January 06 2025 10:16:19
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IL-2: Cliffs of Dover
IL-2 Sturmovik: Cliffs of Dover- krabice (box)
IL-2 Sturmovik 1946
IL-2 Sturmovik 1946 - krabice (box)
Rise of Flight
Rise of Flight - krabice (box)
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DCS World 2020
petsild
Původně měl být podporován až později, majitelé Úsměv Kocourů jsou určitě v sedmém nebi.
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.img33.rajce.idnes.cz/d3302/16/16984/16984634_736d48680dbea871c244e75c34d27f32/images/SClogom.jpg
 
magot
LSO tutoriál
YouTube Video


 
Aces_Wild
Polychop Simulations OH-58D Kiowa Warrior - Detailed Intro

Today 2 first interesting videos of one of our leadtestpilots were released.
Warning, they are detailed.
More to follow soon.

YouTube Video



Video 2
Preflight check

YouTube Video


 
magot
T-45 info. Bude zdarma.
https://www.patre...?u=4816033
 
Mira
Tož jsem po hodně dlouhé době vytahnul F16. Vlezu na Hoggit Kavkaz proti Aičkům. AWACS mi hlásí nějaký kontakt, otáčím na něj. Na radaru vidím jednu cihličku. RWS, lock a chystam se odpálit, ale najednou jsou cihličky proti mně 3..trošku nechápavě přepínam na TWS, rychle označuji všechny cíle a postupně odpálím 4xAIM120C. Ale ani jeden zásah. Pak teda kouknu na TacVieW co se jako stalo. A ejhle. To aičko proti mně odpalilo dvě střely, které se na obrazovce radaru objevily jako regulérní kontakt ( to byly ty dvě cihličky, které se mi tam objevily), které jsem lockul a AIM120 je i hezky sledovaly. Později se mi to stalo i PG, kde jsem takto pro změnu locknul z F18 odpálený HARM a vypalil po něm 2xAIM120C. S vědomím, že máme nadpozemský radar v F16 jsem ji zase s klidem dal odpočívat s tím, že si počkam na nějakou tu opravu Úsměv
 
Aces_Wild
Eagle Dynamics F/A-18C Hornet - Mini-Updates

* od Kate:

Dear All,

We are planning to deliver the Open Beta update tomorrow, May 20.
According to the previous post we planned to have:

1. Completion of the Litening Targeting Pod
2. Dynamic launch zone, AUTO mode for JDAM
3. AG radar. MAP + Fixed Target Track (FTT)
4. SLAM air-to-surface missile

All the features are done but we can't technically include AG radar due to terrain enhancements we made for better radar realism that currently break our third party radars and we cannot include SLAM missile due to intercommunication of weapon systems of third parties. This work is underway and will be fixed for June 3rd release.

In addition, we changed Fixed Target Track (FTT) to Navigation Stabilized Cursor Designation because FTT requires additional enhancement for all terrains that will be developed later on.

Update for Litening Targeting Pod and Dynamic launch zone and AUTO mode for JDAM will be delivered as expected.

Litening Targeting Pod will not include updates for LTD/R and LST (laser), automatic laser illumination, OFFSET cursor and AA mods. The features will be delivered with update for June 3rd.

Sincerely,
The Eagle Dynamics Team

Zdroj
 
Aces_Wild
Deka Ironwork Simulations JF-17 Thunder - WIP effect of starter ignition

WIP effect of starter ignition. Should be available in next update

Facebook video
 
Mira
Viper mini update :

Dear All,

I promised that we will try to deliver the AGM-65D Maverick air-to-surface missile by the end of April. However, our new developer was not able to overpower the complexity and need a little bit more time and help from the main devs who are working with Hornet features at the moment.

That being said, we will deliver the small updates such as strobe light to be brighter at night, anti-collision light to be seen on multiplayer servers, improvement to LEF and FCR Hostiles.

