DCS World 2020
|
Baron |
Přidané 25-05-2020 15:51
|
Moderátor
Příspěvek: 4840
Založený: 18.02.10
|
Kua ten Lightning a Mig23 sa mi páčia. Ozaj, neviete či Harrier pre Falklandy bude lietatelny? To sa vlastne týka všetkých modulov na túto oblasť - od Kfiru až po Etendard.
Hals - und Beinbruch!
|
|
|
|
Aces_Wild |
Přidané 25-05-2020 16:21
|
Diskutující
Příspěvek: 4055
Založený: 06.08.15
|
Baron napsal:
Kua ten Lightning a Mig23 sa mi páčia. Ozaj, neviete či Harrier pre Falklandy bude lietatelny? To sa vlastne týka všetkých modulov na túto oblasť - od Kfiru až po Etendard.
V plánu mají jak Sea Harrier FRS.1 tak IA-58 Pucara, Mirage III nebo IAI Dagger (pouze jeden z nich) a Dassault Super Etendard. |
|
|
|
Baron |
Přidané 25-05-2020 17:21
|
Moderátor
Příspěvek: 4840
Založený: 18.02.10
|
Mňam mňam mňam
Hals - und Beinbruch!
|
|
|
|
Aces_Wild |
Přidané 25-05-2020 17:47
|
Diskutující
Příspěvek: 4055
Založený: 06.08.15
|
Jenom upozorním, že to je jejich plán létatelných modulů (nemají zatím od ED licence) co neuvolní dříve než samotnou mapu, takový nástřel co by k tý mapě rádi. Bohužel, zatím nemají dokončený ani jeden modul, osobně jsem lehce skeptický. :)
Více info zde (někde ve 3/4 stránky sekce "Flyable Module News") - South Atlantic Terrain WIP (razbamsimulations.com) |
|
|
|
Baron |
Přidané 25-05-2020 17:53
|
Moderátor
Příspěvek: 4840
Založený: 18.02.10
|
Vďaka za info.
Hals - und Beinbruch!
|
|
|
|
magot |
Přidané 25-05-2020 18:27
|
Fusioner
Příspěvek: 17683
Založený: 19.06.08
|
Community A-4E-C v1.4-beta-10
Zatím to ještě není stable v1.4, ale vydání už se blíží.
Létám A-4 na této nové verzi a je to v pohodě. Dá se létat i na supercarrier, katapult funguje, akorát tam zůstane stát panák, tak se prostě při startu přežvejkne.
Po přistání a zarolování na katapult se tam už paňáci nepletou a s rukakama v kapsách tokají na okraji paluby .. AI A-4 ale bohužel ze supercarrier nevzlétne, neumí ty sekvenci dokončit.
Čili lze využít i vymoženosti SC jako IFLOLS a naváděcích laserů, co starý Stennis nemá.
Changelog:
Added
3D/Cockpit Model
added radar glow
updated cockpit lighting. Added red floodlights on both sides of the ejection seat
made clickable (oxygen switch, walleye/shrike selector, air-conditioning panel)
new sidewinder volume knob
added destination slew knobs for navigation computer panel
new compass controller panel model (clickable but currently not functional)
revised engine control panel with clickable switches
new AFCS test panel model (currently non-functional)
updated misc switch panel for accuracy
external fuel quantity check is now a button
new light indicator model for manual fuel control, jato, and doppler memory mode indicators
implement clickable spot for hiding the control stick (#9)
Added clickspots to toggle rear view mirrors in the cockpit
added animated brake pedals to cockpit
3D/External Model
New anti-collision light model and effect
reworked ECM control systems
upgraded AN/APR-23 to AN/APR-25
added separate APR-27 simulation
added ALQ-51A
added ALQ-51A BIT Test
air cond panel is now clickable
added emergency fuel shutoff control
engine will shutdown if lever is set to 'emer off'
engine will not start with lever in 'emer off' position
added fuel dump capability
added command for manual flight control override. Update brake hydraulic system
added refuelling probe light
added radar scope glow. radar scope glow is linked to brilliance setting
added option to disable catapult location checks (client side checks)
toggle switches and multiposition switches are now animated
added initial implementation of huffer simulation and sounds. moved external power logic to the huffer.
