoroval jsem už, jak se co v Ilovi chová, jak multiplayer a načítání občas drhne.
Stalo se mi, že v letadle s barvama Finska jsem se nedostal na letiště, v letadle s barvama RAF jo.
Dneska poprvé jsem viděl nepřipojení se většího počtu lidí. Dvakrát mi Il spadl komplet jako program při načítání. Když budu vědět, co ve výpisu hledat, budu snad vědět, co řešit - i budu moci jiným poradit třeba.
 
Hoper
myslím, že v tomhle by snad mohl pomoct Čutora
ovšem pokud by nebudoval hnízdo :)
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat.

[samurajský pohled na zajetí]
ovarek.cz/hamster.gif
 
606_vencour
Sám to pravidelně nesleduju, soustředit se na lítání, koncentrovat a ještě hledat mouchy moc nestíham. Když ještě pozoruju, co dělá moje okolí a zda mam čas a klid na lítání.
Sám snad k něčemu dospěju časem. Během posledních 14 dnů jsem upgradoval wine z 1.3.1 na 1.3.7, asi i nvidia-drivers a xorg (=to, co nahrazuje wokna, ovladače ke grafice a to, co obsluhuje gui v linuxu). Až budu mít co, tak doplnim.
Jelikož asi vidim více, než lidi s windowsama, tak mi přišlo fajn se o to podělit.
 
Přejít na fórum:
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HANÁCKÉ SLET 14.6.-16.6.
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31-10-2024 09:57
ČTK: Z dosud nezjištěných příčin se dnes v noci zřídilo letadlo na solární pohon.

21-10-2024 20:04
Intel vydal novou aktualizaci mikrokódu.

02-10-2024 14:07
To není dobrá myšlenka. Belzebub každého stáhne do pekel a přes zvolené zástupce i nás obyčejné lidi. Vyděšený

27-09-2024 11:19
Pokud ti co zvolím budou plnit svůj program, ať se klidně spojí i s Belzebubem.

26-09-2024 16:00
Kdokoliv bude v koalici s kýmkoliv. Jím nejde o smysl, ale o prachy a to politiky spojuje.

25-09-2024 16:44
Příští volby vyhraje ANO a bude v koalici s ODS. Ostatní strany budou v opozici.

23-09-2024 08:17
Prognostik z tebe už nebude. Úsměv

19-09-2024 19:18
Jelikož se blíží ten čas, tak bych jen skromně řekl: Nacionalisti všech zemí, vyližte si prdel! Šklebící se

13-09-2024 15:43
Kroměříž a Olomouc - Pravděpodobnost 3. povodňového stupně >90%

12-09-2024 16:09
A toto je noční můra Troubek: https://hydro.chm.
..ekt/307354

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