Sincerely,
The Eagle Dynamics Team
 
Aces_Wild
DCS 2.5.6.49314 Open Beta

• Introducing DCS Supercarrier by Eagle Dynamics

DCS World

• Unit health bars On could cause FPS drop - fixed
• Mission Editor - Individual Ship Icons in a group will no longer disappear on zoom out
• Mission Editor - Changing a FARP Country will no longer reset its position
• Mission Editor - Dragging an aircraft on a carrier no longer resets parking to spot #1
• Mission Editor - Template menu no longer returns to USA with previous countries template
• Controls GUI corrupts when scrolling - fixed
• WS ship defence not defending against AGM-65. RCS limitation of CIWS Phalanx has been reduced
• BGM-109B. Engine and autopilot modified. Extended range to 1700km
• The effect of tracer bullets has been restored
• Eliminated midnight light phenomenon
• Browning guns sound update
• AI ground units get stuck navigating around destroyed buildings - fixed
• AI ground units refuse to move if the last WP is near a building - fixed
• E-2D. Corrected collision mode and damage animation
• AI aircraft unable to connect with the tanker while in a turn - fixed
• Cannot move a point "Fire on point" and the similar points until you select the task in the panel of tasks - fixed
• Damage model. Set up master compass damage for German aircraft
• ME. Group renaming action has no immediate effect in the list - fixed
• VR. Added option of the bloom effect and configure the MSAA mask
• ME. Tab order on waypoint screen is out of order - fixed
• Sound. No possibility to change sound devices in simulation - fixed
• MP. Reduced warping and rubberbanding
• MP. Improved deck landing and takeoff
• MP. Improved time sync and timeout detection
• MP. Added country flags to the server
• MP. Player's aircraft doesn't appear in multiplayer tracks if the server was paused during the connection - fixed
• MP. Dedicated server. Fill missing entries in options.lua with defaults at webgui start
• MP. Favorite star in the server list disappears after refresh - fixed
• MP. Laser marks remain if user left server or switches slot - fixed
• MP. Fixed client desync when server was paused right in the moment of the client’s initialization
• Fixed a problem with shader lines of variable length, doing constant vertices recalc
• Cockpit panels illumination of AI wingmen from external F2 is not visible - fixed
• S-25L missile disappears without explosion when hit the tree - fixed
• The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
• AI vehicles do not follow a simple off road route - fixed
• MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be red
• Static units can not be placed under hardcover - fixed
• Fix not rendering tracers, FumeFX effects and etc

WWII Asset Pack

• Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
• Opel Blitz Embarking Fixed
• Embark for Kubelwagen 82 missing - fixed
• No sounds from guns in Schnellboot type S-130 - sounds added

DCS Mirage 2000c by RAZBAM

• Updated cockpit model - Corrected map chart holder not stowed

DCS AV-8B by RAZBAM

• GPWS "Pull Up" rules rework to make it less sensitive
• TPOD now stows when placed in Standby
• Sidewinder SEAM mode is enabled
• Sidewinder firing when not in AA mode bug fix
• Sidearm firing when not in AG mode bug fix
• MPCD + HUD Night mode update
• EMERG Page with Emergency procedures is enabled

Various WCA and Auditory Cue Corrections
• Corrected issue causing infinite sound bug
• Improved delays of auditory cues to when the fault occurs
• Improved prioritization of auditory cues based on fault priority
• Fixed GEAR WCA light and auditory cue logic
• Fixed errant CAUTION, CAUTION auditory alert when starting mission
• Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
• Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played

