zase jsem se pustil do výroby panelů pro DCSko. V cizině to má celkem úspěch, tak to hodím i sem .V současné době vyrábím F18 panel (modulovatelný až po přepínač HDG a CRS) a F-16 ICP panel. Mám tu jeden z "pilotních" verzí F16 (plně funkční). Pokud byste o ní, nebo o jakýkoliv jiný panel, měl někdo zájem, neváhejte mi napsat.
Moc pěkný!
Nechceš na to založit vlastní vlákno, ať se to tu neztratí?
Já se hlavně vůbec neorientuju v jakým je stavu M-2000C a Harrier.
Pořád čekám až někdo někam napíše "fertig"
Naposledy když jsem letěl s harrierem tak nefungovaly mav-E a kvůli nim jsem si harriera pořizoval. Tak jsem je na discordu poslal někam. Ale prej to už fixnuli.
Jediný co od Razbam lítám je Mig-19. Tam by chodemimo mohli zrevidovat FM při letu na jeden motor ..
Mav-E funkční. Harrieru se (konečně) dostane větší pozornosti, podrobně viz. AV-8B Status a Mirage 2000 kdysi prošla nějakou tou revizí díky spolupráci s AdA, tak asi dobrý.
Obecně
* hlavní kritéria pro výběr modulu: 1. ziskovost (v první řadě), 2. dokumentace
* F-16 je obrovským komerčním úspěchem
* rádi by udělali moderní ruskou mašinu, hledají způsoby jak to udělat aniž by porušili zákon, dostupná dokumentace je pro plnohodnotný modul nedostatečná, většina nutných informací/dat podléhá utajení
* nové mraky a počasí jsou téměř dokončeny, plánují vydání v zimě, ale žádné sliby
* nové efekty ohně, kouře, explozí jsou před dokočením, vydání se chystá na "soon"
* vydání Vulkan API ještě nějakou dobu nebude, je to obrovský kus práce, DCS zůstane Windows-only
* plánované vylepšení Ka-50 je aktuálně pozastaveno, přesunuto na 2021
* jednoho dne chtěji nové modely pilotů a animace, inspiraci hledají u Heatblur
* Combined Arms nejsou mrtvé, mají v plánu přidat hráčem kontrolované námořní jednotky a snad jednoho dne plně klikatelný tank/vozidlo
* Mi-24, multicrew dorazí později v předběžném přístupu, AI kopilot bude více sofistikovaný než Jester
* dynamická kampaň je aktuálně v aktivním vývoji, strategická část (logistika, aktiva a správa zdrojů) postupuje dobře, byla implementována základní schopnost zadávat AI jednotkám bojové úkoly, ale ještě je před nimi hodně a hodně práce
Modern Air Combat (MAC)
* chtějí tím oslovit příležitostné hráče, kteří "přerostli" War Thunder, ale ještě nejsou připraveni na DCS
* neklikatelné kokpity, zjednodušené systémy, několik herních režimů
* hodnosti, úspěchy, apod.
* ED plánuje pro online vlastní MAC servery, stejně tak pro DCS
Supercarrier a ATC
* ATC pro letiště je stále v plánu, nejdříve ale dokončí ATC pro Supercarrier
* díky značným rozdílům v ATC na Západě a v Rusku bude nutno celé ATC přepsat a velmi pravděpodobně rozdělit
* animované postavy pro letiště jsou možné, ne dřívě než bude zcela dokončen Supercarrier
* briefing room pro Supercarrier s animovanou posádkou
Přeloženo z anglického překladu od Dmitry "Minsky" na Hoggitu.
je "zajímavé" (=smutné), že se stále nikomu nedaří dostat alespoň na úroveň dynamické kampaně z F-16tky...
