Novinky ze světa TF. TF volá do zbraně všechny zanícené modery, kdo něco umí a má chuť může se přihlásit.
PS: Kdo umí ale nechce popř. neumí ale rád prudí nechť se zdrží komentů.
Team Fusion Friday Update - 22nd November 2013 - Bits and Bobs
Hi everyone. Well two-weeks seems to race by! That means finding new information to share is a little tricky as we are still working out the roadmap and routes it will follow on the way to TF v5.00
Since v4.00 was released, we are pleased to see such a positive amount of feedback regarding the work that was released and also we do appreciate people taking the time to file bug reports.
Regarding bug reports, not all those reports are related to work we have produced but that doesn't mean that we aren't interested in them or that they wont be looked at...it just means that we have further (where possible) work to undertake and try and patch all the legacy issues while creating many new features.
With that in mind, this week testing is underway on v4.01 which will fix a few of the issues that have been reported with v4.00, especially the Ai aircraft 'lawn-darting'! This was down to the Ai not being able to cope with the new FM's, so although we lost quite a few Ai in testing, their sacrifice was necessary and much appreciated. Team Fusion v4.01 is (if testing goes well) expected out within the next two-weeks BUT ONLY if testing goes as well as it is currently doing.
Team Fusion has also adapted a Dynamic Campaign Generator to use with CloD. This will be with TF 4.01 although campaigns to go with it will need to be developed by the community, as of yet we haven't built any.
Something I'd like to bring attention to and that maybe never got read or was missed and is a significant comment that may be of interest to enthusiastic/potential modders.
Regarding Modding and Modders, Team Fusion member RAF74_Buzzsaw said:
"While we have no problem with other mod teams working on creating their own project, for the purposes of Team Fusion, we need a group of very experienced people who will work together towards specific goals and according to specific timetables. We don't want an uncoordinated series of mods done to different standards and to different priorities.
Everything which we as a team have done has been according to a structure set up after analysing the game's failures and setting goals to correct those failures.
As we move past the stage of correcting the original game's bugs and into creating new material, once again, the efforts of the team have to be organized so as to move us all in the same direction.
Opening the mod structure to one which accepts any and all submissions, without regards to goals or standards will lead to a mismatched set of new objects and elements.
We welcome new members of the team all the time, if anyone feels they can contribute and are willing to work as a member of a team, we'd be happy to hear from them".
Currently Team Fusion is a small group all working closely together to improve CloD and take it to new levels of detail while improving the experience for everyone who plays it. As Buzzsaw mentioned, you may have the expertise we are looking for, so PM's will always be read and answered if you feel you have something to offer?
Now, regarding current development. Seriously, as I mentioned before there isn't much at-all to show
The thing is, fixes in code or improvements in Netcode, Ai, FM all are really invisible to show in screen shots. Hopefully the following images attached will give you an idea of just a few of the small bits and pieces we are adding? As always, images, features, models, etc, etc are all very much WiP and may not make it into the release. However, it's important that you know that we are still working away behind the scenes to create new features and improve CloD and hopefully make it the Sim it was always destined to be.
The next update should appear around the 6th of December, but please understand, if there really isn't much to talk about, the updates will be brief. Currently we really are just in development talks as to where we go with our next patch. Also note, updates aren't obligatory so if we do miss a Friday please don't go into meltdown thinking we don't care, we've downed tools or we've vanished off the face of the earth! We do this in our spare time, for free and to advance our hobby as much as we can.We intend to be here for a long time to come, but imagine picking up a phone when you have nothing to talk about...it's awkward to develop a conversation out of that...and that's exactly what it's like if there has not been any 'visual' work to report. Also, we are working on a new Theatre of Operations and we are not ready to share news about this yet. A lot of the work is focused on this, so cannot (yet) be detailed. This is another reason why only small bits and pieces are being released as we work our way through the difficult areas of coding and modelling
Tohle info tomu předcházelo (omlouvám se ale přehodil jsem pořadí).
Team Fusion Friday Update - November 8th 2013 - v5.00 WiP new beginnings
Hi everyone, welcome to today's Friday update.
Well, it's been a few weeks since Patch v4.00 was released and after some turbulence, it appears most have managed to get it running well on their systems.
During the weeks and months building up to the release, we of-course did our best to catch any major bugs that slipped through and in fairness it seems we didn't do too bad at-all. However there have been a few minor irritations slip through and these will be addressed soon in a Hotfix patch (v4.01) which should make the flying environment a much better experience for those who have had difficulty, especially with the Spitfire mk1a (100) overheating and also the Ai 'lawn-darting' in various missions. These are some of the fixes underway and we intend to get these out to the community as soon as we can (and after being tested of-course).
Then we are on the road to V5.00
Now, as there probably wont be too much to write about in the next 2-3 months, the Friday updates will be made every two-weeks from today. As more work starts to be added/created this will increase back to the weekly update, but until then I would just be padding the information out and that would waste yours and my time, so please expect Friday updates every two-weeks until further notice.
The first of these is a particularly big update (as you'll see) and in two-weeks, it will most likely be just a couple of new screenshots. As more work is done, then I'll be able to share more images, but I thought as this was the first of the "one the way to v5.00" updates, I'd add a reasonable amount of images for you to talk about (hopefully )
V5.00 is already has much WiP in certain areas, some of which we can't reveal for a long time yet but will be very exciting for the community we can promise you that. There are many areas being looked at and addressed at the moment and today I've added a few images looking at a couple of the features that are currently being worked on.
