MP. Multiplayer protocol was changed. Current version is not compatible with old ones.
MP. Fixed bug with invisible servers in the MP lobby.
Encyclopedia. New entries added. French, Chinese, Russian localisation corrected.
Export API is now registered as Export.* in the GUI state, fixed the documentation.
CN localization - A-10C and Ka-50 single missions added.
RU localization update.
CN S-300PS 54K6 cp added to the available unit list.
CN Il-78, An-30 added in the Chinese unit list.
CN Il-76/78 Chinese liveries added/updated.
Korean language support added.
Russian installation guide updated / Russian images added
Mission Generator. Fixed error that occurred with attempt to move of blue node.
AI helicopter behavior in the RTB or Bingo task is corrected.
The triggers “object in zone", "object out of zone” will be working correctly for helicopters with cargo.
AI Helicopters. Crash on deactivation during landing on the ship fixed.
DCS MiG-15bis
CN MiG-15 training missions added.
DCS F-86F
DCS F-86F Flight Manual RU.pdf added
DCS UH-1H
Fixed UH1H-Dyn.dll loading (for this reason, the game does not start for some players).
DCS L-39
Fix of multi crew interaction between two clients on server.
DCS Mi-8MTV2
Added cockpit fans.
DCS Combined Arms
CA slots will be displayed in the list of roles.
RAZBAM DCS M-2000C
Fixed TACAN range units
Fixed clicking sound when in easy comm mode
Increased drag of wing tanks
Corrected rate limit of servo-actuator dynamics
Made multiple corrections to engine performance
Corrected gear lever handle operation and animation
Corrected fuselage drag for more correct performance
Corrected multiple missing inputs (gear up/down, airbrake up/down individual inputs)
Corrected flickering for HUD symbology when WOW going on/off
Fixed the issue where an engine sound could be heard even though aircraft is cold
Added engine out due to extended periods of negative vertical acceleration and fuel accumulator is exhausted
Hydraulic pressure 1 and 2 gauge animated
Cabin altitude gauge animated and calculation updated
Fixed Select altitude off by one
Fixed control surfaces moving even when no hydraulic pressure available (either normal or emergency)
Fixed cover switches being able to switch even with cover on
Added flameout logic for loss of airflow into the engine and various mass flow correction for ambient conditions and aircraft state
Fixed issue with left/right main gear modeled slightly differently (caused pulling to one side on takeoff/landing)
FBW disconnect switch now FBW gain mode switch (see link below)
Corrected control effectiveness at extreme angles of attack
Correct burner diameter
Adjusted vertical tail effectiveness at extreme angles of attack
Added transonic drag effects
Afterburner glow and flame now based on actual burner stage combustion temperature (not AB throttle position)
Input file fixes in preparation for localization
Gear modeling improvements
Added keyboard control for all flight controls (pitch, roll, yaw, throttle)
Default view improvement (based on input from community with minor alterations)
AP heading fixes when command was cross 0 North while transition to commanded heading
Engine nozzle position logic fixes
Affect lift on portion of wing where air brake is when extended
Filter on longitudinal acceleration
Altimeter setting now functional
Added animation to lights to be shown in multiplayer
Fixed intake cones position mismatch
Fixed nose gear door 3D collision bug
Sustained turned rate improvements
Autopilot control and engagement envelope logic corrected
AA FBW mode now proper config with center tank loaded
Added joystick mappable commands for FBW commands and seat adjust
Fuel flow schedule fixes
Buddy lasing functional (and ability for M-2000C to use JTAC)
Updated manual
M-2000C viewable in multiplayer for those that don't own it
New Liveries
Fix for kneeboard not showing up
Small gun snake logic fix
FPM marker caged below 50 knots
HUD alignment fixes
Fix for Mach indicator on HUD getting out of sync
Inversed light for Landing Gear handle fixed
Master Warning/Caution system fixed
Unnecessary folder in CoreMods fixed
Error in INS code fixed
Missing icons for M-2000C fixed
VEAO DCS Hawk
Hawk radios talking to ground crew now working.
AvioDev DCS C-101
Fixed missing cockpit sounds at aircraft restore after crash or ejection.
Fixed a few memory leaks and crashes related to sounds.
Fixed Master Caution sound that was missing sometimes.
Minor: Fixed 'eng computer OFF' light with the corresponding circuit breaker being pulled.
Flyable rear cockpit initial support.
C-101CC: initial weapon employment capability was restored/implemented. Still work in progress.
Flight Manual in English language included.
Ode dneška, tj. pátek 22.1.2016 od 16h až pondělí 25.1.2016 do 10h lze nakoupit dva sety: Flanker Bundle
Obsahuje Su-27 a "Ultimate Argument Campaign" za 14.99$ s 3$ bonusem
Hogs and Sharks Bundle
Obsahuje A-10C Warthog s kampaní "The Enemy within" a Ka-50 Black Shark 2 s kampaní "Republic Campaign" za 49.99$ s 10$ bonusem.
bombastický dojem lehce kazí to, že vidím jednu věc 2x - "reál" + monitor
to bylo schválně, že se mu zobrazovala mapa a hlavní ekran jen na palubce a ne i na monitoru ? pokud je sim tak chytrý, že nedubluje některé věci, mohl by umět i nezobrazovat přístrojovku :)
a co to měl za "uši" v levém a pravém horním rohu přístrojovky ?
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat. [samurajský pohled na zajetí]
bombastický dojem lehce kazí to, že vidím jednu věc 2x - "reál" + monitor
to bylo schválně, že se mu zobrazovala mapa a hlavní ekran jen na palubce a ne i na monitoru ? pokud je sim tak chytrý, že nedubluje některé věci, mohl by umět i nezobrazovat přístrojovku
a co to měl za "uši" v levém a pravém horním rohu přístrojovky ?
DCS umí nezobrazovat jednotlivé komponenty nebo skrýt celý kokpit.
Aby to bylo dokonalý tak by musel zrušit monitory, a udělat polosféru a hodit nad sebe promítačku.
Samozřejmě vypnout zobrazování kokpitu a přístrojů. Mám ale pocit že to v kokpitu nemá 100% pokryto, to ale imho nevadí.
nějaká verze VR bude mít kamerku a tam se bude dát nastavit jaké předměty z reálného světa budeš mít viditelné a nebudeš tedy muset sundávat brýle. Myslím, že časem to bude skvělá technologie i pro nás piloty
Zatím není otestována reakce oka lidského na dlouhodobé vystavení obrazovce vzdálené 5mm od rohovky.
Je to hodně nepřirozené. Co jsem kdysi vyzkoušel VFX při hraní descentu, měl jsem po 45 minutách dost a hlavu jak střep. Ano oculus není VFX, ale ...
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