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Svět Virtuálních Křídel (IL-2 Sturmovik 1946, Cliffs of Dover, Rise of Flight) » IL-2 Sturmovik 1946 (letový bojový simulátor z období druhé světové války) /*PC série*/ » IL-2: 1946 - Neoficiální Addony a MODy
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Superpack C6, Ultrapack...a další...
AMP
Tapi napsal:
Ale už je venku kompletní full pack 1.7, ke stažení (2,3 GB ), tak není třeba řešit patche:
http://gruenherzj...downloads/


Žádné FÚÚLL tam nevidím......CoolCoolCoolCool
 
http://311raf.com/cs_wing_hangar.php
Paulus
VGR_AMP napsal:
Tapi napsal:
Ale už je venku kompletní full pack 1.7, ke stažení (2,3 GB ), tak není třeba řešit patche:
http://gruenherzj...downloads/


Žádné FÚÚLL tam nevidím......CoolCoolCoolCool



Při stahování mi tento mod zmizel!!!Vyděšený
Nedokončilo se stahování!
Upravil/a Paulus dne 12-07-2009 12:10
 
Tapi
Máte pravdu, není tam. Včera jsem si ho ale odtud stahoval. Z nějakého důvodu byl ze sekce download odstraněn (že by přetížený server? Úsměv )

Každopádně je možnost stahnout trojici: 1.6b + update na 1.7 + 1.7 on-line fix
Nebo počkat pár dní než bude někde ke stažení 1.7 fuuuuul Mrknutí
Doporučuju sledovat forum http://il2ultrapa...
Upravil/a Tapi dne 12-07-2009 12:35
 
Paulus
1.6b nemohu najít!
 
Tapi
Případně zkuste ten původní link. Zdá se že funguje (i když odkaz na něj na stránkách už není):
http://gruenherzj...7_Full.exe

EDIT: vypadá to, že ani 1.6b už není nikde k sehnání Naštvaný

Na webu autora je v běžícím textu v NEWS info, že 1.7 full bude zítra.
Upravil/a Tapi dne 12-07-2009 13:25
 
Tajpan
z nemenovaného fóra 2.duben/apríl 2009

1.AAA zahájila krížovú výpravu proti kacírom z Ultra. takže je problém stiahnuť tento mód.

Úsměv
 
Tapi
Tady už někdo založil téma ohledně zmizení linků:

http://il2ultrapa...300.0.html

Uvidíme jaká bude reakce autora.
 
TozziFan
Tady je vysvětlení : http://il2ultrapack.net46.net/index.php/topic,289.0.html
 
Tapi
Problém je jinde: na webu http://gruenherzj...ules/news/ se MUSÍTE nejprve zaregistrovat a pak se přihlásit pod svým účtem.
Pak budete mít link na 1.7 full i 1.6b přístupný Úsměv
 
TozziFan
Tapi napsal:
Problém je jinde: na webu http://gruenherzj...ules/news/ se MUSÍTE nejprve zaregistrovat a pak se přihlásit pod svým účtem.
Pak budete mít link na 1.7 full i 1.6b přístupný Úsměv

...já vidím jen že pro verzi 1.6b vyšla záplata 1.7 a kvůly nějaké chybě pak daly do oběhu ještě jednu záplatu redukující škody. Verzi 1.7 full bude za ... 14 dníCool(ty jooo, nedělaj na tom s Olegem?Vyděšený). Proto taky stáhly všechny linky na stažení.
 
Tapi
Ano o upadate z 1.6b na 1.7 a on-line fixu na 1.7 jsem již psal výše.

Co se týká 1.7 full tak ten JE K DISPOZICI PO ZAREGISTROVÁNÍ na adrese v mém předchozím odkazu.
 
Tapi
Pro ty. kdo nejsou zaregistrování vkládám kopii kompletního obsahu 1.7 full:

What this Pack (1.7 full) Contains:

Ultimate Sound Mod by Tiger_33

http://mod-fr.thinking-board.com/mod/modules.php?name=Forums&file=viewtopic&t=241

Updated Merlin, Bristol-Hercules and DB sounds by Tiger_33

All new engine & weapon sounds + new flyable planes included now with cockpits (not authentic cockpits) ....

New Flyables.. formerly controlled by AI
P-36A-3
P-36A-4
Fi-156
U-2VS
Me-210Ca-1
Me-210Ca-1ZSTR
Hs-129B-2
Hs-129B-3_Wa
MS406
MS410
MS-Morko
Bf-110C-4B
N1K1-J
N1K1-Ja

AAA AIRCRAFT MOD PACK Version 2.6 for IL-2 1946

A5M4
AR-196A3
B17D
B17E
B17F
B17G v6.3 *UPDATE*
B24J-100-CF
B25C25
B25G1
B25H1
B29
B5N2-KATE
B6N2-JILL
BF-110-C4
BF-110-C4B
BLENHEIM-1
BLENHEIM-4
C47
DB_3B
DB_3F
DB_3M
DB_3T
FW-189_A-2
FW-200_C3U4
G11
G4M2E_and_MXY-7
Gladiator_Mk1
Gladiator_MkII
H8K1
IL4
Ju-52-3mg
KI-21-I-Sally
KI-21-II-Sally
Ki-46-Otsu
Ki-46-OtsuHei
Ki-46-Recce
L2D
LI2
MACCHI_200_1
MACCHI_200_7_AND_7FB
MACCHI_202
MBR-2AM34
ME-321
ME-323
Mosquito_MkIV
Neman_R-10
PBN-1
PE8
SB_2M-100A
SB_2M-103
SU_2
TU_2S
U2VS

All with Cockpits, Bombsights & Gunners (where applicable).


