Jenže na bazarech vrostly ceny za poslední tři dny o 30%. GTX 1080 už nekoupíš za 7 tis, ale za 10. GTX 1080ti za 12, ale spíš 13. Momentálně bych nekupoval nic. Za tři měsíce to může být jinak. Bitcoin může třeba za pět minut spadnout na 30% svojí ceny a všechno bude jinak. Hlavně pozor na GTX 1080Ti. Většinou jsou na bazarech těžební karty a třeba už i ze třetí ruky. Chtěj doklad o koupi i když bude karta bez záruky (což bude, ale jsou ještě i kousky se zárukou). A rozhodně nekupuj žádnou i7 7700. To už je lepší varianta Ryzen 3X00. Ten se dá bazarově taky slušně sehnat
This is a complete overhaul, so I'll spare you guys a detailed changelog. First written in May 2015, the document's new version now includes better procedures, pictures, and system descriptions (especially the armament, radio and navigation sections)... increasing the page count from 95 to 175+ pages. I tried to bring it up to the Mi-8 guide's standard, and I hope to do even better with the Mi-24 Hind, OH-58 Kiowa Warrior and AH-64 Apache Longbow.
The addition of multicrew makes this helicopter something quite special, especially when you want to train a new pilot. It's tons of fun, and I highly suggest you give it a try.
V A-10II je s nima hodně srandy a je jednoduší jejich použití než MAV.
Ale tank to myslím nerozlouskne .. je to spíš vhodné na hrající si děti u školky ..
Keby radsej konecne opravili niektore bugy na AV8. Bez tohoto APKWS by som fakt prezil. Zbrani ma AV8 dost.
Plánovaný seznam změn pro dnešní aktualizaci:
• Added: Missing keybinding for seat height adjustment
• Added: JDAM Terminal Parameters are enabled.
• Added: AGR20 - APKWS II guided rockets.
• Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs
• Updated: Changed Course Knob to Course Switch functionality.
• Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
• Updated: JDAM LAR representation on the EHSD.
• Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
• Updated: High quantity bomb loadouts for consistency in weight and drag.
• Improvement: Engine sounds with the assistance of 112th_Rossi
• Improvement: MPCD converted to Stroke (SVG) symbology.
• Improvement: JDAM Data Block enabled in the EHSD.
• Fixed: Course line not appearing for targetpoints.
• Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
• Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
• Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
• Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
• Fixed: SEQ. not displaying correctly on EHSD
• Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
• Fixed: ALE-47 is OFF when starting in the air
• Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG)
• Fixed: TD symbol missing dot in center (fixed with SVG)
• Fixed: EHSD course line remains green when a different color is selected.
• Fixed: EW not resetting ECM dispensing program after rearm.
• Fixed: CCIP cross and BFL still visible after all bombs have been released.
• Fixed: Corrected position of wing tip vortices for KC-130
• Fixed: MPCD displays show on same spot when display mode is HUD ONLY
• Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
• Fixed: DMT HUD symbology.
Bude. A taky bude dvoumístná, tedy to je zatím jejich plán. Díky materiálům co mají k dispozici chtějí udělat španělské verze:
F1-CE - jednomístná stíhací verze
F1-EE - jednomístná bojová verze
F1-BE - dvoumístná cvičná a bojová verze
F1-M - modernizovaná verze s novou avionikou
Nejprve chtějí uvést CE, odhadují vydání do předběžného přístupou za půl roku. M zabere nejvíce času a dorazí poslední.
• DCS: F-14 Zone 5 Campaign by Reflected Simulations.
• DCS: AV-8B Sky Warrior Campaign by Eagle86.
• DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
• DCS: F-5E Black Sea Resolve '79 Сampaign by SorelRo.
• DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
• DCS: F/A-18C Rising Squall Campaign by Inverted.
DCS World
• Sound. Fixed sound beating on external views with some angles of view.
• Ships placed in shallow water vanish - fixed.
• MP. Visual damage to the carrier not shown on server rejoin - fixed.
• MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
• SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
• AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
• AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
• Improvement. Player controlled ground unit now shown as white on F10 map.
• BTR-82. Added desert livery.
• Channel map. Units fall through bridges - fixed.