(a ta je stará 20 let?)
a to se kdysi mezi flankeristy povídalo, že nějaký matematik pro ED udělal dynamickou kampaň, ale nebyla k ní v té době potřebná výpočetní síla :))
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat. [samurajský pohled na zajetí]
For the next Hornet update, we plan for the addition of two new features: mark points and AGR radar mode:
Markpoints
Markpoints provide a simple and quick way to store locations of interest. Functionality is as follows:
A markpoint can be created by pressing the MK# OSB in the HSI/SA formats. The number # (1 through 9) indicates exactly which markpoint will be created when the button is pressed and it increments sequentially.
Up to 9 markpoints can be stored at a time, and it's possible to overwrite them after creating the 9th one (in sequential order).
Upon pressing the MK# button, a markpoint is created at the overfly location if there is no target designation or at the target designation otherwise.
Markpoints are stored after the 60 onboard waypoints, however, it's not necessary to increment the waypoint selector in the HSI/SA formats all the way past 60, as it's possible to decrement it below waypoint 1 to access markpoints (starting at markpoint 9 and decrementing).
Markpoint selection in the HSI/SA formats is denoted by a letter M preceding the markpoint number identifier.
Functionally, they are very similar to conventional waypoints. They may be selected as the steering reference, designated by pressing WPDSG and other cues and symbology remain the same.
When a markpoint is selected as the steering reference by boxing WYPT in HSI/SA formats, its identifier preceded by the letter M and range will be displayed in the HUD.
Air-to-Ground Ranging (AGR) radar mode
Air-to-ground ranging (AGR) mode is an indirect radar mode—it is commanded automatically by the MC when deemed necessary and cannot be directly selected. Its purpose is to provide slant range to an aimpoint to allow a more precise calculation of altitude above target. When commanded, the AGR legend will appear on the HUD and the RDR ATTK format will display the AGR sub-format. If the radar was operating in MAP mode, it's possible to exit AGR mode and return to MAP by assigning TDC priority to the RDR ATTK format.
GRID Coordinates
While it will probably not be ready for the next Hornet update, we have also implemented GRID/UTM coordinates for the Hornet internally. It is now undergoing testing.
AGM-84K SLAM-ER
The next weapon for the Hornet will be the SLAM-ER and is far along into development. While it shares much in common with the SLAM, there are some substantial differences like the terminal seeker video, multiple steerpoints, and terminal attack options.
Thank you to Santi for helping to prepare this text.
Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.
The issues will be fixed and updated during the coming week.
Sincerely,
Kate Perederko
Chief Operating Officer
DCS World
• AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
• Replay system. User tracks in some condition replay with very low FPS - fixed.
• Infantry not engaging each other - fixed.
• AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
• Crash to desktop on wingman actions - fixed.
• Ground AI vehicles no longer move on their own to use weapons - fixed.
• Piston engine fire effect is fixed.
• Enabled all aircraft types to rearm from friendly FARP objects.
• Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
• F-14 AI will operate on the ground parkings with folded wings.
• Web RTC. Updated GUI.
• AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
• ME. Metric and imperial sometimes displayed incorrectly - fixed.
• Third Reich pilot model. Remove Swastika from Iron Cross.
• Increased g-tolerance of pilot.
• Effects. The Speed smoke and fire was improved.
• Sound. Added a more robust workaround for broken drivers.
• Mouse input. Added ability to assign commands to extra mouse buttons.
• Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
• Starting WP for ships has a speed of 0 km\h by default.
• Western RWR:
° Added symbol for new Kuznetsov (2017) - SW
° Changed indications of SAM search RADARs
DCS MiG-21bis by Magnitude 3
• Tuned ARU to measure speed and altitude more accurately.
• Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
• Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
• Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
• Increased the front leg spring force to improve shimmy dampening.
• Adjusted Syria instant action missions.
DCS AJS-37 by Heatblur Simulations
• Added Roadbase mission for Syria Map.
• Added more Quickstart missions for Syria Map.
• Reduced opacity of HUD and Canopy glass.
• Increased night illumination of ADI.
• Tweaked wheel brake effectiveness.
• Fixed RB-05 Flare visibility.
• Updated RB-24J to sync with ED AIM-9P.
• Fixed RB-05 Cover appearing after missile is fired, instead of before.