New aircraft (not formerly AI)

Allies:

American:

B29 Silverplate by AAA. (I've added it only for on-line compatibility. This plane is pretty much without interest for serious on-line usage such as on-line wars).

TBM-1 Avenger, 1942 = Early version with Unreliable Mk 13 Torpedo. New Cockpit, Working Bombsight & authentic Topgunner position. By (Josse, Maraz, Gitano & Char Aznable.)

F4U-2 & F4U-5N by Chameleon @ Avia Skins.

F4U-1 by Muas

F9F2_Panther by Flakiten

P2V5 Neptune

F-80A
F-80C
F-86 Sabre

By Peter D

British:

Hurricane MKI BoB era, New Slot by I/ZG52_HaDeS, FM by 303_Kwiatek

FaireyBattle by Chaps New Slot&FM and Ranwers 3d Model

SeaFuriMKI

SeaHurricane MKIB By Muas

SeaHurricaneMKIIC By Muas

SpitfireMKXII
SpitfireMKXIVC
SpitfireMKLFXIVE

By “aaa”

TyphoonMKIb by Ranwers

Beaufighter MkI with Hercules III engines by (Chap)

SeaHurricane by (Chap)

Hurricane MK1b.A 100 octane variant and Spit MKI boost by Chap

Hurricane tropical versions by GCT_Veltro

Hurricane IIa, 1940 = 8 machinegun version of Hurricane II, slightly better flight characteristics than b as a result by Chameleon

Spitfire Va, 1941 = Early 8 machinegun version of Spitfire V by Chameleon

Seafire MKII and MKII LF by Veltro & Gitano

Spitfire MkVc FB CLF & CLF CLP and MKVIIIFB and VIIICLPFB.( Veltro & Gitano).

Seafire 1b by GCT_Veltro

Spitfire MkXII early and late (Griffon Engine) by uf_josse.

Tempest 11lb and 13lb boost variants by UF_Josse (Engine model & Load outs) & Hunnin (FM).

Spitfire MK1 by PeaceLovinHippy (Class file editing, Him file edit & mesh hack)
Zeppo (Skin) Vpmedia (Skin Pack) AAA Team (Research), FM model by 303_Kwiatek

Mosquito Mk B XVI by PeaceLovinHippy (Class file editing, Him file edit & mesh hack) Zeppo (Skin) Hunin (Flight Model) Vpmedia (Skin Pack) AAA Team (Research)

Bristol Beaufighter Mk.X by by PeaceLovinHippy (Class file editing, Him file edit & mesh hack) Zeppo (Skin) Hunin (Flight Model) Vpmedia (Skin Pack) AAA Team (Research)

TYPHOON by Ranwers (3dmodel) & Chameleon (New Slot-Class edit).

Tigermoth by Ranwers and Chaps (new slot)

BlenheimIf by AAA.

Mosquito MKVi by Ranwers and Chaps

French:

H75A2 by uf_josse

Mohawk III BoB era new Slot by I/ZG52_HaDeS, FM by 303_Kwiatek

Curtiss Mohawk IV New slot by uf_josse, FM by 303_Kwiatek

Polish:

RWD8 by Rawners

P_24b, e, f, g by Ranwers.

Soviet planes:

Mig-15 by Ranwers

I-153 with 2 BS 12.7mm/.50" MG, at Aviaskins site http://aviaskins.com/

I-153 with 2 SHKAS 7.62/.330" and 1 BS 12.7mm/.50" MG, at Aviaskins site

I-15 M-22, 1934 & I-15 M-25, 1937 = Early fixed wheeled I15's. (Blitz)

I-16 Type 5, 1935, I-16 Type 10, 1937, I-16 Type 17, 1938, I-16 Type 18 (2xBS), 1939, I-16 Type 27, 1939,
I-16 Type 28, 1939 = 6 more Polikarpov variants. (Blitz)

Yak-1 PF, 1942 = Yak-1 produced with M-105PF engine from spring 1942. Production ended winter 1942/43 by Chameleon

Yak-1 PF Light, 1942 = Special light modification of Yak-1 PF. Weight is reduced by 173 kgs, by removing machineguns/radio etc. Produced 20 aircrafts. 520 and 512 IAPs equipped in the summer of 1942 by Chameleon

Yak-1B early, 1942 = first modification of Yak-1B produced in autumn 1942. Poor flying parameters in Comparison with Yak-1B (late, in game) by Chameleon

Yak-9M early, 1944 = first Yak-9M(winter-spring 1944) equipped with M-105PF engine. (In game Yak-9M -
latest, has M-105PF2 engine.) by Chameleon

Yak-9U early, 1944 = first Yak-9U's equipped with M-105PF2 engines because of shortfall in M-107 engine Production. By Chameleon

Lagg Series 1, 1941 = First production run Lagg without Rocket Load outs by BY_Rudy

Lagg Series 11, 1941 = Lagg with Load out options with Nose VYa-23Cannon by BY_Rudy

La-5F early, 1942 = Early La-5F with M-82F engine. By Chameleon

Yak-9DD, 1944 = Yak-9DD long-range version of Yak. range ~2200 km, used for escort of long-range bombers, for example allied B-17 shuttle raids. Production 400 aircraft. By Chameleon

MiG-3 field mod, 1941 = MiG-3 (1941) with wings of first series and shifted blister by Chameleon.

Yak 3N Naval by Chaps


Axis Planes:

German:

Accurate Performances for the BoB era fighters. All the FMs for the Battle of Britain era were made by 303_Kwiatek.