added native NVG and NVG keybindings
added clickable shoulder harness handle and secondary ejection handle
added function for APN-153 to calculate wind vector and pass to ASN-41
ASN-41 will now display wind vector when in D1 or D2 mode
Initial implementation of manual and primary fuel control mode
manual fuel control warning light will come on when engine fuel control is in manual mode
manual mode will occur when fuel control switch is in the manual position
manual mode will occur when engine rpm is less than approximately 5-10 percent
added sdef for engine sounds to allow for customisation for engine sounds
added ability to export radar display. Display name is "A4E_RADAR"
Made JATO ARM-OFF and JATO JETTISON-SAFE switches clickable. Switches are clickable but no logic is coded in the systems due to lack of JATO.
Added axis binding for gunsight elevation control
added support to take off from the Sao Paulo A12 and Charles de Gaulle carriers
added navigation log page to kneeboard
added option to remove ECM control panel from cockpit via mission editor
added option to choose between MIL Power or Manual catapult launch in A-4E options menu
added ability to map two axis to the brake axis. Both axis still function as one combined brake axis and does not perform differential braking.
Liveries:
added Trainer USMC VMAT-102
added Trainer USN Bare Metal 1956
added USMC VMA-124 Memphis Marines
added USN VA-45 Blackbirds
added USN USN VA-212 Rampant Raiders
added Trainer: USN VC-5 Checkertails
Textures/Exterior:
added Roughmet gloss-level options
added hardpoint bottoms textures
added MER rack textures
Missions
Added Nevada missions
Changed
new collision model and updated critical damage values
updated hydraulic system to be dependent on engine rpm
changed layout of option menu
moved clickable definitions to separate file (clickable_defs.lua)
tweaked switch behaviour to be consistent between left/right clicks
weapons and RWR sounds will now be played through the pilot headphones. Sounds will sound like it is coming through the helmet when "hear like headphones" is used"
AI model now uses 3D argument lights
updated AN/ASN-153 warmup and test sequence timings (1 minute for test and 5 minutes for warmup)
changed ASN-41 to require a push-and-turn to change values (same in real world, left + right-click and drag or left-click and scroll)
new UI elements for version 1.4
updated MER model and textured
Hide stick option is now consolidated with main sim options. Remove option to hide stick from A-4E-C special options menu.
rewrite more accurate simulation of APN-153 warmup time. Change APN-153 TEST sequence.
changed brightness of lights to match lighting changes in 2.5.6
renamed radio in mission editor to ARC-51A
updated hydraulic system pressurization to occur when engine startup has reached idle rpm. (#189)
Although idle rpm is set at 55%, the sim approaches but does not reach 55.0 or greater upon startup. Lower the hydraulic checks to 54.9 will guarantee the trigger to occur for engine startups.
3D/External model
updated navigation lights
fixed uv for pylons, bypass fan, fuselage bottom
new model and animation for rotary beacons
Textures/Cockpit:
updated boards, labels, buttons
updated cockpit gass
updated internal photograph
fixed gauge edge bleed
misc. minor 2019 improvements
Textures/Exterior:
removed/re-packaged loose files
replaced exterior lights textures
fixed interior fan, engine exhaust pipe, engine intakes
Liveries:
updated Aggressor camos for better matching with weapons connections
updated Blue Angels with custom Roughmet
updated NZ with more accurate markings
renamed "Unmarked" so it loads as the default instead of Argentina.
Missions:
updated Caucasus missions with new liveries, times and weathers
updated Persian Gulf missions with new liveries, times and weather
UI:
New main menu splash screen image
New briefing windows images
Input:
Major rewrite of keybinding files. HOTAS profiles will now use diff files instead
Duplicate keybinds are removed
Standardise naming convention of binding names and categories
fixed some standardisation for "else" and capitalisation for "Special For Joystick"
new binding diff file for CH Fighterstick and removed old binding file for Warthog joystick. Updated throttle binding.