DCS F-14B by Heatblur Simulations
• NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing).
• Fixed ARC-159 keybinds (and reverted preset/guard being switched).
• Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
• Fixed Syria Instant Action mission issues.
• Synced AIM-7 data to latest ED AIM-7 changes.
• Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
• Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
• Fixed AIM-54 Logic regarding TCS Target tracking.
• Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again).
• Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
• Added textures to intake covers for static F-14.
• Fixed broken shading near airbrake on top rear fuselage.
• Fixed broken shading, AO and RoughMets on spine GPS antenna.
• Tweaked intensity of landing light slightly.
• Fixed lack of night illumination on RIO TID rollers.
• Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment).
• Fixed lack of night illumination on AWG-9 Range Gauge.
• Flipped green/amber lights on RIO Advisory panel.
• Fixed Ejection seat arming lever remaining after RIO Ejects.
• Fixed possible cause for CTD during compressor stalls.
DCS AV-8B NA by RAZBAM
• Added vertical tail damage parts and fragments.
• Fixed damage model issue where parts would not fragment off.
• Fixed damage model issue where weapons would sometimes remain on destroyed wings.
• Added INS course set keybinds.
• Added DMT now slaved to AIM-9 seeker.
• Fixed erratic control functionality with altimeter adjustments.
• Fixed erratic control functionality with CRS knob adjustments.
• Fixed Comm channel selector not sequencing correctly.
• Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
• Fixed inverted HUD reject logic.
• Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
• Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
• Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
• Added ADI cage toggle keybind.
• Added ADI pitch adjust keybind.
• Added GBU-32 JDAM.
• Added GBU-54 Laser JDAM.
• Replaced USAF AGM-65G with USN AGM-65F.
• Fixed rudder trim in-cockpit switch not operating.
• Fixed rudder trim indication in cockpit and in controls indicator.
• Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
• Fixed ECM page not returning to the original MPCD format.
• Fixed EHSD course over ground incorrect in Mag heading mode.
• Fixed EHSD decenter display overlay getting mis-placed.
• Fixed EHSD moving map on MPCD too bright.
• Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
• Fixed Course Error not showing in the EHSD.
• Fixed font for EHSD to be correct size.
• Fixed inverted default rocket range profile values.
• Fixed Left MPCD brightness control not operating correctly.
• Fixed Right MPCD brightness control not operating correctly.
• Fixed RWR still partially functioning when turned off.
• Fixed RWR minimum volume too loud.
• Fixed missing RWR power/volume knob adjustment increments.
• Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
• Fixed pull-up cue not occuring when selected.
• Fixed dual rack bombs not releasing in the correct order.
• Fixed top-right rocker switch on left MPCD bleeding into bezel.
• Fixed scaling of HUD repeater on MPCD to be correct size.
• Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
• Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
• Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
• Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
• Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
• Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
• Modified TPOD axis dead-zone to be slightly reduced.
• Added missing white indication on Emergency Battery Handle.
• Added Emergency Gear rotation and pull in Cockpit Model.
• Added emergency gear deployment logic.
• Added emergency gear battery logic.
• Updated gear handle logic.
• Gear handle light logic corrections.
• Added gear DN LOCK OVRD button logic.
• Added keybinds for gear DN LOCK OVRD.
• Added keybind for Gear Emergency Deployment.
• Added keybind for Gear Emergency Battery Activate.
• Corrected flat black background on some MPCD pages.
• Corrected HUD pitch ladder behavior.
• Corrected HUD flight path marker behavior
• Updated TTT/TOT function to continuously calculate Command Speed (CS).
• Added Weapons Release Tone.
• Fixed missing seat height adjustment control. Seat model animation work-in-progress.
• Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.
DCS M-2000C by RAZBAM
• Added vertical tail damage parts and fragments.
• Added support for more RWR codes.
• Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
• Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
• Fixed damage model issue where parts would not fragment off.
• Fixed damage model issue where weapons would sometimes remain on destroyed wings.
• Fixed S/P lights turning on where a PCA button is empty.