BF-109E1 FM by 303_Kwiatek
BF-109E4_BoB FM 303_Kwiatek New slot by I/ZG52_HaDeS
BF-110C4-4B FM by 303_Kwiatek
BF-109E-3 & BF-109E-3B New Slots by Muas, & FM by 303_Kwiatek

FW190 A2 New Slot by uf_josse, FM by 303_Kwiatek

BF-109E-4_Trop By Muas
BF-109E-4N By Muas
BF-109E-7N By Muas
BF-109E-7N_Trop By Muas
BF-109G-14 AS By Muas
BF-109G-6_Mid By Muas
BF-109G-6_Erla By Muas

Bf-109F-1 with 1 MG-FF and 2 MG-17, at Aviaskins site

Fw-190A-5U14, torpedo-jagerMrknutí, at Aviaskins site

Bf-109 Jabos V1.1 by 1SMV_Gitano

Bf-109’ F & Jabo Tropical versions by Gitano.

Bf109's G4 & G2t,G4t & G6t (tropical) versions. (Ranwars:- Tropical filter) (GCT_Veltro aircraft classes & load outs) (Hunn-in-the-Sun G4 modifications) (Chap, all holes solved integration)

Ju88A4 Torpedo variant.
( 6S.Maraz - reworked meshes and main 3D stuff:- _1SMV_Gitano - new slot, FM, cockpits, char_aznable - hier.him editing, new default skin )

Bf-109G-10 orig, 1944 = Gustav-10 with correct weapons (no MK108 by default) and standard cannon MG-151/20.(Chameleon) (made compatible with All Holes Solved (Hunn in the Sun), Chap)

Bf-109G-14 orig, 1944 = Gustav-14 with correct weapons (no MK108 by default) and standard cannon MG-151/20.(Chameleon) (made compatible with All Holes Solved (Hunn in the Sun), Chap)

He-111H-16, 1943 = Later version of Heinkel with improved load out options,Jumo211 F2 engine and improved Mg armament. (this is actually the aircraft from which the stock H6 incorrectly takes most of its load out options.) By BY_Rudy

He-111H-21, 1944 = Later version of Heinkel with Jumo213 E1 engine with MW50. Final large production run, 600 produced. This variant actually has the power to carry the larger bombloads. Impressive altitude performance. Chaps added the PC1000RS into the load out as a 'poor'mans FritzX (these where tested using Heinkels) by Chap

Me-410 Hornisse by (PeaceLovinHippy, Hunin, AAA team)

BF-110G4 Wildesau by (PeaceLovinHippy, Hunin, AAA team)

BF-109 K14 by (Waggle, Hunin, Flushy, PeaceLovinHippy, Zorin, Howlin )

Fw190 A3 Updated. (AAA version. by; Waggle, Flushy, PeaceLovinHippy, Zorin, Howlin New Slot -3d modeling). FM by 303_Kwiatek

FW190 D11 & D13, 1945= Very limited production final models ('46 add on really). Note the rocket assisted PC1000RS bomb.
FatDuck & DrJones (3d Conversion) Waggle (Skin, Textures) Hunin (Class work) FM by 303_Kwiatek
Flushy (Cockpit Textures) Zorin (New 3D & Missions & new Weapons) PeaceLovinHippy (New 3D) Fucida (Class Work)
Cpt Farrel (Texture work.)

Fw-190A-7 & A7STURM by uf_josse at Check-six http://www.checksix-fr.com/

Hs-123 by Ranwers (3d models) & Chameleon (New slot).

Me-262V-3 by Slow (3dmodel) & Chamleon (New Slot-class editing)

MsMorko410 by Chameleon.

Ar-234B-2NJ Night Fighter by AAA.

It adds correct engine model and performance (for the Western front FWs': FW-190A4, FW-190A5, FW-190A5 1.65ATA, FW-190A6. All the FWs' come in a NEW SLOT and you can distinguish them from the small letter a instead of the capital A. For example FW-190-a4, a5, a6, etc... All the other Flying parameters, gun characteristics and Models damage are the SAME with Oleg's FWs'. The only thing that differs is the Engine Performance. Research, by 4S_Vega/Kwiatek. Java class edit, New slot by I/ZG52_HaDeS, FM model by 303_Kwiatek

Finnish:

I-153 Finnish modification, 4 Browning 7.7mm MG, at Aviaskins site


Italian Aircraft:

MC-205-IIIV by Gitano ??

Cant.1007bis new and works as a 3 engined aircraft ! by Chaps
Two variants,
Cant Z1007bis Level bomber variant
Cant Z1007t A torpedo bomber version

Breda ba65 bis, by Chaps

Re2000 by Chaps.


Romanian:

Complete IAR80 and IAR81 series by uf_josse


Cockpits:

New cockpit for Fi-Storch by Ranwers
New cockpits fore the Me-210 & Me-410 by Ranwers
Numerous other new cockpits and cockpit fixes for the former AI Planes
Repainted Cockpits for the P-38s, Yaks , Laggs and I-153
Repainted cockpits for the Zero
Repainted cockpits for beaufighter
Repainted cockpits for PBN
New cockpits for B-17
Repainted Cockpits for the Whole BF-109 series by Freddy:
(Corrected the bugs concerning the damaged Revi, fixed the non-functional compass of Emils by keeping the original one. Added Mirrors)
Repainted cockpits for the whole FW190 series by Capt Flushgarden.
Repainted cockpits for the Hurricanes by Avala.
Ju87 repaints by der-blaue-max
P-39 Re-colored cockpit.
Ki61 re-colored by mane
SPit Vb, Vc and Seafire MKIII by Avala.
Spit MKI by PeaceLovinHippy.
Mosquito Cockpits retextured (Fly Zo)
U2VS Cockpit by (AAA Kumpel)
He-111 cockpit re textured by der Blaue max
Mitsubishi A6M5a Cockpit by Der Wurstenfuchs
i16 Cockpit re textured by VP-Media , instruments by Mangas
Yak 1 Cockpit re textured by Mangas
P47 Cockpits re textured by Taurus & Poncho
F6F Cockpits re textured by Fly Zo
P51DNA Cockpit re textured by Freddie
P40B & C Cockpits by bolox
B-29 - B-29SP New cockpit & textures by Ranwers
Ki-84b & c Cockpit by 200th Sakagawa
u-88 Retextured cockpit by bolox
New cockpit for Fw189 by Rawners. Fantastic!
Retextured Lagg-3s? cockpit by Mangas, nice details.
Retextured P47 Cockpits by Poncho, Taurus, Flushmeister, V2
Many improvements, more frame friendly, F1 switches between reflector and iron sights.
MC200 MkVII new Cockpit. By Caspar. Credits: Pippz & Caspar (3D - Textures) --- Maraz & char_aznable conversion and checks. This was made for Oleg and never got included.
Spitfire VCfb & MkVIIIfb variants given sliding cockpits (GCT_Veltro)
New Instrument panel for Cr42 by Avala