• AI Continues to fire on aircraft after the pilot has bailed out - fixed.
• F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
• MP. Blackout/Redout in MP - can still control aircraft - fixed.
• 3D. Add new model Mk-82 Snakeye inert.
• AI aircraft. 'Attack Group' task appears broken - fixed.
• The torpedo LTF5b misses the target - fixed.
• AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
• AI F/A-18C should turn off radar if their ECM is ON - done.
• Voice chat. Returned the ability to select audio devices in simulation mode.
• NS 430: Manual brightness cannot be adjusted - fixed.
• M45 Quadmount doesn't register hits because of incorrect armor thickness - fixed.
• DCSUpdated Czech localization.
• Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
• Cockpit Missile Launch sound update.
• MM. Allow to uninstall multiple modules at once.
• AGM-154A/B JSOW final maneuver miss - fixed.
• ME. Fixed GUI Error while trying to save mission when window "New mission setting" is open.
• ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesn't work - fixed.
• Fixed a typo in checkMaxDistance function which prevented it's proper work with marker beacons.
• Fixed bug in the global Radio that should have led to some improvement of game performance.
• Ships. Added bulk cargo vessel Handy Wind with helipad.
• ZSU-57 recoil animation without shot for left barrel - fixed.
DCS MiG-21bis by Magnitude 3
• Adjusted cockpit gauges’ glass reflections.
DCS JF-17 by Deka Ironwork Simulations
• Added: AG Radar TA mode.
• Added: cockpit throttle texture.
• Added: clickable mirror.
• Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
• Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
• Added: gun sight/limiter preset in special option panel.
• Added: more keyboard binding for knobs.
• Fixed: number of tracked contacts in TWS mode (up to 10).
• Fixed: SD10 not track jamming target after radar burn through.
• Fixed: if radar not burnt through jam, SD10 can still loft.
• Fixed: radar un-notchable (need more tuning).
• Fixed: radar HOJ contact status not updated if jam after lock/track.
• Fixed: SMS program not reset if DTC updated after rearm.
• Fixed: pod still works after disappearing from pylon.
• Fixed: campaign 07/09 localization.
• Adjusted: chaff/flare program burst can be salvo (check your special option panel).
• Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
• Adjusted: zeroizer seat function switch turned on by default in cold start (Don't forget to turn it off before repair!).
• Adjusted: throttle keyboard control step size.
• Updated: localization (CN, RU, DE, ES, and FR) and credits.
• Updated: cockpit model and texture.
China Asset Pack by Deka Ironwork Simulations
• Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
• Adjusted: weapon rcs.
DCS AV-8B N/A by RAZBAM Simulations
• Added: Missing keybinding for seat height adjustment.
• Added: JDAM Terminal Parameters are enabled.
• Added: AGR20 - APKWS II guided rockets.
• Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
• Updated: Changed Course Knob to Course Switch functionality.
• Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
• Updated: JDAM LAR representation on the EHSD.
• Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
• Updated: High quantity bomb loadouts for consistency in weight and drag.
• Improvement: Engine sounds with the assistance of 112th_Rossi.
• Improvement: MPCD converted to Stroke (SVG) symbology.
• Improvement: JDAM Data Block enabled in the EHSD.
• Fixed: Course line not appearing for target points.
• Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
• Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
• Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
• Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
• Fixed: SEQ. not displaying correctly on EHSD.
• Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
• Fixed: ALE-47 is OFF when starting in the air.
• Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
• Fixed: TD symbol missing dot in center (fixed with SVG).
• Fixed: EHSD course line remains green when a different color is selected.
• Fixed: EW not resetting ECM dispensing program after rearm.
• Fixed: CCIP cross and BFL still visible after all bombs have been released.
• Fixed: Corrected position of wing tip vortices for KC-130.
• Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
• Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
• Fixed: DMT HUD symbology.
DCS M-2000C by RAZBAM Simulations
• Added: New keyboard bindings. See forum entry for complete list.
• Added: New axes. See forum entry for complete list.
• Added: NVG gain (with keyboard binding).
• Updated: HSI VAD rho/theta select behavior.
• Updated: ADI Cage/Uncage mechanism behavior.
• Improvement: INS Vertical Update.