DCS C-101 Aviojet by AvioDev

• Optimized Collision model, reducing number of polygons to improve FPS
• Improved ejection seat 3D model and added new textures
• Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
• Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot's oxygen starvation works correctly on both 100% and Airmix positions
• Updated EN and ES localizations
• Fixed some discrepancies in control inputs
• Fixed typo in EN Flight Director training mission
• Control inputs reorganization
• Fixed rudder trim control input binding
• Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
• Fixed throttle idle-cutoff control animation
• Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
• Fixed missing rear cockpit pilot kill event
• Oxygen breathing indicator now doesn't work if the pilot is dead or not present in the cockpit
• Added PBR to stairs textures of cockpit model and external model
• Antiskid is now functional
• Added antiskid failure. It can now be selected in Mission Editor
• Added antiskid fail due to gear damage
• Added "Allow Smoke On Ground" option to Mission Editor
• Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option "Allow Smoke On Ground" is not ticked
• Trim tone and light will go off now when reaching trimming limits
• Fixed several errors in dcs.log
• Added RAD TEST switch - OUT position in IFF panel to control input bindings
• Sight does not change now when depressing the trigger if guard is closed
• Fixed weapons switch, it starts now in the off position at mission start
• Fixed roll angle marks in ADI. They now show bank angle precisely
• Added 45 degrees marks to HSI
• Added aft lubber line to HSI
• Fixed vertical deviation scale of HSI: replaced center dot by center line
• Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
• Mark in turn and slip indicator shows now a 3°/sec standard turn rate
• Added smooth movement to turn and slip indicator needle

DCS JF-17 by Deka Ironwork Simulations

• Fixed S2_Left should not command radar stop following hpt in SAM
• Fixed spt should be dropped if spt exceed scan pattern limits in DTT
• Fixed ground/sea target speed filter, will not drop ground/sea target if relative speed is greater than radar speed filter gate
• Fixed radar will stay in STBY and SIL mode if WOW, and STBY and SIL mode cannot be disabled manually if WOW
• Fixed autostart script
• Fixed Type-200 animation (walk-around, still needs ED to implement 3-stage scheme: parachute-cabin mounted -> parachute out -> engine on/parachute cabin disappears)
• Fixed AI radio command: wingman 'Engage'->'My Target', AWACS 'declare'
• Fixed DL contact IFF fast changing issue
• Fixed CM-802AKG trajectory affected by RP (Channel 30-35) editing after MIL mode launch. Incorrect use Route Points stored in MIL POD, should use weapon independent Route Points(set by WCS before launched)
• Fixed campaign/single mission animations (rework animation trk)
• Fixed QFE setting caused CTD
• Added radar SAM sub mode ASM/NAM:
° if hpt is designated in RWS (radar mode into SAM), pilot can cycle ASM/NAM SAM sub mode by HOTAS/key S2_Left
° NAM: pilot have to set radar scan az and line manually
° ASM: radar scan az and line is set automatic, cannot manually set by pilot. hpt range > 20nm, 30.0 degrees 2 line; hpt range <= 20nm, 15.0 degrees, 4 line
• Added DTOS/DIR mode for bomb
° DIP of DTOS/DIR can be modified in MFCD->DATA->AS
° DIP unit is mrad, range 30 ~ 140
• Added assigned target line for self-aircraft in HSD when DL is on
• Added new cockpit click sound effect (recorded from simulator)
• Added Pull-up warning (based on current descent rate, if RALT will be below RALT MIN after 2 second)
• Added starter ignition sound, smoke and flame (Customized effect preset will be added in next update)
• Added engine start flame (Customized effect preset will be added in next update)
• Added AP keybinding
• Added seat up/down adjustment (limited to -58mm ~ 158mm), no default key assigned, setting->JF-17->seat
• Added SRS export support
• Updated FM: thrust/fuel flow
• Updated cockpit model/texture
• Updated landing gear model
• Updated kneeboard page of APR: add ATC freq (player no need to check F10)
• Adjusted TV/IR image effect
• Adjusted "hacked" loadout restriction to MP only
• Adjusted ground crew voiceover volume/speed
• Tweak viewport export
• Updated free campaign
° It’s recommended to restart the campaign
° Now 6 missions form a more coherent plot: 01-06
° 4 new missions added: 01, 02, 05, and 06
° 07 and 09 will rejoin the campaign once the left half of campaign missions finished later this year
° 07 and 09 can be played in Single