Gun sights:

New gunsight for Fw-190A3
New gun-sights for most of the German, USA, British and Japanese planes thanks to 312_Jura (Sojka), HUNIN, Poncho, Catahoulak9, MAHA, Fly-Zo.
P38 Gun sight by (Poncho)
New aiming reticule for the upward firing cannon in Bf110G4 by (Maggot)
P47 gun sights Version 1.3 by (Poncho)
Improved SBD3 Sights by Poncho.
Iron and telescopic sight aiming point synced. Zoom enabled in Telescopic view.
P38 gunsight updated by Poncho.

Effects:

Reworked and more realistic Lights / Smoke / Effects and louder ground explosions....
Gore for all planes by wolfighter
New 3d Smoke effects
New Mgun hit effects by Maven.
New Smoke Fire Fuel and Contrail Mod by Th!rdeye.
New Weapon Hit Effects Mod + Rocket Trail v1.3 by Th!rdeye.
Gore2 Effect Or (Blood + Bullet Holes) uppdated! by stuka_40
New curving bullet trail effect by stuka_40
High altitude clouds by vpmedia
High Rez oil blotch by fly_zoo
cloud Mod by Flushy
Buildings in fire + New bomb explosions mod (Updated)! By stuka_40
Il2 prop color killer mod beta v2 by Willy
lower cloudheight MOD by josse.
New and more realistic bullet-holes and gore effects.
New Gunfire flash Effects 2.1 by Vpmedia
Intermittent fire with smoother heavy black color smoke rendering and New Blackout Version V5 by HolyGrail
AI lights off by uf_Josse. Updated by (Chap).
New propeller textures, by stuka_40
All-in-One...fabian's destruction mods & LaL_Rone Destruction Mods

Bomb Bay Doors Version 2.4:- (Fireball)
***This now works for all aircraft with bombdoors !***
Map your power 10% key and it opens and closes your bombdoors.
(This is ON by default but you can turn it off with a conf.ini entry)
Make sure you visit Ultr@Pack webpage for details on this)

McWolf_DecalsShine:
Note:
1. if you installed NewMat or IL2 Mat Manger before, please delete it or disable it, especially, there should be no mat files in folder X:\Program Files\Ubisoft\IL-2 Sturmovik 1946\PaintSchemes\Cache. This mod don’t need ClearCache to be set =0 now. Please also noted IL2 Mat manager change default decal location in mat file and also edit new position for decal texture.

2. If you set HakenAllowed=1 in your conf.ini before, please delete it.

3. If you don't like those weathered decals and prefer default one, just delete it, all default decals will still have shine effect.

4. If you wish to use other tga files such as Ace's original weathered numbers etc, just replace default one with exact same name.

Uninstall:
Just rename the PaintSchemes folder INSIDE the Files folder to -PaintSchemes

New weathered insignia for McWolf's decal shine

Fonts:
Inside the files directory you will find a folder called Fonts.
You can change the font size and the type of fonts the IL2 will use. To disable it just put a “-“ in front of it renaming it to -Fonts.

Objects - Graphics

hacken Cross MOD
Bumbification Mod (more detailed textures) by flushy
Retextured trains, hangars, infantry by LAL_Rone.
Various new map objects by Cannon, vpmedia and fisneaky.
Train Mod by LAL_Rhone
New fortifications by LAL_Rhone
Lots of new trenches, tents, emplacements and bunker objects for different environments.
Updated 'Artillery' CoastalBunkers for Summer/winter/desert using LAL_Rhone's skins by Chap
New Trucks and Civilian vehicles (LAL_Rhone textures) (Chap java and ini file integration). vailable as moving and as stationary objects.
FireEngine, FireTender. NAAFI wagon, RAF and new US Bus. Civilian Trucks and Cars. Fiat Truck (dessert camo)
3 new Italian Columns added (truck column, HQ and Supply), Japanese truck Co. & engineers, Proper German Motorcycle recon Column(ColumnK, 4XBMW bikes with sidecars). (Chap).
New Coastal Defence Artillery added by (Chap)
CoastBunker_PTO and ETO. Extremely tough coastal emplacements with 8" naval guns.
CoastBunker_ETO2 Heavy Coast bunker with 15" Naval Gun.
(These use existing bunker models (although the PTO bunker does have a large gun added. These CoastBunkers are REALLY tough..and the Russian R1 & R2 bunkers have been made much more resistant to air attack. Be careful how you use these, they have the capability to sink warships and will require a naval taskforce or precision heavy ordinance to reliably knock them out. DO not use them in place of normal bunkers).

