Jaký používate mod pro HARMy ? TOO nebo SP ? A jakou máte uspěšnost ? Protože mně se s něma zrovna moc nedaří. Preferuju TOO mod, ale co koukam na TacWiev tak kolikrát Harm ani nedoletí a spadne kajsi do pole a když už tak naposled jasný hit SA15, ale nedošlo ani k poškození. Testováno výhradně online na Hoggit serveru. Četl jsem na foru, že s použitím SP modu uspěšnost zásahu stoupá. Jaké jsou tedy vaše zkušenosti ?
Eagle Dynamics F/A-18C Hornet - Mini-Updates - Upcoming AGM-154A JSOW, MSI for LTWS, and PRECISE Mode
THIS IS REGARDING THE NEXT OPEN BETA that will feature the AGM-154A JSOW, Multi-Sensor Integration (MSI) for Latent Track While Scan (LTWS) mode, and an explanation of HSI PRECISE coordinate entry that is currently available.
Other Hornet items in work include the Litening targeting pod, Harpoon anti-ship mode, INS and GPS full simulation and alignment, dynamic launch zones for JDAM and JSOW, and initial work on the air-to-ground radar.
* Wags informuje, že na další aktualizaci OB si asi ještě chvilku počkáme a že nás ještě budou informovat
Hey everyone,
We are still working on a number of blocking bugs for the next Open Beta and that we need to resolve them before release. We don't have a specific day or time, but the team is working very hard to have the Open Beta cleaned up for a release as soon as possible.
When we know more, myself or Nineline will be sure to let you know.
* ME. After deselecting a group, focus will not remains in last used text box.
* F10 Map. Wrong indicated altitude fixed.
* ME. Added support for 1024x1024 pixel briefing images.
* Corrected shadows of external model from in-cockpit view, twice the size of before.
* MP. Fixed bug that caused client missiles to go underground.
* Dedicated server. Eliminated 100% core load with no-render mode. Added FPS limit to 120Hz by default.
* Fixed DCS crash when players helicopter landed on ship
* Fixed descent route after disembarking
DCS Christen Eagle II by Magnitude 3 LLC
* Corrected description.luas for the missing texture of the harness.
* Fixed ambient occlusion for the instrument panel.
* Fixed the front pilot's patch alpha channel.
DCS Fw 190 A-8
* Training mission texts. Fixed Dora reference in A8 startup.
* Airspeed Indicator corrected.
* Engine idle mode after start corrected.
* Rounds fired are slightly left of the gun reticle - fixed.
* Nevada Quick Start mission 'Range Target Strike' added
DCS F/A-18C Hornet
* Updated french Hornet manual.
* Incorrect TD box movement on HUD in LTWS mode fixed.
* Added AGM-154A JSOW
* Added Multi-Sensor Integration (MSI) mode for Latent Track While Scan (LTWS) radar sub-mode.
* Added BRU-55A/A dual smart weapon rack.
* Corrected LOFT mode for the AIM-7.
* Fixed missing wing fold animation on net phantom
DCS Yak-52
* Added new failure of flaps sounds.
* Added bang to flaps mechanical failure.
DCS F-5E Tiger
* Intercom crash fixed.
Campaigns
* Spitfire IX The Big Show Campaign by Reflected Simulations. Fw 190 D-9 in some missions replaced with new Fw 190 A-8.
* P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations. Fw 190 D-9 in some missions replaced with new Fw 190 A-8.
* CA Frontlines - Georgia Campaign. Added Chinese localisation.
* P-51D Charnwood Campaign by B&W. Updated missions.
* Spitfire IX Epsom Campaign by B&W. Updated missions and docs.
A very important aspect of developing the most realistic F-16C simulation possible will be the audio environment. This includes all of the sounds within the cockpit like voices messages and beeps and boops, but also the external engine sounds, fly-by sounds, and all the other sounds that make an F-16C sound like an F-16C.
In this video, we have a sample of the new audio technology recently developed that our Viper takes advantage of.
In the open beta this week we changed/improved the functionality to conduct multiple attacks using the JDAM and JSOW. You can now set targeting for each weapon and assign the weapons to a single mission (MSN) if you wish. This allows you to attack multiple targets without having to change Pre-Planned missions.
This video is a quick instruction of how to do this.
First, we’d like to apologize about the confusion regarding MSI inclusion for this last Open Beta update. We had a mild case of left hand not talking to right hand given the time zone differences, language, and needed internal checks. These have since been rectified.
The team is working over the weekend to get MSI into a potential hot fix early next week. The silver lining is that it gave us time to complete MSI with correct symbology for only-ownship detection (just brick) vs. donor contact (HAFU)… please see attached.
Eagle Dynamics F/A-18C Hornet - Case III Radio Communications First Look (WIP)
This is a first-look, work-in-progress video at the Case III radio communications that will be part of the DCS: Nimitz-class Aircraft carrier module. There are a few items we are still improving and adjusting, but this provides an understanding of the level of detail planned for these communications.
RAZBAM Simulations AV-8B N/A - Testing the Harrier's CCIP Upgrade
Here is what happens with the upgraded CCIP
1. The cross never goes below the HUD FOV. You will always see it in the HUD. If the computed impact point is below the HUD FOV, the CCIP cross become a dashed one. A solid cross means that the CCIP is inside the HUD.
2. The reflected cue It is an horizontal bar that moves from the CCIP cross up towards the VVM. The bar indicates how far below the HUD FOV the impact point really is.
3. CCIP to AUTO conversion. When the bar is visible, meaning that the impact point is below the HUD FOV and thus not usable, you can temporarily engage the target with AUTO mode.