• Fixed GBUs not appearing on the PCA when loading S530Ds on the wings.
• Fixed gear handle should now blink when test light button is on the 1 position.
• Modified autopilot roll logic improved based on updated documentation and SME input.
• Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
DCS MiG-19P by RAZBAM
• Fixed sudden zoom out that would occur sometimes when in external aircraft view.
• Fixed pilot hand going through canopy glass when closing the helmet visor.
• Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
• Fixed damage model issue where parts would not fragment off.
• Fixed damage model issue where weapons would sometimes remain on destroyed wings.
DCS JF-17 by Deka Ironwork Simulations
• Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected).
• Added canopy glass fog effect (defog button also functional).
• Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc).
• Added weapon quantity limitation when set manually in SMS Load page.
• Added UTC for Syria and Channel maps.
• Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions).
• Added 4 quickstart missions for Syria map.
• Added 1 multiplayer mission.
• Fixed WMD7 BIT skip issue in cold start.
• Fixed HUD TDC axis control.
• Updated radar antenna scan speed for INTC/DGFT/AG.
ChinaAssetPack by Deka Ironwork Simulations
• 093: Temp fixed torpedo explosion issue.
• 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
• SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation.
DCS C-101 Aviojet by AvioDev
• Fixed GPS position. (Already committed in previous revision but was not added to changelog).
• Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness.
• Improved FD buttons brightness of C-101EB forward cockpit.
• Improved AOA indexer light brightness.
• Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
• Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries.
• Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry.
• Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC.
• Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework).
• Minor: Removed looped cell links in aircraft setup.
• Fixed parachute texture.
• Added Syria map quickstart and single missions (EN and ES localizations).
• Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.
DCS P-47D Thunderbolt by ED
• Added 2 additional modifications: P-47D-30 (early) and P-47D-40.
• Added new bombs and rockets for using on the aircraft.
• Added external fuel tanks and the M10 smoke tank.
• Updated bombs delivery procedure.
• Updated damage visualisation.
• Flight manual EN, RU.
• Log book not recording P-47 stats - fixed.
• Known issue - AI controlled aircraft have problems when aiming M8 rockets.
DCS P-51D Mustang by ED
• Starter sound can be heard even without spinning propeller - fixed.
DCS UH-1H Huey by ED
• Co-pilot not firing miniguns at targets - fixed.
DCS Ka-50 Black Shark by ED
• Cockpit. Corrected OPER and OFF text on L-140 panel.
DCS MiG-15bis by ED
• Tracer not seen on 23mm cannon - fixed.
DCS A-10C Warthog by ED
• HUD goes to A-A mode without any Electrical power - fixed.
DCS F-16 Viper by ED
• Added AGM-65D/G/H/K.
• W.I.P (Add to the next OB):
° BSGT option.
° Uncage.
° LOS with successful handoff on HUD.
° It is possible to lock on with two missiles prior to launching the first missile.
° TMS-right re-command handoff.
° ASL on HUD for BORE mode.
• Added AGM-88C (HAS Mode).
° AGM-88 Threats table
• Optimize F-16 livery files - fixed.
• SYM Rocker No Longer Working - fixed.
• Some liveries lack textures - fixed.
• Scan Broke for Boresight & Vertical Scan - fixed.
• Radar: Loss of track from SAM to TWS - fixed.
• Helmet mounted device change:
° Added option in the ME aircraft property tab
° Added ground crew comm
• G Tolerance - Open Beta vs Dev Trunk - fixed.
• Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed.
• F-16CM TGP Will Not Power On After Takeoff - fixed.
• Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
• HMD Boresight ellipse displayed all time - fixed.
DCS F-18 Hornet by ED
• Added AGR Mode.
• Added FTT Mode (Without tracking moving target. Moving target - w.i.p).
• Added Mark Point option.
• Incorrect HOTAS Command for Castle Switch aft - fixed.
• ZTOD on UFC Error - fixed.
• Radio volume ISSUE - fixed.