Various stuff:
Carrier catapult mod by Fireball
Bomb Bay door V 4 by Fireball
Carrier cata
Lost Nations Mod (selectable through JSGME)
64 Player CO-OP function enabled. by FC & LesniHU
128 Player CO-OP function enabled. by FC & LesniHU
Josse's Weapons Mod (Selectable through JSGME, it is OFF by default)
Josse's weapons failure mod, selectable through JSGME. This add a more realistic malfunction parameter for Bombs, Torpedoes and Rockets. Bombs have a slightly chance of detonate prematurily when hit ground, or not detonate at all. The same for rockets. Torpedoes have a slight chance of become "dud". A lot more realistic than the 100% weapons accuracy we have now. It is OFF by default.
Tougher bridges, by Chaps.
Static Aircraft installer ver1.5 by PeaceLovinHippy
Trouble shooting of maneuver code by Chap.
P51D?s mirror added by PeaceLovinHippy & Lt Wolf
AerMacchi MC.200 Serie 1 corrected by char_aznable.
P-47 Engine ReTexture + Wheel Hub Reskin by Th!rdeye.
Spit Vc cockpit lowered to correct position by total-spoon
F6F F5 & Hellcat Mirror by PeaceLovinHippy
MkII gyro gun sight for Spits 44+ by PeaceLovinHippy
QMB+ by FatCat.
FMB+ by MicroWave
20mm cannon default load outs for the G10 & G14 with Mk108 as optional. by Tommik
New wheels on 109?s and 190?s by Capt Farrell
New Axis Bomb Skins 1.0 by 4./JG53_Badger
"Fw 190 bar solved" MOD by Fucida.
Me109 All-Holes-Solved mod with Me109-F4 Mistel by HunInTheSun.
Carrier Takeoff mod - version b4 by Fireball.
TankPack 1.0 by Charlie_Chap.
Ship pack 2.0 and Increased sink time by FatCat.
QMB Plus Mission Pack 1 & 2 by Eldon45
New default skins by vpmedia.
New tank textures by Boser
New GUI by fly_zo
F6F Droptank retextured by 4./JG53_Badger
BF109 DropTank & WingPods retextured by Cannon
New more realistic flack explosions and sounds by Buffy.
ew engine flames, dust, wheel screech, gear sounds by Slipry.
Retextured 75 Gal USSAF Drop Tanks by Phas3e
New more realistic bullet Tracers by Th!rdeye.
New 80 liters Soviet TANK for LAGG & La by LAL_Rone
A6M2 (-21) fuel tank corrected color by Mangas
Ki-21II Ventral gunner repositioned with Japanese gun by chap
H8K Gunner positions correctly named by Chap
Improved Mosquito Spinners on all Mosquitoes by PeaceLovinHippy
Glass nose position and Norden Bomb sight added to Blenheim IV by =BY=Rudy
Vc cockpit position fixed for Spits by totalspoon.
Radar Antennae for Bf-110 G4 by Ranwers
Highly detailed German bombs by Zorin
AAA guns on trains and in Columns no longer use the old German 20mm (lag inducing) and have been updated to the new versions by Chaps
MBR Gunner positions correctly names. Russian gun in top turret. (Chap)
DB3's,il4 & SBM100's:- Gunner positions named correctly and positions updated with Russian guns. Glide
parameters, joystick sensitivity settings and Stall characteristics added to create player FMs. (Chap)
***Note*** these only had 3 crew so the top gunner also mans the belly gun, make sure you put the top turret on Auto before switching. Nose gunner remains ai in SBM100's.
DB3M runway Spawn Bug Fixed by (Chap)
Updated rear gunner position for B5N2 Kate & B6N2 Jill by Chaps.

Latest Hotkeys MOD by Fireball:
IMPORTANT NOTE: Depending on which options you choose, this mod may involve adding lines to the conf.ini file in your IL-2 game folder. BEFORE YOU MAKE ANY CHANGES TO THE CONF.INI FILE, MAKE A COPY OF IT, just to be safe.

This mod lets the user or server modify the way several controls work. You can pick and choose which of the options you use. Here's a summary


- Separate gear up/down controls.
- Separate tailhook up/down controls.
- The server can set various limited external view options while 'No External Views' is turned on.
-- External view only of player's own aircraft.
-- External views only while player is on the ground.
-- External views only when player is dead.

Intstructions:

By default the Hotkeys mod does NOTHING. You must activate each option by adding lines to the [Mods] section of the conf.ini file in your IL-2 1946 game folder, or the [Mods] section of the mission (.mis) file if it is a server parameter. See the Notes at the end of this README for more details.

Separate gear up/down controls
------------------------------

With this option, your Toggle Gear control only acts as Gear Down, and whatever key you assign to 'Magneto Previous' is Gear Up.

In the [Mods] section of your conf.ini add the line: SeparateGearUpDown=1


Separate tailhook up/down controls
----------------------------------

With this option, your Toggle Tailhook control only acts as Tailhook Down, and whatever key you assign to 'Magneto Next' is Tailhook Up.

In the [Mods] section of your conf.ini add the line: SeparateHookUpDown=1


Allow external view only of player's own aircraft (server parameter)
----------------------------------------------------------------

With this option, with 'No External Views' turned on in the difficulty settings, all players can still shift to external view outside their aircraft only (only F2 and F8 view).

On the server, in the [Mods] section of the mission (.mis) file add the line: ViewExternalSelf 1

Allow external view only while player is on the ground (server parameter)
-----------------------------------------------------------------------

With this option alone, with 'No External Views' turned on in the difficulty settings, all players can shift to external views, but only while they are alive and their aircraft is on the ground (F2/Shift+F2/Ctrl+F2 and F8/Shift+F8/Ctrl+F8). If combined with the 'ViewExternalSelf 1' parameter described previously, all players can view only outside their own aircraft (F2 and F8) and only while on the ground and alive.

On the server, in the [Mods] section of the mission (.mis) file add the line: ViewExternalOnGround 1

Allow external view only when player is dead (server parameter)
-----------------------------------------------------------------------

With this option alone, with 'No External Views' turned on in the difficulty settings, all players can shift to external views, but only after they have died (F2/Shift+F2/Ctrl+F2 and F8/Shift+F8/Ctrl+F8).