added diff bindings for Sidewinder Force Feedback 2
added default binding for Logitech Wireless Gamepad F710 in XInput mode
Deprecated
Removed
Fixed
ECM panel indicators will now work with master test light button
gear handle light will no longer light up when primary ac power is not available
spoilers are now linked to the hydraulic system
flaps and gear are now dependent on utility hydraulic
fixed bouncing nose gear
fixed briefing map to auto load with A-4E-C missions
restructured sounds folder for sound asset isolation. Sounds should no longer affect other modules.
cockpit damage is revised to fix issue where the sim counts the aircraft as dead but the pilot is still alive.
fixed issue where red flood lights flashes to full brightness when turning on
fixed aileron trim function for MS FFB2 joystick (#137) (AFCS is still not compatible with MS FFB2)
fixed windspeed and wind direction displayed on ASN-41 and BDHI when in test mode
fixed issue where A-4E-C does not appear in encyclopedia
corrected warthog bindings for flaps up and flaps down
fix bug where countermeasure values were not updated after rearming or with unlimited weapons
make canopy functional after ground crew repair
fixed external anti-collision lights not turning off when master light switch is turned off or power is disconnected. (#199)
fixed hookpoint for better catapult wire tracking.
fixed issue where probe light is not connected to the master exterior light switch
fixed issue where ECM panel still functions without power
fixed issue with missing shrike pylons in multiplayer
fixed issue where pylon cannot be removed from AI aircraft
3D/Cockpit Model
fixed canopy uv mapping
fixed white floodlight canopy glare
fixed nav panel digit glitch
fixed incorrect appearance for control hydraulic annuciator on state (#176)
fixed green glow from radar while radar is powered off and in the dark. (#57)
fixed issue with pylon 1 not being removed on AI model
fixed issue with shrike pylons not appearing correctly in multiplayer
fixed normals on top surface of spoilers
Version 1.3.1 - 17 June 2019
Added
Added new quick start (instant action) missions (4 in Caucasus, 4 in Persian Gulf).
New keybindings
Added "clickable cockpit" binding to mouse
Added AWRS keybinds
Added axis for white floodlights
Fixed lighting axis
Added APC keybinds
Added engine start/stop keybinds for joystick
Added View padlock bindings
Added BOMB ARM and BDHI keybinds
Added new incremental controls for lighting
Changed
Corrected cockpit position with respect to external model (Gunsight alignment is slightly affected but the offset should be negligible)
Aircraft will now be hooked into the catapult if spawned on the catapult.
Deprecated
removed unused FC3 keybindings for HUD and HUD modes
Removed
Some unused keybindings may be removed. Primarily leftover FC3 keybindings.
Fixed
fixed floating nosegear
Fixed init code where left wing tip nav light turns invisible when the master light switch is toggled at the start
Updated anti-collision rotation angle to 180 degrees
Fixed RWR initial volume to match volume position
Added aggressor liveries to AUSAF
Fixed condition where flaps indicator is invisible when power is not available
replaced EDM8 files with EDM10 files as support for EDM8 was dropped with 2.5.5.31917