The stock game (and subsequent Official and TF patches) have so-far not added any new shipping although we have shown some early steps into this area. The team have made a lot of headway in being able to import and export models from the game and although it's not a 100% perfect situation just yet, these WiP images should allow you to see the quality of the models and the talent of the modellers involved. These are all WiP and are subject to change, but what you see already works inside CloD and there will be many more variations and objects available as we get further on the way to v5.00
As well as that, some tweaks are being made to the new map textures we added in V4.00, to improve the visual effect and also add a little variety to the Autumn colours that lack variety at the moment. This isn't due to us not wanting to make an authentic looking Autumn map, it's just it's very much more difficult to edit the trees than we really expected.
We're really happy to see a revitalisation of the CloD community with the release of V4.00 and please believe me when I say, v5.00 is going to be a huge step forward in comparison
"Máte právo říkat cokoli. ... Právo být na veřejnosti za hlupáka je u nás garantováno ústavou. Ale právo něco vyslovit nedělá z toho výroku pravdu. Pravda se prokazuje nebo vyvrací porovnáním s fakty. Kdo tenhle princip nerespektuje, s tím je těžká řeč. Všichni smíme takovou diskusi odmítnout. To není zbabělost ani povýšenost, to je jen rozumné hospodaření se silami a časem."
baj voko tak 100K, krásnej model. Pro CLOD to je OK. Jsem fanda U-bootů
Ten ponorkovej dok by jsme taky mohli udělat do šturma co Oldo? Ať je co likvidovat Welloušema
Hi everyone. Well I'd like to say that we have lots to report but as I mentioned in my previous update, if things seem a little slow in the wake of v4.00's release, it's because we are still regrouping and planning the best route forwards.
So here goes...
V4.01 is currently under testing. It has a lot of fixes for bugs found in v4.00 and also addresses the FM changes that saw Ai aircraft (often) lawn-dart into the ground. Although it's still not perfect, we're pretty sure with Ai routines and settings, that it should work much better and effectively compared to the initial v4.00 release and this is a much better situation for the offline players
I'll be releasing a highlights video of changes and new features to be included in v4.01 and (no pun) this should be in the next two-weeks. The changes are nowhere near as huge as v4.00, but these are only designed to fix what are considered 'major' issues in that release, while also adding a few new features before we go headlong into v5.00
So, other news outside of v4.01
The new Theatre of Operations is coming along nicely. The map work is really impressive and the detail also of equal quality. Obviously for the new theatre we expect to have more flyable aircraft. Currently we are discussing which aircraft we would like to make flyable from the Ai planeset and maybe also additional aircraft that aren't even in CloD at the moment.
Wait a minute though....
This is NOT as simple as making a request for new aircraft! There is a lot of planning, detail, information, FM/DM research to be found before getting anywhere near starting to build one. Easier for us are variants of current aircraft or/and also making a cockpit is easier than making a whole aircraft, including interiors, from scratch.
If you read that post, you may get the idea of just how much work is involved in making a 'simple' flyable aircraft. However, don't get disheartened, we do have some great 3D modellers working behind the scenes and they really do have some incredible talent. Between them they have solved how to export and import new models into the Sim, and this is what has led to us being able to look at creating flyables from scratch as-well as adding cockpits to the current plane-set...BUT...it's not a short-term quick and easy job, it takes a lot of planning and a lot of sharing of files to make this work effectively and efficiently, so it is something we are keen on doing, but if there are just two or three new flyables in v5.00 (AND NO PROMISES!!!) then that really will be a huge achievement on our part, but it is something we are hoping to do.
I mentioned it before and we got a couple of responses, but previously we did mention that if you have a talent in modding, whatever it is (modelling, effects, map-making,etc, etc) then please drop us a line. We are always looking for new talent who can add something to our skill-set and as we get deeper into understanding the workings of the software, so we can make larger steps forward. So don't be afraid to get in touch, we can only say no
Okay, the next update will be a preview video of some of the features and fixes included in v4.01. It wont be long so keep checking back (but probably note before the end of next-week at-least!). I'll leave you with a few more images from behind the Team Fusion closed doors.....hope you find something of interest? Cheers, MP/TF
All of the following is Work in Progress and is not guaranteed to be in any future release!
Všem zainteresovaným, hlasuje se který letoun(létatelný) by měl být vyroben jako prvý.
"Which new aircraft do you want to see first from Team Fusion? "
"Máte právo říkat cokoli. ... Právo být na veřejnosti za hlupáka je u nás garantováno ústavou. Ale právo něco vyslovit nedělá z toho výroku pravdu. Pravda se prokazuje nebo vyvrací porovnáním s fakty. Kdo tenhle princip nerespektuje, s tím je těžká řeč. Všichni smíme takovou diskusi odmítnout. To není zbabělost ani povýšenost, to je jen rozumné hospodaření se silami a časem."
Wellington, to je jasná věc! Spit MkIIb jich stejně nebylo mnoho a ty co byly, stejně nebyly díky zasekávání kanónů moc použitelné. Takže za mě Wellouš!
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