On the server, in the [Mods] section of the mission (.mis) file add the line: ViewExternalWhenDead 1

Notes
-----

- After adding a [Mods] section to a mission file, if you later edit and save the mission in the FMB, the [Mods] section will go away. You'll have to manually add it again with Notepad.

- You can use the samples below to copy/paste the lines for any option you choose. Depending on which mods you already have installed you may already have a [Mods] section in the conf.ini or mission file. If so, just add the lines to the existing [Mods] section. Notice a slight difference in the format of parameters in the two files. In the conf.ini, the parameter name and value are separated by an '=' sign, whereas in the mission file the name and value are separated by one or more spaces.

Sample [Mods] section for conf.ini:

[Mods]
SeparateGearUpDown=1
SeparateHookUpDown=1

Sample [Mods] section for a mission file:

[Mods]
ViewExternalSelf 1
ViewExternalOnGround 1
ViewExternalWhenDead 1
InstructorPassword abcxyz

- Although it is not required for the separate gear up/down and separate tailhook up/down to function properly, you can modify the 'Magneto Next' and 'Magneto Previous' lines in Controls to read 'Gear Up' and ''Tailhook Up' by changing the 'MagnetosPlus' and 'MagnetosMinus' parameters in 'files\i18n\hud_log_ru.properties'. Change only the wording on the RIGHT side.

AI Mod 3.0 (Certificate) :
This is possibly one of the most important developments, if not the most important in terms of game play. |ZUTI| merged it with his excellent Moving Objects for Dog-Fight Servers Mod

Improved external models of several B17's by Jarink.

Improved external models of the Zeros.

Continued work on damage values for Trains and Bridges. By Chap.
A steel bridge span now takes a 500Kilo/1000lb+ bomb to destroy (or cumulative damage from smaller weaponry)
Trains are less resistant to gunfire but still a lot tougher than default.
(These are probably slightly 'tougher than real' for SEOW to make them difficult targets.)

Spitfire Vc(2) & (4) windscreen oil texture corrected by Chaps.

Added Logging of Destroyed Balloons and Searchlights by Chaps.

New more "real" fire effects for CRT=2 version.

Updated engine-cowlings for all FW-190A by "aaa"


New Ships:
Soldati Class DD & Generic Italian Battleship (Littorio) (veltro, Char Aznable, Battleship reskinned by Chap)
HMS Fuji (County Class CA) & Tribal Class DD (Chap)

Flight Models Section:

***NOTE***
This is ONLY for FORMERLY AI aircraft and Player-Made aircraft! Oleg's Original aircraft Flight Model Is Fully Respected and NOT touched here!

More advanced AI flight model:

Blenheims, Me210's HS129, B17's, B24, Fw200, A5M4, H8K, PBNY, MBR, AR196, TBF TBM B5N2 & B6N2 ai made flyable s have more advanced player flyable FM's. Research and Implementation by Chaps
Improved FM for TBF & TBM by Chaps
Improved FM's for RWD8, U2VS & TigerMoth by (Chap & AAA Kumpel)
Me210's & Me410's Low speed characteristics updated (you have to take off & land faster 215kph + by (Chaps)
Me410's FM updated, weight corrected BY (Chaps)
Improved FM for B5N2 Kate & B6N2 Jill by Chaps.
Corrected Maximum Speed for BF-110C4 series. Now it is to 700 km like BF-110G2, by I/ZG52_HaDeS

INNOVATION:

Advanced engine management – AOC Version 1.b. By II/JG51-Lutz and the French Community:
http://www.checksix-forums.com/showthread.php?t=147704

This is OFF by default, you can enable and disable it like other add-ons using JSGME.
This is a true innovation and it will extend IL2's life even longer.
This is the A version, so the players will have the opportunity to test it, explore it and evaluate it. It may be the standard add-on for future on-line events.

What this does:-

Engine warm up sequence:-
Ensure that you have turned magnetoes on. Start engine and idle for several minutes until your engine gets up to temperature (about 50o C). If you do not do this, you will see an 'Underheat' warning and will suffer engine damage.

Advanced Engine Torque:-
Planes are effected a lot more realisticaly by engine Torque.

Neg G engine damage:-
Aircraft performing negative G manouvres over sustained periods will get an 'oilpressure' warning and then will start to suffer engine damage.
(although WWII aircraft often had pressurised fuel systems and injection, the same was not true for the oil systems.)

Advanced engine management does not directly change Olegs FM's. It creates an overlay in effect that implements the above features. We could add it permanently in the long run (which would be more efficient.) however this method gives us the opportunity to test and evaluate without permanent commitment.
(P.S.)
There may be a slight FPS decrease when using AOC.

Innovation: Includes FC and Chap’s Infantry Mod.

Infantry (FC, Java, 3d Infantry model) and Chap (ini's and il2/SEOW integration) with skins by LAL_Rhone.

New Infantry types that move and fire.
These are not perfect but are optimized to work with the SEOW system.

Moving infantry for all nations are available under the new Infantry option in FMB in 1,2,3 & 4's.

These will move and fire. At close range <100m's they will also use explosive weapons (representing bazooka's, Panzershrecks, Grenades and Satchel Charges.) so they do have some capability against Tanks and other hard armored vehicles.

Panzer grenadiers are an 'Elite' type and should perform a little better on average.
US infantry have slightly more explosive power than average, Japanese lack explosives.
Other types perform similarly except for appearance.

Stationary infantry are available separately under 'Artillery'.
(this category of infantry only fire small arms and unfortunately, when hit, can explode or burn with a smoke pyre like all other stationary artillery types in game...) ( but for mission builders, you may find it preferable not to use the artillery version).