updated theme to get loading image automatically loaded when A-4E-C is used
List of new keybindings
Mouse
Clickable Mouse Cockpit Mode On/Off
Keyboard
Lock view (cycle padlock)
Unlock view (stop padlock)
All missiles padlock
Threat missile padlock
Lock terrain view
AWRS: Toggle multiplier
AWRS: Quantity select increase
AWRS: Quantity select decrease
AWRS: Mode Select CCW
AWRS: Mode Select CW
APC: Power - OFF
APC: Power - Stby
APC: Power - Engage
APC: Temp - Cold
APC: Temp - Std
APC: Temp - Hot
BDHI - NAV CMPTR
BDHI - TACAN
BDHI - NAV PAC
BOMB ARM - NOSE & TAIL
BOMB ARM - OFF
BOMB ARM - TAIL
Function Selector: OFF
Function Selector: ROCKETS
Function Selector: GM UNARM
Function Selector: SPRAY TANK
Function Selector: LABS
Function Selector: BOMBS & GM ARM
Interior Lights: White Floodlight Increase
Interior Lights: White Floodlight Decrease
Interior Lights: Instrument Lights Increase
Interior Lights: Instrument Lights Decrease
Interior Lights: Console Lights Increase
Interior Lights: Console Lights Decrease
Joystick
Lock view (cycle padlock)
Unlock view (stop padlock)
All missiles padlock
Threat missile padlock
Lock terrain view
Engine Start
Engine Stop
AWRS: Toggle multiplier
AWRS: Quantity select increase
AWRS: Quantity select decrease
AWRS: Mode Select CCW
AWRS: Mode Select CW
APC: Power - OFF
APC: Power - Stby
APC: Power - Engage
APC: Temp - Cold
APC: Temp - Std
APC: Temp - Hot
APC: Power - STBY/OFF
APC: Power - STBY/ENGAGE
APC: Temp - STD/COLD
APC: Temp - STD/HOT
BDHI - NAV CMPTR
BDHI - TACAN
BDHI - NAV PAC
BDHI - TACAN/NAV CMPTR
BDHI - TACAN/NAV PAC
BOMB ARM - NOSE & TAIL
BOMB ARM - OFF
BOMB ARM - TAIL
BOMB ARM - OFF/NOSE & TAIL
BOMB ARM - OFF/TAIL
Function Selector: OFF
Function Selector: ROCKETS
Function Selector: GM UNARM
Function Selector: SPRAY TANK
Function Selector: LABS
Function Selector: BOMBS & GM ARM
Interior Lights: White Floodlight Increase
Interior Lights: White Floodlight Decrease
Interior Lights: Instrument Lights Increase
Interior Lights: Instrument Lights Decrease
Interior Lights: Console Lights Increase
Interior Lights: Console Lights Decrease
Joystick Axis
Lighting: Instrument
Lighting: Console
Lighting: White Flood
AWRS Drop Interval
Upravil/a magot dne 25-05-2020 18:32
|
|
|
|
Baron |
Přidané 25-05-2020 18:31
|
Moderátor
Příspěvek: 4840
Založený: 18.02.10
|
Hals - und Beinbruch!
|
|
|
|
Aces_Wild |
Přidané 26-05-2020 14:16
|
Diskutující
Příspěvek: 4055
Založený: 06.08.15
|
RAZBAM Simulations F-15E Strike Eagle
Work continues on the F-15E cockpit
|
|
|
|
petsild |
Přidané 26-05-2020 14:31
|
Diskutující
Příspěvek: 4132
Založený: 30.11.14
|
magot napsal:
Community A-4E-C v1.4-beta-10
Zatím to ještě není stable v1.4, ale vydání už se blíží.
Létám A-4 na této nové verzi a je to v pohodě. Dá se létat i na supercarrier, katapult funguje, akorát tam zůstane stát panák, tak se prostě při startu přežvejkne.
Po přistání a zarolování na katapult se tam už paňáci nepletou a s rukakama v kapsách tokají na okraji paluby .. AI A-4 ale bohužel ze supercarrier nevzlétne, neumí ty sekvenci dokončit.
Čili lze využít i vymoženosti SC jako IFLOLS a naváděcích laserů, co starý Stennis nemá.
Lze už A-4 normálně létat bez 90% otupení křidélek?
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.