DCS AJS37 Viggen by Heatblur Simulations

• Auto start/stop feature added
• Probable fix to NaN warning in DCS.log
• Fix to airbase names sometimes corrupting kneeboard flight plan
• Fix to "unknown weapon type" warning in log
• Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
• Fix for last signal time in ELINT-analysis
• F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
• Improved track-replay consistency, especially for taxiing

DCS F-14B by Heatblur Simulations

• Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
• Correlate datalink targets on TID to sensor targets
• Tweaked hostile/friendly/unknown TID symbol sizes
• Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
• Fixed jester switching to RWS with scan ranges set to < 100 nm
• Fixed HUD steering tee in TWS-A
• Tweaks to reduce TWS ghost track formation
• Reset TID tracks on PGM RESTART (“soft purge”)
• Fixed HUD/VDI to use AHRS instead of INS heading
• Fixed HUD glow showing without power
• Major overhaul of exterior night lighting:
° Lights are now brighter
° Lights now cast glow
° Some lights now dynamically illuminate the aircraft and environment
° All lights are now visible at much greater view distances
• Lowered intensity of landing light
• Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
• Fixed afterburner spotlight light direction
• Added salute option to comms for consistency between modules (won't trigger animation for now - Supercarrier)
• Added radio comms for “Tomcat Ball” (Supercarrier)
• Added keybind for “Tomcat Ball” (Supercarrier)
• Fixed AI wingsweep not working on ground (Supercarrier)
• Fix to comms commands for ground crew launch
• Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
• Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
• Fixed nose wheel steering scaling and initialization
• Removed vJoy FFB check (Brunner stick should work now)
• Reduced flap pitch moment and adjusted it vs. airspeed
• Tweak to F110 fuel controller to reduce fuel flow overshoots
• Probable fix to engine not re-lighting after damage or death
• Adjusted flap lift and drag at speeds above deploy speed limit
• Adjusted default starting pitch trim
• Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
• Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)

DCS F-18C Hornet by ED

• Litening Pod:
° Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
° Added FLIR Laser Ranging Indication
° Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model's head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
° FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
° LTD/R switch should have 2 positions - Fixed
° TGP has incorrect IR FOV angles - Fixed
° TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
° TGT and FLIR Square Misaligned (https://forums.eagle.ru/showthread.php?t=267115) - Fixed
° TGP still works even if removed during rearm - Fixed
° Zoom control indication occupies 2 pushbuttons when it should occupy 3 - Fixed
° Added GRAY option
° Added ALG option (Automatic Gain and Level control option)
• AGM-65F seeker LOS indication is not proper- Fixed
• JDAM - (add: IZLAR/ Auto Mode for PP and TOO Mode / dynamic TOF /TOT -PP Cue - In-Zone / TOT cue on HUD/ heading is defined for IZLAR)
• AIM-7 can be guided via LTWS - Fixed
• AIM-120 can guide to a target even if the radar cannot see the target in TWS mode - Fixed
• FPS issues on the SA page - Fixed
• Radar trackfiles aging out very quickly - Fixed
• Prog 2 ignored if undesignate is used in auto mode - Fixed
• Uncaged AGM-65F does not slave to the same point as pod - Fixed
• AI do not show cockpit light in F2 view - Fixed
• Parked F-18 static model has wrong aileron position - Fixed
• Bright AMPCD/HUD at Night - Fixed
• Missiles launched in RWS after tracking in LTWS perform incorrect guidance - Fixed
• F-18 radar does not provide data-link in TWS mode - Fixed
• Reset scale on SA page for elements, set max position value for calculating symbols on SA page like on HSI page - Fixed
• Cockpit SNSR panel texture edited
• Missions to be re-saved for branch
• Harpoon BOL HPTP Ignores waypoint and flies bearing immediately - Fixed
• Laser Mav will not show LKD if targeting a building - Fixed
• Missile flyout symbol in radar page is not azimuth stabilized - fixed