In SEOW infantry must be moving to launch their assaults using explosives.
(This should be OK with CRT=2 ).

New Coastal Defence Artillery added (Chap).

(I fixed a spawn issue for the DF server so now it is ready for use, I/ZG52_HaDeS)

CoastBunker_PTO and ETO. Extremely tough coastal emplacements with 8" naval guns.
CoastBunker_ETO2 Heavy Coast bunker with 15" Naval Gun.
These use existing bunker models (although the PTO bunker does have a large gun added).
These CoastBunkers are REALLY tough..(and the Russian R1 & R2 bunkers have been made much more resistant to air attack.)
Be careful how you use these, they have the capability to sink warships and will require a naval taskforce or precision heavy ordinance to reliably knock them out. DO not use them in place of normal bunkers and if used for SEOW, perhaps make them so heavy as to be immobile because they would be a problem out of an anti ship context.


Maps:

New re-textured maps by vpmedia (2.7 Version)
New Sinai map by delvpier
New Finsgulf by Kapteeni
New Malta map by 6S.Maraz
The Slot map by FA_Cheech
The Kt-Channel map by Kapteeni
The Battle of Britain Map by CannonUK still a beta
The Tab-Ardennes winter map by tab_flettner
The Italy ,Greece, Africa map by RedFox59/Sov_Volperossa
Sardegna map by Redfox59
The Historic Midway by panzerkeil
The Darwin Map by Neil Lowe
The LYBIA N-E aka Tobruk by JV69_BADA
The Thailand-East Burma-Indo-China map by fabianfred
Lybia N E map (Tobruk) by LAL_Bada
ffb_Thailand-EastBurma_Indo_China Map by FabianFred
dlv_Phillipines delviper
BP_Midway by Panzerkeil
The SLOT Updated to version 1.3
Hangar pack 2.0 by LAL_Rhone
Central med map by 6S.Maraz
Slovakia Winter map by may-bug
Slovenia Map by Zuti V 1.34(latest Patch Using ZUTI’s Airfield’s MOD)
Detailed Philippines location names:- 352ndOscar from 352nd Virtual Fighter Group
Slot update 1.3 by Team Pacific
Kiev Retextured at Avia.skins
Makin Atoll & Kwajalein at via.Skins
GW Winter Map-Pack.
Mro_Kokoda
Kt_viipuri
IJ_Sakishima
Korean map by 3BG
Crete map by Viking, a plate-less (zuti airfield-grass mod) version is also included.
Mrz_Malta update



Bugs fixed from previous version:

The I-16 28 is flyable.
Fixed the sounds issue for the Beaufighters
Added more realistic and fast tracers to .50 cal mguns and 20mm German ones.
The rear view in Bf-109G and Bf-109G6-early models is fixed (more realistic).

a) The BF-109 K14 has not been made compatible with All Holes Solved mod by HunInTheSun. As a result, the in-cockpit view is a bit corrupted. Its not fun to actually fly this aircraft. I've only included it for compatibility so if a player chooses it you will be able to see it (and not get attacked by a "ghost-plane"Mrknutí

Cool The Tiger Moth and the Hs-123 cannot get destroyed. The planes will cut-off and crash-down if get hit but you cannot “die” or get an “enemy aircraft destroyed”message because a central part of fuselage remains intact. It wll get fixed in a future add-on.

B-29 Pilots notes :

The B-29 is a very large and heavy aircraft, but very aerodynamic with less drag than other large aircraft in IL-2.

Ground handling : The B-29 has long wings which stretch over both edges of the runway, so be careful not to strike aircraft or other objects parked near the edge of the runways. The Tricycle landing gear used with differential engine power allows for much easier and precise ground handling than other large aircraft in IL-2.

Take Off : Being a large, heavy aircraft. the B-29 accelerates slowly. Leave yourself as much runway as possible, you will need it ! Rotate and climb at between 110 - 120 Mph. and retract wheels immediately. Retract flaps carefully in stages, the nose will drop as flaps retract so be sure you have enough altitude and avoid steep turns until you have reached 160-170 mph.

Landing : Avoid steep landing approaches. Being a large and heavy aircraft, the B-29 will rapidly gain speed in a steep landing approach. Being very aerodynamic, it will not rapidly lose speed when you flare. A steep landing approach will result in you over shooting the threshhold of the runway and touching down up to two thirds of the way down the runway and being unable to stop before running out of runway.

The best approach to landing the B-29, is a long, low, flat approach. On the approach at approx. 1 mile out, you should be at 1000 ft. and between 130 - 140 mph., with full flaps and gear down and approx. 25-30 % power. Then gradually descend aiming at the runway threshold. Touch down is at 120 mph.

Caution when flaring ; you need to pull the stick all the way back to flare. The B-29 requires full elevators at low speed to flare, BUT if you hold the stick full back on touchdown you will get a large bounce back into the air, so move the stick back to neutral on touch down. The Tricycle landing gear allows you to use maximum braking immediately and it will stop quite quickly for such a large plane.



P.S.
I certainly didn't mention ALL the people who got involved in creating the above mods. For this visit the following Modding-Pages to find out motre details:

You must also visit Josses's excellent modding page: (In French)
http://mod-fr.thinking-board.com/mod/index.php

http://www.checksix-forums.com/forumdisplay.php?f=322 (in French)

The Italian modding-pages:
http://www.22gct.it/forum/
http://www.150gct.it/

And the Russian modding community:
http://aviaskins.com/


And download and check the appropriate version of your file.
You can verify the integrity of the file using md5summer:




EPILOGUE:


This is my personal collection of IL2 Mods that were created by IL2 gamers. There is absolutely NO copyrights of any kind.

