Myslite, ze niekdey TF 5.0 vyjde? Uz je to niekolko rokov, co je slubovany a stale nic. Nechapte ma zle, bol by som rad keby sa CoD vyvijal dalej cez patche TF, ale skor to zacina vyzerat na konecnu.
Zrovna jsem o tom psal na mých stránkách. Měli vydávat malé patche a bylo by to OK... takto to vypadá na 14 dní...
Myslite, ze niekdey TF 5.0 vyjde? Uz je to niekolko rokov, co je slubovany a stale nic. Nechapte ma zle, bol by som rad keby sa CoD vyvijal dalej cez patche TF, ale skor to zacina vyzerat na konecnu.
Konečná to asi není ale je fakt že urvali i na můj vkus velké sousto. Pokud to bude stát za to proč ne ale ty nervy doktore, och ty nervy:-)
Beru to tak že mně to nic nestojí, CloD je v podstatě oficiálně vývojově mrtvý takže cokoliv přijde už je pouze bonus...
Má-li problém řešení nemá cenu se trápit, nemá-li řešení trápení je zbytečné.
nepsal on magot něco ve smyslu - DT je u konce, stejně jako TF ?
a co na to falkon ? :)
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat. [samurajský pohled na zajetí]
Team Fusion Update - July 3rd 2015 - Mapping the sounds
Hi everyone. As always, not a huge update but hopefully a little bit of something to keep the interest ticking over. I mentioned last-time that as always happens in the summer, TF members head out to see what the yellow globe in the sky looks like and then enjoy the freedom from the computers they have sat in front of diligently as we chisel away at v5.00 preparations
With that in mind, we got some great news on the Soundbank files, in that they are in the cleaning up stages and once done we can edit any sound in the sim. This will allow a huge changes and increased realism (and sound placement too). The video below doesn't show any video of the aircraft in action but does have the audio files playing so you can hear the engine audio and the sound positioning working. It's best to say, imaging having your eyes closed at an airfield as an aircraft flies over and around you. You should be able to tell the direction and position the aircraft is in relation to where you are standing (if that makes sense?).
The following video highlights the DB 601A and Merlin III engines
Also (and nearer the end) is a small clip showing the Map tool in action with one of the great features that will be available to TF map builders
(suggest you turn the volume up for full enjoyment )
YouTube Video
In other news, work is nearly completed on the Wellington Bomb Aimer position and also the bomb sight itself. Here are a couple of images to show the WiP.
and finally for now a small glimpse of very early WiP on another aircraft
beau windscreen_zps1erqapft.jpg~original.jpg
As always big thanks to Artist for preparing his Bugtracker report, details of which are here:
From the Team Fusion Bugtracker
The bugtracker (http://tfbt.nuvtu.../il2clodtf) keeps accumulating data: Since the last published update on June, 12th, 7 new users brought the total up to 895 registered users of which 42 have been active since then. We currently have 188 open issues (133 bugs and 55 feature requests). 2 have already been resolved with patch 4.312 and 21 are currently in progress to be fixed or implemented.
2 new issues have been raised since the last update, among them are (no judgment implied):
The issues with the highest (summary) vote currently are:
58: #725: "BF 110 Airspeed" (New)
49: #581: "RAF fighter engines incorrectly start cold in Multiplayer" (New)
43: #498: "Bf 109: Prop Pitch Inverted" (New)
43: #614: "Large cloud formations do not appear in replay of track (.TRK) files" (New)
42: #690: "Bf 109: The Half Armor Plate in upcoming 109 Variants" (New)
36: #598: "Damage to Gear and/or Flaps when safe speeds exceeded" (New)
There are a number of issues set on "Feedback". We kindly ask the authors to respond:
#489: "All Static Objects should have a destroyed model
#604: "Blenheim: fuel cocks incorrectly labeled
#669: "Bf 110: Navigational Lights
#670: "Bf 110: Landing Lights
#707: "Map near Folkestone
#716: "Texture
#718: "Ju-88: Sight cannot be moved to the left and to right
#731: "BR-20 bomb aimer CTD
#732: "Fiat BR-20 bomb aimind device can only be set to 2.700 meters
#733: "Hurricane Mk I Rotol 100: Course setter
#749: "Overheated cooling system shouldn't blow the radiator.
We invite all pilots to participate in the bugtracker either by reporting bugs, requesting features, and/or vote on issues. But before you do anything, please read the guidelines and FAQ here: http://tfbt.nuvturais.de/projects/il2clodtf/boards/4
===
Hope that keeps the interest for now, cheers, MP/TF
Okay, today there wont be a Friday update, but as a thankyou for following the Facebook page, here are a couple of bonus images
Emotikona smile
So here are some pictures of the Martlet with it's pretty much completed external model. Rivets and panels have to be created but this is the external model
Emotikona smile
Followed by a teaser of the cockpit work on the BF-108
Emotikona smile
Now, off to the Eagle Pub this-evening in preparation for visiting the Flying Legends Airshow at Duxford. Maybe see a few of you there? Cheers, MP
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Zdroj: https://www.faceb...mfusionmod
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Doktor Ivan Petrovič Pavlov by z nás měl velikou radost
Má-li problém řešení nemá cenu se trápit, nemá-li řešení trápení je zbytečné.
