Sou dva typy letadel:
1) Zakladni, to je Spitfire Mk.IX, P-47 a A-20. Pokud je ztratis, tak se doplni vzdy s novou misi po 2:45 hod... Zaroven, kdyz ho chces zpatky, tak hned v ty misi, coz ho ztratil, muzes udelat 1 libovolnej zasobak a doplni se ti...
2) Pokrocila letadla, to so vsechna ostatni, ziskat je muzes jen tak, ze udelas 25 CP. Mas ho tak dlouho, dokud o nej neprijdes, s novou misi se nedoplnuje, pokud o nej prijdes, musis zase udelat 25 CP...
Pro predstavu kazdehch 10 minut letu = 1CP, pozemak = 1, nekdy 2 CP, sestrel myslim 3CP...
Letka vytvořená, díky.
Když chci „vylítat ztracený letoun“ musím transporty dodávat na letiště z kterého jsem odstartoval se ztraceným letadlem?
Právě že nemusíš, zásoby doplnuješ za účelem pokrytí pozemních jednotek (transportní/tankové kolony, defenzivní postavení), aby se hýbala fronta do protiútoku/obrany. Někdy to je i nastavené tak, že pokud je letiště dozásobeno na 100%, odemknou se i nějaké bonusy ( např. 150octan/MW50, palubní zbraně), teď to myslím nefunguje, jak u frontových letišť, tak u hlavních.
Upravil/a CSW_Karlos dne 27-03-2023 00:48
Tak nám skončila Normandie a začíná Rheinland. Aliance těsně prohrála o pět bodů se ziskem 33 bodů a vítězná Osa s 38 body. Byl také aktualizován planeset
Upravil/a CSW_Karlos dne 29-03-2023 12:40
July 2023, TAW Changelog Cargo drop missions:
Cargo drop option added for C-47 and Ju 52.
Drop zone for cargo containers appears near friendly city with at least 50 supply below maximum, or if there is less than 50 supply points in total.
Full drop of 10 (German) or 20 (Allied) containers is worth 5 supply points (smaller number proportionally less)
Drop is performed using airfield's supply stock - departing cargo drop aircraft takes away respective amount of supply.
Air dropped supply is available for the troops in a city right away after the mission - it is a quicker but less efficient alternative to supply columns.
No extra rewards for cargo drop mission so far (technical limitation)
Paratrooper changes:
CP/EXP reward for dropping paratropers added - 1CP and 10EXP per each successfully dropped paratrooper.
Drop zone for paratroopers appears only when a city has at least 50 supply in stock
Other supply system improvements:
Adjusted reward for transport sortie - +4CP for a large transport (C-47, Ju 52), +2CP for other planes (previously it was +3CP for all aircraft)
Additional supply columns can spawn now in place of tank columns if the latter cannot spawn due to supply starve situation
Attacking side (during an offensive) can launch larger supply columns (double size and supply amount) to sustain the push.
Multiple columns (from different towns) can be sent to a city with large supply deficit.
Retreating tank column returns some supply back into their starting town (depends on the column condition).
Truck resource pool is enabled again - once depleted no more supply columns will spawn for respective side.
Other changes:
V-1 launchers added to Rheinland map. V-1 target is Antwerpen port (Depot).
Reworked encirclement calculation - "AI Commander" properly recognizes groups of encircled cities (previously only a lone town would be considered as surrounded)
Fixed bug that caused armored halftracks being counted as destroyed supply trucks in the resource limit calculation.
Random troop positions updated, trucks replaced with guns.
Depot damage is permament (autorepair disabled) so long range bombing missions have larger impact.
Bf 109 G-6/AS added to the Axis planeset.
Added smoke effect to destroyed cargo ships in convoys for easier identification.
Larger recon circle for ship convoy (for a large target like convoy small 10 km circle was not enough)
Frontline town smoke effects added to Normandy (similar to other maps).
Fixed several target templates (wrong icon positions, placement errors etc.)
Various other minor bugfixes.
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