The Mods DO Require the Original Game in order to be able to play. The Mods here are NOT a complete game! You must have the IL2 Series in order to play.

It is advisable to not seek help in any other forum than the Ultr@Pack forum.

The main web page http://il2ultrapack.net46.net/ is a free hosting page and thus it might have problems. If the above webpage is down send me an email at: zg52recruit@gmail.com or you can visit:
http://zg52.com/forum

For News about the Ultr@Pack Collection and its Updates the Ultr@Patches check the http://il2ultrapack.net46.net/

You can also send an email at: il2ultrapack@gmail.com . An automated reply will inform you about the latest Updates along with Torrent Links.

I will Update my Ultr@Pack collection every 3-4 Months. So check frequently.

I will upload my Packs ONLY at Torrent sites. Do not try to find it at the free file hosting sites like filefront or rapidshare. Feel FREE to upload my compilation to anywhere you find appropriate in order to share it with others.

The Ultr@Pack and the Ultr@Patches will ALWAYS have the zg52recruit@gmail.com email as reference. A-L-W-A-Y-S!


Enjoy life ! And make every minute worth!

S!

I/ZG52_HaDeS


P.S

I have missed to mention some mods for sure, and to also mention their creators. It is hard to keep track of all the creations.
Please check the Ultr@Pack webpage frequently for updates in the Readme file and also inform me for any kind of credits.
Upravil/a Tapi dne 13-07-2009 10:57
 
czs_scharck
The rear view in Bf-109G and Bf-109G6-early models is fixed (more realistic)

Japa to vypadá ?
Máš někdo fotku ?
Po měsících na UI 1.0 se teď rozhoupávám k UI 1.1.1. ale teď nevím jestli UI nebo UP. Zamračený
CSL/I_Scharck <iíi=< 59
 
Tapi
Zajímavé info: u AAA došlo k výměně lidí a zřejmě bude na pořadu dne větší otevřenost okolnímu světu...

Velmi vítaná je i veřejná omluva autorovi UltraPacku (úplně dole):
http://allaircraf...hp?t=17875
 
XXX_Dazz
Zajímavé čtení Šklebící se, uvidíme co z toho vzejde.
Pro mě z toho vyplývá to, že Ultra@pack bude na delší dobu asi jediný ucelený sobor módů. UI se zdá být alespoň na nějakou dobu mrtvé.


Pokud se všichni společně dohodnou (jak tomu bylo za Sovětských časů) bude snad i jeden mod pack a jedny FM Šklebící se
Upravil/a XXX_Dazz dne 13-07-2009 12:58
 
czs_scharck
Mne zatím odrazuje to updatování UP po 3-4 měsících, se mi nechce se v tom pořád vrtat a něco stahovat a přidávat.
UI 1.0 mám dlouho a zatím vyhovoval, jen přejití některých serverů na UI 1.1.1.+crt=2 mne pomalu nutí ke změně.
Taky mám obavy z toho, že některé servery používající UI 1.1.1 a crt=2 by mohly dělat s UP problémy.
Tapi vyfoť se v těch Gustavech 2 a 6 Early při pohledu vzad, pls.
CSL/I_Scharck <iíi=< 59
 
Hoper
všimli ste si v tom předlouhém výčtu Lesníka ?


Lesníku, těch 128 lidí v coopu je odzkoušených ? na netu nebo lance ?
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat.

[samurajský pohled na zajetí]
ovarek.cz/hamster.gif
 
czs_scharck
LesniHU, Fucida, Magot a někde jsem na jejich fóru včera zahlédl cockpits by Tyrl. Mrknutí
Upravil/a czs_scharck dne 13-07-2009 14:08
CSL/I_Scharck <iíi=< 59
 
XXX_Dazz
Hoper napsal:
všimli ste si v tom předlouhém výčtu Lesníka ?


Lesníku, těch 128 lidí v coopu je odzkoušených ? na netu nebo lance ?


Tahleta věc už částečně ztrácí smysl jelikož na DS se může prakticky vše hýbat.
http://allaircraf...hp?t=15213
V Ultra@packu je ve verzi 0.77.


Je pravda, že lanka ve 100 lidech to by byl zážitek. Ujmou se křeččci organizace ?
 
j4ck41
Hoper napsal:
všimli ste si v tom předlouhém výčtu Lesníka ?


Lesníku, těch 128 lidí v coopu je odzkoušených ? na netu nebo lance ?


v kratkym popisku co k tomu je v JSMGE je napsany ze to neni radne odzkouseno
 
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Pro přidání zprávy se musíte přihlásit.

31-10-2024 09:57
ČTK: Z dosud nezjištěných příčin se dnes v noci zřídilo letadlo na solární pohon.

21-10-2024 20:04
Intel vydal novou aktualizaci mikrokódu.

02-10-2024 14:07
To není dobrá myšlenka. Belzebub každého stáhne do pekel a přes zvolené zástupce i nás obyčejné lidi. Vyděšený

27-09-2024 11:19
Pokud ti co zvolím budou plnit svůj program, ať se klidně spojí i s Belzebubem.

26-09-2024 16:00
Kdokoliv bude v koalici s kýmkoliv. Jím nejde o smysl, ale o prachy a to politiky spojuje.

25-09-2024 16:44
Příští volby vyhraje ANO a bude v koalici s ODS. Ostatní strany budou v opozici.

23-09-2024 08:17
Prognostik z tebe už nebude. Úsměv

19-09-2024 19:18
Jelikož se blíží ten čas, tak bych jen skromně řekl: Nacionalisti všech zemí, vyližte si prdel! Šklebící se

13-09-2024 15:43
Kroměříž a Olomouc - Pravděpodobnost 3. povodňového stupně >90%

12-09-2024 16:09
A toto je noční můra Troubek: https://hydro.chm.
..ekt/307354

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