|
|
|
|
magot |
Přidané 26-05-2020 18:09
|
Fusioner
Příspěvek: 17683
Založený: 19.06.08
|
Co tím myslíš otupení křidélek? |
|
|
|
Aces_Wild |
Přidané 26-05-2020 19:47
|
Diskutující
Příspěvek: 4055
Založený: 06.08.15
|
DCS 2.5.6.49718 Open Beta
DCS World
• Rearming at a FARP causes a crash - fixed
• MP. Problem with empty server-list - fixed
• MP. Added support for systems with disabled IPv6
• Added check for SSE 4.1 support
• AV-8B spawned on the inside of other aircraft on deck - fixed
• Add Portugal as a country to ME and Logbook
• ME. Removed some non working effect presets from Effects Static Object
• Fixed crash after destruction of leader vehicle, during execution command Following leader
• F-14. Fix of AIM-7 missile that has broken guidance
• WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
• MP. Corrected the wrong countries' flags for server table
DCS Supercarrier by ED
• If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
• Corrected deck lights
• It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
• LSO says "you are low" when above glidepath - corrected
• IFLOLS indication is wrong if ship is rolling on waves - fixed
• Carrier crew:
° Fixed cat 3 and 4 collaboration
° Implemented delay and message for cat 4
° Fixed blocking 3 Cat while 4 in action
° Added more messages in case of delay of service
° Messages displayed only for players
• PLAT camera view corrupted when 'GUI Scale' > 1 - fixed
DCS F/A-18C Hornet by ED
• TGP. Added OFFSET cursor
• TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
• TGP. SLAVE behaves different for JDAM PP / TOO - fixed
DCS Combined Arms by ED
• Fixed CA crash in case of no CA module and user tries to take vehicle
DCS Black Shark 2 by ED
• Broken Anti-collision light repaired
DCS A-10C Warthog by ED
• If player was hit by missile when in cockpit view, dcs frozen - fixed
DCS F-16C Viper by ED
• Added german Viper manual
Campaigns
F-15C The Georgian War campaign by Baltic Dragon
• M8: silenced Georgian EWRs, adjusted F-16 behavior
• M10: silenced Georgian EWRs
• M11: Added AI AI Georgian GCI during combat
• M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
• M13: Added AI Georgian GCI during combat
Known issues
DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX.
IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees |
|
|
|
petsild |
Přidané 26-05-2020 19:53
|
Diskutující
Příspěvek: 4132
Založený: 30.11.14
|
Základní Aileron Roll... pamatuji jak se A-4 za sekundu stihl otočit snad 3x, což je mimo realitu.
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.
|
|
|
|
petsild |
Přidané 26-05-2020 19:57
|
Diskutující
Příspěvek: 4132
Založený: 30.11.14
|
Saburo napsal:
z dnešního "hot-fixu"
Known issues
DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX
p.s. kocour má mít zpět AIM-7..
Naštěstí takové AMD FX vykopávky nikdo nepoužívá.
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.
|
|
|
|
magot |
Přidané 26-05-2020 20:29
|
Fusioner
Příspěvek: 17683
Založený: 19.06.08
|
petsild napsal:
Základní Aileron Roll... pamatuji jak se A-4 za sekundu stihl otočit snad 3x, což je mimo realitu.
No FM tam je porád mizerné .. ale za sekundu se 3x neotočí
Upravil/a magot dne 26-05-2020 20:35
|
|
|
|
magot |
Přidané 26-05-2020 20:31
|
Fusioner
Příspěvek: 17683
Založený: 19.06.08
|
petsild napsal:
Saburo napsal:
z dnešního "hot-fixu"
Known issues
DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX
p.s. kocour má mít zpět AIM-7..
Naštěstí takové AMD FX vykopávky nikdo nepoužívá.
Nemá FX Aces_Wild? |
|
|
|
Aces_Wild |
Přidané 26-05-2020 20:46
|
Diskutující
Příspěvek: 4055
Založený: 06.08.15
|
Nemá. Ten už 6 let jede na A10-7850K. Pokud se ale něco nepodělá, pak od víkendu snad už konečně na Ryzen 3600.
Edit: Opraven odkaz.
Upravil/a Aces_Wild dne 27-05-2020 02:09
|
|
|
|
magot |
Přidané 26-05-2020 21:45
|
Fusioner
Příspěvek: 17683
Založený: 19.06.08
|
A takovej krásnej procesor to byl |
|
|
|
petsild |
Přidané 27-05-2020 07:07
|
Diskutující
Příspěvek: 4132
Založený: 30.11.14
|
Čerstvá příručka Supercarrier: https://www.digit...ide_EN.pdf
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.
|
|
|
|
Aces_Wild |
Přidané 27-05-2020 16:37
|
Diskutující
Příspěvek: 4055
Založený: 06.08.15
|
DCS 2.5.6.49798 Open Beta
DCS World
• Increased performance in missions with Supercarrier and player's F/A-18 and statics on the deck.
• Restored support of CPUs without SSE4.1 (like AMD pre-FX processors). |
|
|
|
petsild |
Přidané 27-05-2020 16:48
|
Diskutující
Příspěvek: 4132
Založený: 30.11.14
|
Přijde že spadl DCS server...
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.
|
|
|