All you have to do is put the dashed CCIP cross over your target and press the bomb pickle. The system will immediately lock the cross position as an AUTO target and CCIP symbology is replaced by AUTO symbology.
Keep in mind that you must keep the bomb pickle pressed all this time until the bomb(s) is(are) released. Any time you release the bomb pickle, the system will revert to CCIP mode. But the target remains locked.
While not a huge or a rather sexy item, the team has implemented the declutter options for the SA page. It's based on the following declutter levels from pushbutton 7 that in turn displays the following options:
OFF. All symbols are displayed
REJ1. The following items are hidden: compass rose, lubber line, and SAM rings.
REJ2: The following items are hidden: REJ1 items and Waypoint/OAP/TGT data, and TACAN data.
MREJ1: Hide air defense symbols (SAM and AAA) and rings.
MREJ2: Hide surface unit symbols (coming later).
This is planned for one of the next Open Beta updates.
PLID is the next planned SA feature. This will allow you to manually set the contact to friend, hostile, or unknown.
Added
- Added new quick start (instant action) missions (4 in Caucasus, 4 in Persian Gulf).
- New keybindings
- Added "clickable cockpit" binding to mouse
- Added AWRS keybinds
- Added axis for white floodlights
- Fixed lighting axis
- Added APC keybinds
- Added engine start/stop keybinds for joystick
- Added View padlock bindings
- Added BOMB ARM and BDHI keybinds
- Added new incremental controls for lighting
Changed
- Corrected cockpit position with respect to external model (Gunsight alignment is slightly affected but the offset should be negligible)
- Aircraft will now be hooked into the catapult if spawned on the catapult.
Deprecated
- removed unused FC3 keybindings for HUD and HUD modes
Removed
- Some unused keybindings may be removed. Primarily leftover FC3 keybindings.
Fixed
- fixed floating nosegear
- Fixed init code where left wing tip nav light turns invisible when the master light switch is toggled at the start
- Updated anti-collision rotation angle to 180 degrees
- Fixed RWR initial volume to match volume position
- Added aggressor liveries to AUSAF
- Fixed condition where flaps indicator is invisible when power is not available
- replaced EDM8 files with EDM10 files as support for EDM8 was dropped with 2.5.5.31917
- updated theme to get loading image automatically loaded when A-4E-C is used
List of new keybindings
Mouse
- Clickable Mouse Cockpit Mode On/Off
Keyboard
- Lock view (cycle padlock)
- Unlock view (stop padlock)
- All missiles padlock
- Threat missile padlock
- Lock terrain view
- AWRS: Toggle multiplier
- AWRS: Quantity select increase
- AWRS: Quantity select decrease
- AWRS: Mode Select CCW
- AWRS: Mode Select CW
- APC: Power - OFF
- APC: Power - Stby
- APC: Power - Engage
- APC: Temp - Cold
- APC: Temp - Std
- APC: Temp - Hot
- BDHI - NAV CMPTR
- BDHI - TACAN
- BDHI - NAV PAC
- BOMB ARM - NOSE & TAIL
- BOMB ARM - OFF
- BOMB ARM - TAIL
- Function Selector: OFF
- Function Selector: ROCKETS
- Function Selector: GM UNARM
- Function Selector: SPRAY TANK
- Function Selector: LABS
- Function Selector: BOMBS & GM ARM
- Interior Lights: White Floodlight Increase
- Interior Lights: White Floodlight Decrease
- Interior Lights: Instrument Lights Increase
- Interior Lights: Instrument Lights Decrease
- Interior Lights: Console Lights Increase
- Interior Lights: Console Lights Decrease
Joystick
- Lock view (cycle padlock)
- Unlock view (stop padlock)
- All missiles padlock
- Threat missile padlock
- Lock terrain view
- Engine Start
- Engine Stop
- AWRS: Toggle multiplier
- AWRS: Quantity select increase
- AWRS: Quantity select decrease
- AWRS: Mode Select CCW
- AWRS: Mode Select CW
- APC: Power - OFF
- APC: Power - Stby
- APC: Power - Engage
- APC: Temp - Cold
- APC: Temp - Std
- APC: Temp - Hot
- APC: Power - STBY/OFF
- APC: Power - STBY/ENGAGE
- APC: Temp - STD/COLD
- APC: Temp - STD/HOT
- BDHI - NAV CMPTR
- BDHI - TACAN
- BDHI - NAV PAC
- BDHI - TACAN/NAV CMPTR
- BDHI - TACAN/NAV PAC
- BOMB ARM - NOSE & TAIL
- BOMB ARM - OFF
- BOMB ARM - TAIL
- BOMB ARM - OFF/NOSE & TAIL
- BOMB ARM - OFF/TAIL
- Function Selector: OFF
- Function Selector: ROCKETS
- Function Selector: GM UNARM
- Function Selector: SPRAY TANK
- Function Selector: LABS
- Function Selector: BOMBS & GM ARM
- Interior Lights: White Floodlight Increase
- Interior Lights: White Floodlight Decrease
- Interior Lights: Instrument Lights Increase
- Interior Lights: Instrument Lights Decrease
- Interior Lights: Console Lights Increase
- Interior Lights: Console Lights Decrease
Joystick Axis
- Lighting: Instrument
- Lighting: Console
- Lighting: White Flood
- AWRS Drop Interval
The team is still working on a few issues with the current build, because of this, there will be no patch today. When we have more information we will share it.
Thanks for your patience and understanding.
ED Team
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