DCS F-16С Viper by ED

• Strobe light need to be brighter at night - Fixed
• Anti collision light not seen on multiplayer servers - Fixed
• LEF should be at 2° up during cold start.- Fixed
• FCR Hostiles returning Friendly - Fixed
• Highlight of the selected weapon is not removed after selective jettison - Fixed
• SAI Arrow does not move with ball - Fixed
• Fuel tanks weight is incorrect - Fixed
• Training mission CCRP bombing is in game mode - Fixed
• INS Alignment: STOR HDG alignment doesn't finish - Fixed
• Interior lighting at minimum power has lower brightness then without lighting in day light - Fixed
• Tail texture improvement
• Self illumination materials edited
• Typo. F-16C Inputs. Ru localization
• Quick start and training missions cause abnormal DCS behavior

DCS L-39 Albatros by ED

• Fixed training missions for L-39. Mission "GS-23 Gun": fixed typo in English localization. Mission "PK-3 Gun Pods": 4 Gun Pods are used

DCS Mi-8MTV2 by ED

• Mi-8 Spring Tension - no progress in mission 11 - fixed
• Cut electric lights on damage
• Animation of the weapon light on the overhead corrected
• Cockpit illumination tuned
• Corrected rotor of cockpit cooling ventilator

DCS Fw 190 D9 and A8 by ED

• Corrected the instruments lighting in the cockpit

DCS UH-1H Huey by ED

• UH-1H RPM Increase input not working correctly - fixed.
• UN Pilot campaign. Player and wingman spawn in one place - fixed

DCS F-5E by ED

• The color of the reticle lightened
• The color of the radar indication lightened
• Corrected cockpit lighting
• Cut electrical lights on damage

DCS P-51D Mustang by ED

• Cut electrical lights on damage
• Piston engine sound dropped - fixed

DCS Su-33 by ED

• If the player on Su-33 requests repair on the deck, his plane should be moved to a free parking place

DCS F-86F Sabre by ED

• Cut electrical lights on damage

DCS Bf 109 K4 by ED

• Cut electrical lights on damage

DCS Su-25 by ED

• NAV lights cast shadows

DCS Black Shark 2 by ED

• Added the mirrors toggles commands
• Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
• Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon "G Tank 1"
• Corrected single missions by MadDog-IC
• Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
• Added option to hide cyclic / stick in cockpit
• ABRIS. Change date in setup menu caused DCS crash - fixed

DCS A-10C Warthog by ED

• Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
• Text above G-meter backlit - fixed

DCS Combined Arms by ED

• M163 Vulcan was invulnerable to HE rockets - fixed
• Missile blows up right after launch on player-controlled SA-15 - fixed
• Fixed position of Driver camera on Sd.Kfz.234/2
• Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
• Barrel visibility issues fixed on SPTD “Msta” while zooming out
• Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
• Combined Arms Aircraft ignore speed if not set by slider - fixed
• Opel Blitz Embark not working - fixed

Campaigns

The Museum Relic Campaign by Apache600:

• Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored

F-5E Aggressors ACM Campaign, F-5E Aggressors BFM Campaign, F-15C Aggressors BFM Campaign, F/A-18C Aggressors BFM Campaign by Maple Flag:

• Practice missions now placed in their own campaign
• Minor updates to the briefing text in all missions

Spitfire IX The Big Show, P-51D Blue Nosed Bastards of Bodney, Bf 109 K-4 Jagdflieger campaigns by Reflected Simulations:

• New WWII assets added to the missions
• "Remove units for better performance" option optimized in high unit count missions

A-10C AAT and A-10C TTQ Campaigns by Maple Flag:

• Practice missions now placed in their own campaign

Combined Arms: Frontlines Georgia Campaign:

• Adjusted missions with new Hidden on Planner Option for better Fog of War
• Adjusted unit death requirements for advancement
• Other minor fixes and tweaks with all missions

World´s Apart 2020 Campaign

• Fíxed vehicle spawn points in Mission 1
Upravil/a Aces_Wild dne 20-05-2020 17:28
 
Aces_Wild
Eagle Dynamics Supercarrier - Guide

* od Tricker

Hey Pilots! This is a quick guide to help you out with the Supercarrier and also give you some tips and tricks. Hope you all enjoy the new module!