Já kdybych měl něco softit ve volným čase, tak na to v tomhle počasí taky házím bobek. Se po práci radši zajdu projet na kole nebo se proběhnout, pak už je večer a člověk je unaven, že si akorát tak pustí nějaký film/seriál, shladí rypák pivečkem a pak jde spát
Léto je na takové projekty problém no, až přijdou dlouhé zimní večery, hned to bude lepší
"Když umřeš, tak o tom nevíš, ale pro ostatní je to těžké. To samé platí, když jsi debil." ~ autor neznámý
Team Fusion Update July 24th 2015 - Just a small update from the trenches
Hello everyone and welcome to any new followers of Cliffs of Dover and TF.
Work from the team is as mentioned last-time, slower during the summer months and behind TF gates I am running around like crazy trying to find information to use in an update. Once I am allowed to officially name the new theatre I can start showing more models and details about the ongoing map work and map-tool but for now all I can say is what follows.
We currently have one lonely soul coding the map tool. This is a labour of love (more love-hate when coding goes tits up!) and the dedication is truly outstanding. Once complete TF members will be able to use it to quickly (but still with lots of testing) add new maps and therefore expand the playing experience available to the community. Work is still underway building the map-tool but already alpha versions of the new theatre have been created and are being worked on in preparation to start texturing and populating them. Texturing has started and a few variants of the landscape created and I must say I never knew Alaska was so bland
Over the last few months we have had modellers join the team and start building new features not only for the new theatre but also for the current one. It is impressive the amount of volunteers who come forward to offer their assistance to us and we really appreciate this. If you know someone who may be interested please pint them towards this thread:
With regards modelling I did post an image on our Facebook page from one of the new guys who has joined the Team (and a very established modder/modeller he is too!). Here's a that image from early WiP on the Beaufighter cockpit:
Also the E-7 is still getting attention to detail with intricate work on the droptank being shown here:
We have a couple of guys working on the Bf-109 internal and external model...as-well as the Bf-109F (and other 'F' types ) so the Luftwaffe pilots will have some fun once they get added to the next patch
It's important to add that populating the ground is just as important for us as adding new aircraft so here's another WiP model that we should have ready for the Mission builders to use.
That doesn't mean we aren't looking for new aircraft to add....so here's a sneak peak at WiP for an aircraft that could be used in a Battle of France scenario This is being created by another of our modellers, also from a well established pedigree and really enthusiastic about working for the team
(Please note, this is on the "maybe it will make v5.00 release"., but I thought I'd share the WiP as it is so good )
and......that's about it I'm afraid.
Something I would like to share with you is that it is my understanding that a longstanding bug in the atmospheric pressure has finally been found. Fixing it is another challenge but looks like it can be sorted with a good investment in time. This though is a perfect example of why creating patches is a pain, time consuming and leaves the community bewildered as to why these things take so long.
In previous patches aircraft FM have had to be worked around to use the atmospheric setup that already existed. All FM is tested to get it as accurate as possible within the constraints of what we are able to decode and our FM modellers have done and incredible job breaking this down and rebuilding it.
However.......finding this bug and fixing it will mean all the aircraft FM have to be revisited and checked, changed, tested and rechecked. It isn't a simple case of "oh the value of the bug was -1, so let's change all the values of the aircraft to -1".....nope! Sadly all the FM's for current and new aircraft will have to be assessed and redone effectively from scratch, but, this is essential because once new aircraft from later theatre's are installed, having the value accurate will make adding them so much easier........but damn! It's a pain! But ultimately this is the level of attention we are striving for in order to make future patches faster and easier to produce.
The above is just one example of how hard this is to do and why it eats up ours (and yours) time as we chisel away at this challenging project.
Well, that's about it for this update. Hopefully I'll have some more images to share with you next-time but for now this is me signing off.
Cheers, MP/TF
Find us on Facebook here and you may see the occasional update before it appears here:
And though I rarely do this, for me, this picture by Larry posted this week is just amazing! Maybe I'll start posting my favourite picture when I do an update? Cracking picture, love it. If it doesn't say just how good the graphics in this Sim are, I don't think anything will
btw ..
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IL-2 Sturmovik™, Cliffs of Dover™, Pacific Fighters™ are trademarks or registered trademarks of 1C EUROPE, 1C-Multimedia, 1C ONLINE GAMES.
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