• Improvement: INS Oblique Update.
• Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
• Fixed: Cockpit flood light rheostat.
• Fixed: HSI adjustment knob behaviour.
• Fixed: Locked target becoming DO when decreasing range.
• Fixed: boresight/vertical scan display order.
• Fixed: Radar ACM mode elevation bug.
• Fixed: IFF HUD "A" or "F"(english) symbol not shown on Magic triangle lock.
• Fixed: HUD FPM wrong drift caging at high bank angles.
• Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
• Fixed: Behavior for UVHF preset knob when using manual freq.
• Fixed: OBL radar cue to match beam position.
DCS C-101 Aviojet by AvioDev
• Fixed C-101EB Syria medium landing quickstart mission.
• Fixed C-101 EB IFR Flight training mission.
• Fixed boarding ladder, helmet and chocks flickering at cold start.
• Fixed excessive pitch up moment during takeoff when using correct trimming.
• Added trim margin to landing phase.
• Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
• Reduced engine pitch moment.
• Fixed Heading Reference System drift when flying headings close to 360° or 180°.
• Added C-101CC IFR training missions (EN and ES).
• Added C-101 Campaign.
DCS F/A-18C Hornet by ED
• Added GMT/GMTT radar modes.
• Added SEA Mode for radar.
• Added functionality for ASPJ (jammer).
• Added functionality for S/A and AUTO ALE modes.
• Added Transmit Designate (TXDSG) option on the Situational Awareness display.
• Added Fuel Low BIT.
• Added Bullseye on Hornet Targeting Pod.
• Added Black Area Along Top of Targeting Pod Display.
• Added BDU-45.
• Added Auto lase for GBU-24.
• Cockpit Missile/Rocket Launch sound update.
• Jamming targets not displayed on radar, should be in dugout - Fixed.
• RWR Contacts displayed on the wrong azimuth - Fixed.
• Change OFFSET function logic - no more freezing symbols.
• When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
• After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
• Acq point cue should not be displayed if an L&S exists - Fixed.
• CCIP Gun piper aims low on first run of DCS - Fixed.
• AGM-154a PP missing target - Fixed.
• FPS Hit on user track using EXP-1 - Fixed.
• TWS mixes with other modes - Fixed.
• Issue with maverick after rearm, display fails - Fixed.
• Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
• GMT mode can cause significant FPS drop - Fixed.
• Radar raw hits and tracks are displayed in AOT zone - fixed.
• RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
• Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
• TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
• TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
• Radar scan can lag or get stuck under heavy maneuvers - Fixed.
• TWS mode. Radar sweep can become stuck during scan - Fixed.
• JADM Crossed out in DDI but not HUD - Fixed.
• AGM-65E can't be fired with Mav page as SOI in certain conditions - Fixed.
• "Right Engine RPM Failure: Auto Start Stopped" - Fixed.
• SLAM X'd out in DDI but not in HUD - Fixed.
• FTT break lock on TDC HUD - Fixed.
• Barometric pressure knob sensitivity - Fixed.
• Walleye jettison issue - Fixed.
• Fix Hat symbol on RWR for aerial emitters - Fixed.
• Jammed radar can support SARH tracking - Fixed.
• FLOOD mode issues - Fixed.
• When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
• After undesignate target ACQ Point Cue still show - Fixed.
• SD-10 missile appears as U in RWR - Fixed.
• Gauntlet instant action syria mission problems - Fixed.
• A2G radar. Oil rigs are not shown in sea mode - Fixed.
• PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
• Sensor control switch left doesn't display Az/El anymore after re-entering A/A mode - Fixed.
• F18 Dispenser program 1 not showing when starting from ground - Fixed.
• TXDSG and SA page Provides ranging to jamming tracks - Fixed.
• Hook bypass switch solenoid not functional - Fixed.
• Added missing czech Hornet training localizations.
• Hornet sounds like chopper - Fixed.
• GACQ - search pattern off - Fixed.
DCS F-16C Viper by ED
• Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
• Speed brake close seems to fast - Fixed.
• NO Waypoints set can not move tgp in CCRP - Fixed.
• AIM-54 shows as a U in RWR - Fixed.
• Barometric pressure knob sensitivity - Fixed.