Make sure you bind your keys for "Salute" and "Ball Call" for the F-18 & F-14!

View Commands:
F9: Standard Ship View
LALT + F9 LSO Platform
RCTRL + F9 Cycle Catapult Views
RALT + F9 Cycle Flightdeck Personal

YouTube Video



Upravil/a Aces_Wild dne 20-05-2020 17:27
 
petsild
Opět nefunkční beta…
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Aces_Wild
petsild napsal:

Opět nefunkční beta…

Pořídils Supercarrier? Mně to hlásilo něco podobnýho, dal jsem následně "přeskočit" u všech výzev na registraci modulů a v manažeru modulů v DCS nainstaloval SC. A chyba zmizela.
 
magot
U mě dobrý, všechno jede včetně SC.
 
petsild
Došlo k nějaké samo opravě už v poho.
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.img33.rajce.idnes.cz/d3302/16/16984/16984634_736d48680dbea871c244e75c34d27f32/images/SClogom.jpg
 
Aces_Wild
Eagle Dynamics Supercarrier - Launch - IT'S MY LIFE

Introducing DCS: Supercarrier, the most realistic aircraft carrier simulation ever created.

Supercarrier is the culmination of years of research, cutting edge engineering, and graphics design. Operate the Hornet and Tomcat from this floating fortress at sea. At launch, Supercarrier supports day, night and all weather operations and comes complete with animated deck crew, a functional Landing Signal Officer (LSO) station, amazing graphics, and support for large multi-player missions. We are now developing the Ready Room and Air Boss stations, barrier net, improved night operations, and other great features to make this a must have for all virtual naval aviators. In addition to the Supercarrier, the module also includes a highly detailed Russian Kuznetsov aircraft carrier, the Su-33 Flanker D carrier aircraft and the Arleigh Burke class guided missile destroyer. Purchase now and ‘call the ball’!

YouTube Video


 
petsild
Při SC rychlovce Úsměv mám na palubě v kokpitu 38-82 fps při rozhlížení.
Ještě potřeba vyzkoušet v MP, kam až to padne.
[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DCS.jpg[/img] is not a valid Image.[img]https://img25.rajce.idnes.cz/d2502/15/15475/15475408_671c3d189a72430840e88702444950a4/images/DR_2.jpg[/img] is not a valid Image.img33.rajce.idnes.cz/d3302/16/16984/16984634_736d48680dbea871c244e75c34d27f32/images/SClogom.jpg
 
magot
petsild napsal:

Při SC rychlovce Úsměv mám na palubě v kokpitu 38-82 fps při rozhlížení.
Ještě potřeba vyzkoušet v MP, kam až to padne.

u mě to samé .. respektive min FPS padá někam k 45
 
magot
tak 14 neodstartuje je tam nějaká pičovina s tím salute
F9 mě vypíná TIR, hra na to nějak nereaguje .. Lctrl + LSHIFT + S tak nereaguje
nejdřív ten panáček točí tim prstem, pak ukáže start ani nic se neděje

tak to fugnuje s shift+U, nicméně to kontextové menu v kombinaci s tirem nejde
a ta jejich zkratka z manuálu taky a už vůbec jsem to nenašel v menu kde se to nastavuje ..

btw mohli by tam ještě propojit ten skript pro 18, jak ukazuje panáček ukazuje roztáhnout křídla.
U tomcatu se na to vysere, škoda .. Úsměv
Upravil/a magot dne 20-05-2020 22:23
 
petsild
Na Sršni mám salute na tlačítku joye, do nabídky nejdu a funguje to dobře.
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magot
petsild napsal:

Na Sršni mám salute na tlačítku joye, do nabídky nejdu a funguje to dobře.

tak jsem kdysi měl, ale já to už teď nenašel v nastavení menu kde to je zašitý, ani přes vyhledávání .. ale někde to tam je
 
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