• Broken fuel transfer from external tanks - fixed.
• SA page SAM threat rings draw order - fixed.
• Master mode buttons A/A and A/G are pressed at mission start - fixed.
• MK-82 Auto mode dropping long - fixed.
• Threat circles on SA page only show if threat Icon is visible - fixed.
• AGM-65 IR Display and SLAM display very dark - fixed.
• Hot start should have INS selector knob in IFA - fixed.
• EXP render issues - fixed.
• HUD Sidewinder count does not update until zero missiles remaining - fixed.
• Firing AIM-7F causes switch to other AIM-7 type - fixed.
• AIM-9 HUD Count does not change until all missiles expended - fixed.
• SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed.
• AIM-9 seeker and TD lock onto different targets - fixed.
• Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed.
• With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed.
• AG radar EXP2-3 beam jump on first pass - fixed.
• AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed.
• Check UFC and radio button pushes change AM / FM status - fixed.
• Unlimited weapons - does not respect salvo / ripple after replenishment - fixed.
• AGM-65 A/G RDY not indicated on HUD in certain condition - fixed.
• GACQ and VACQ Scan patterns broken - fixed.
• COMM was turned off, new channel applied right after COMM powered up - fixed.
• Radio volume does not turn off radio when at minimum - fixed.
• AGM-88C disappear after launch - fixed.
• Radar elevation coverage is incorrect - fixed.
• TWS antenna slew messing with RWS - fixed.
• Refueling Floodlight isn’t bright enough - fixed.
• TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed.
• HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed.
• Added Winwing HOTAS Hornet Files.
• Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed.
• INS Alignment: Moving aircraft should require manual waypoint 0 update - fixed.
• Helmet mounted device change:
° Added option in the ME aircraft property tab.
° Added ground crew comm.
• Added HMD EW Symbols.
• AIM-9L & AIM9-M losing lock with control input - fixed.
• IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed.
Known issues:
• AIM-9L & AIM-9M Tone loss.
• AIM-9X 'jittering' with radar lock.
DCS Supercarrier by ED
• Added CVN-75.
• Arleigh Burke. Added liveries.
DCS Combined Arms by ED
• Fixed delay before deleting an assigned target in F10 view.
• Fixed incorrect fire solution for controlled FLAK.
• Running infantry not firing - fixed.
• Fixed incorrect movement of units with type "on road" when rounding the road.
• Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
• Fixed armor Armed Speedboat (20mm HE shells can't damage).
• Infantry ignoring WP in mission - fixed.
• MLRS cannot turn to use weapons - fixed.
• Improved visibility range for infantry.
Campaigns
F/A-18C Raven One campaign by Baltic Dragon
General:
• Added "mission complete" message to each of the missions.
• Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now.
• Added new skin for UH-60s (Golden Angels).
• Added briefings for all missions in PDF format to DOCS folder.
• Updated Raven One Guide
Missions:
• Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
• Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
• Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
• Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
• Mission 06: Updated kneeboard (added Marshal frequency).
• Mission 07: Updated speed and position of recovery helo.
• Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
• Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
• Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
• Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
• Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.
A-10C BFT Campaign by Maple Flag:
• Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.
Jak to asi funguje? Že se nahodí TV/ trim support a tam nějaký systém vyhodnocuje obraz (nebe a zem) a trimuje podle toho kde je horizont?
The TCS TRIM knobs controls TCS calibration in azimuth (AZ) and elevation (EL). This is used to calibrate the TCS line of sight to be equal to the radar line of sight. Normally this is done by locking a target in STT, setting slave to TCS and then fine-tuning the calibration knobs until the TCS looks directly at the locked target.
The TCS TRIM knobs controls TCS sensor line of sight, LOS, calibration relative the AN/AWG-9 radar LOS. If needed these can be used to trim the TCS so that the two sensors LOS correlate. They have a ±2° range of motion and the easiest way to check and calibrate the TCS is to lock up a friendly target in STT and adjust the knobs until the TCS LOS is correctly aimed at the locked target.