• New single missions - Titles in caps. Does not match other missions - Fixed.
• Steering Select Autopilot Error - Fixed.
• Improve Shutdown sounds.
• RS on HARM and SD / 11 Filter creates count down problem - Fixed.
• Added Chinese Viper Early Access Manual.
• Fixed typos in TWS & Link-16 Training mission.
• Updated Viper Early Access Manual.
DCS F-5E Tiger II by ED
• The headwind and tailwind anomalies have now been fixed.
• SD-10 missile appears as U in RWR - fixed.
DCS A-10C II Tank killer by ED
• CCIP mode uses the wrong elevation - fixed.
• Updates to HOTAS CMS functionality.
• Jammer now stops after 10 seconds timeout in AUTO mode only.
• Countermeasure HOTAS Command Change.
• Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
• Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
• Added 'Current MA' HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
• HMCS ground PPLI setting not respected - fixed.
DCS P-47D Thunderbolt by ED
• Damage geometry parts updated.
• Fixed animations for brake pipes.
• Tail buffet destroyed the tail too quickly - fixed.
• Open cowl flaps destruction from buffeting.
• Light and compass light dimmers animation fix.
DCS Bf-109 K4 Kurfürst by ED
• Fixed typos in IA Missions.
• Added Russian localization for IA Missions.
DCS P-51D Mustang by ED
• P-51D: full rudder authority with missing rudder surface - fixed.
DCS: F-14 Tomcat by Heatblur Simulations
• NEW: Added ability to enter length and heading associated with waypoints on TID.
• NEW: Added Co-Op version of Operation Reforger.
• NEW: Added SuperCarrier version of Operation Reforger (WIP).
• Added clickable cockpit on/off toggle to mouse keybindings.
• Added Eng online manual URL to /Docs/.
• Fixed AIM-9 Training Mission.
• Fixed M-61 Training Mission.
• Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
• Fixed Walkman crashing to desktop when switching tape sides.
• Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
• Internal work on missile API abstraction layer for future API changes.
• Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
• Fixed JESTER B-1 Lancer callouts.
• Prioritized kneeboard datalink list by AWACS, Carrier, others.
• Fixed RIO Airspeed indicator bugs not being able to be set.
• Fixed clock becoming inaccurate over time.
• Slightly improved DDD shader performance.
• Fixed night backlighting on RIO weapons drum (TURN visible constantly).
• Fixed gaps in ECS tubing connections.
• Fixed various instances of Z-Fighting.
• Increased AoA indicator peak brightness.
• Fixed Indexer brightness control not influencing AOA indexer light intensity.
• Fixed G Meter needle clipping into its dial face.
• Increased brightness/reach of refuel probe light.
• Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
• Fixed first digit in the Mode 3/A code panel animating incorrectly.
• Added missing stencil for missile cooling.
• Fixed formation lights not being visible in LoD 1.
• Adjusted various aspects of TID rendering for more accuracy:
° Increased space between radar upper/lower and elev angle
° Repositioned weapon status
° Fixed missing + inside circle of own aircraft symbol
° Fixed missing altitude on some waypoint symbols
° Slightly tweaked degree and minute symbol positions in TID font
° Slightly tweaked degree symbol shape (now less round) in TID font
° Added decimal point to lat long format and moved minute symbol to the end
• Fixed max length of all TID vectors from 1.35" to 1.5".
• Fixd JETT button moving together with ORIDE lever.
• Fixed unbalanced internal afterburner sounds (L/R balance).
• Added some TF-30 intake whine to interior sounds for F-14A.
• Fixed playback location of afterburner sounds internally.
• Improved sound balance in the cockpit slightly.
• Adjusted drag for fuselage fuel tanks.
• Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
• Fixed DLC ground spoiler operation.
• Fixed Man devices partial deploy issue.
• Adjusted TIT high altitude temperature model.
• Added downlock override for landing gear.
• Increased pitch with power effects.
• Tweaked drag in the transonic region.
DCS: AJS-37 Viggen by Heatblur Simulations
• Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
• Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
• Increased the strength of the Landing/Taxi light.
• Fixed weapon selector RR mode erroneously overriding take-off symbology.