* zdá se, že do DCS vstupuje další třetí strana
* mnoho členů týmu jsou zároveň členové Frecce Tricolori Virtuali, proto nepřekvapí, že prvním modulem do DCS bude MB-339
From the beginning of the commercial operations of IndiaFoxtEcho five years ago, many of you suggested (or should I say requested) that I should port my projects to DCS... even if just as simple mods.
I always bounced back those requests for a number of reasons, the main one being the fact that there DCS is a very different beast from other simulators and, to create a high quality module, you need a dedicated team.
OK...so here is the big "organizational" announcement I teased few days ago: in the past months I have been working with several developers to build a sustainable team of contractors able to create and support high-quality mods for DCS (and increase the productivity of IndiaFoxtEcho on other platforms too).
Together with that team, and thanks to their hard work, I have also been working with Eagle Dynamics and we are happy and proud to announce that INDIAFOXTECHO is now an OFFICIAL DCS THIRD PARTY DEVELOPER.
Given that many team members are part of the Frecce Tricolori Virtuali development team, I guess it is not surprising that our first project is the MB-339 for DCS: this will r an official payware module that will greatly expand the functionalities of the freeware mod and will feature substantially enhanced graphics.
We are working on other projects too, but we cannot announce anything at the moment.
One thing we can tell you that the team is committed to delivering high quality aircrafts with a high level of realism.
Edit: Z dnešního zpravodaje, IndiaFoxtEcho Visual Simulations se oficiálně stává další třetí stranou:
Following the successful community mod and motivated by customer feedback, the
software house 3rd party developer IndiaFoxtEcho has submitted their MB-339A for
initial evaluation. We are pleased to announce that they have been granted a DCS
World license agreement to bring their project to DCS World as an official product.
The official DCS: MB-339A will include improved cockpit geometry, new textures,
and multiple systems such as;
• Electric system with battery charge / discharge
• Bus-bar and circuit breakers
• Fuel system with fuel dump and fuel unbalance
• Complete oxygen system including interior cabin pressure
• Navigation system with GPS / TACAN / ILS and Flight Director
• Main and emergency hydraulic system with relative hydraulic consumptions
• Smoke system (for aerobatics)
• Weapon systems
The module will also receive a damage model, detailed flight manual, and many missions.
Po poslednom patchi mi zmizli kolesá na Mirage. Keď pohľad oddialim objavia sa, keď priblížim zmiznú. Je to len u mňa alebo to ma aj niekto iný?
Nahlášená chyba LOD, interně opraveno, hotfix vz. odkaz v textu níže nebo počkat na další OB aktualizaci naplánovanou na 30.9.
Hi guys really sorry about that.
It's one of those things where we changed a different aspect of the 3D model and in the process overlooked a change necessary that allows me to work on these complex models. I didn't revert it back so it caused an error in the material of the model.
I am truly sorry and set up this link so you can download the file and manually add it to DCS
Po poslednom patchi mi zmizli kolesá na Mirage. Keď pohľad oddialim objavia sa, keď priblížim zmiznú. Je to len u mňa alebo to ma aj niekto iný?
Nahlášená chyba LOD, interně opraveno, hotfix vz. odkaz v textu níže nebo počkat na další OB aktualizaci naplánovanou na 30.9.
Hi guys really sorry about that.
It's one of those things where we changed a different aspect of the 3D model and in the process overlooked a change necessary that allows me to work on these complex models. I didn't revert it back so it caused an error in the material of the model.
I am truly sorry and set up this link so you can download the file and manually add it to DCS
Lidi, potrebujem poradit - ked vystrelim z Mirage raketu s velkym doletom a prepnem na raketu s malym doletom, nedokazem prepnut nazad na raketu s dlhym doletom. Skusil som uz vsetko mozne aj nemozne ale neviem dojst na to, ako ich zmenit.
P.S. Musim povedat, ze ta nova mapa Syrie je teda vazne posusnanicko. Asi najkrajsia mapa co doteraz urobili.
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