• Fixed flares empty (FACKL SL) indication not resetting after re-arm.
• Fixed Brä 24% (FUEL 24%) not causing a master caution warning.
• Corrected RB-75 guidance for aircraft targets.
DCS: SA-342 Gazelle by Polychop Simulations
• Fixed color of external lights.
• Fixed view distance of external lights.
• Added ammo type selection for the SA-342L’s GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.
DCS UH-1H Huey by ED
• Gunner setting (for both modes - single player and multicrew).
• Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
• Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
• UH-1H UN Mission 2. Trigger zone too small - fixed.
DCS Black Shark by ED
• Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
• Courier single mission. Removed a soldier running through the nose of a helicopter.
Flaming Cliffs by ED
• Su-25T. Implement a HUD colour shield.
• F-15C. SD-10 missile appears as U in RWR - fixed.
DCS Combined Arms by ED
• Fixed damage caused by ZSU-57-2 HE-shells.
• Fixed ammunition amount for BTR-82A.
• Mission 05. Reduced chance that Prince will hit the water during the dogfight.
• Mission 06. Updated Marshal frequency to match the kneeboard.
M-2000C Red Flag campaign by Baltic Dragon:
• Mission 04. Fixed issue with Banshee flight stuck on WP 2.
• Mission 15. Fixed issue with flight lead orbiting instead of turning
The Enemy Within 3.0 campaign by Baltic Dragon:
• Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.
Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
• More realistic flak and AAA.
• AI behavior tunings.
• Mission progression fixes.
The Border campaign by Armen Murazyan:
• Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.
Black Sea Resolve is a fictional story-based campaign that will test your air-to-air and air-to-ground skills in a variety of missions while you confront the Soviet Union forces in the emerging conflict.
It is the 1st of March 1979. Your F-5E squadron is being deployed to Krasnodar to support the UN resolution for the Independence of the former Soviet Union provinces. In a rather moderate response, US president Jimmy Carter and the other NATO countries are deploying a force consisting of elements from 9th Infantry Division, 6th Cavalry Air Brigade and a MAU from 1st Marine Division. USAF is preparing 3 squadrons of F5-E and 2 squadrons of F4-E to provide air support.
Campaign Features:
- 25 story-driven missions
- over 300 voiceovers
- Late 1970’s units set
- Full-scale conflict that will progress throughout the campaign
- A large variety of missions. CAP, CAS, RES-CAP, Iron Hand
- Detailed briefings, kneeboard files, and supporting documentation for each mission
Not admitting defeat in the elections for the post of President of Georgia, a retired general nicknamed "Scorpion", gathered his army of mercenaries and the military who defected to his side, seized part of the country's territory. After a series of major defeats, the morale of the government troops is broken. Illegal gangs are rampaging in the occupied territories. After receiving a request for help in restoring constitutional order in the country from the elected President of Georgia, the NATO alliance sent the us NAVY frigate "Oliver Perry" and the universal landing ship "Tarawa" to help..
In this campaign, you will be assigned the role of a pilot of the US marine corps, in which flying the famous AV-8B Harrier II fighter-attack aircraft, you will participate in the liberation of the territory of Georgia from invaders.
Key features:
- 11 exciting missions in which you need to apply your skills to control the AV-8B Harrier II fighter-attack aircraft in different situations with the use of a wide range of weapons.
- Briefings, kneeboards, maps, photos of objects from UAVs and from the ground.
- Musical accompaniment in each mission.
- Interact with the wingman, UAV and other characters by the F10 radio menu.
- View completed and current tasks in the mission by the F10 radio menu.
The Red Flag 21-1 Campaign is the result of painstaking research on the conduct of modern Large Force Exercises (LFE). Scenarios, procedures, target sites and threats are based on those used in the real Red Flag. Take flight from Nellis AFB, Nevada in an F-16C Viper to test your mettle against modern Chinese hardware in a realistic combat training setting. Face off against the Chinese J-11A Flanker in a special one versus one Basic Fighter Maneuvers (BFM) scenario. These 10 missions will put you up against to some of the best military hardware in the world, operated in the most realistic environment possible in a flight simulation.
Key features:
- 10 missions based on the actual Red Flag exercise with optional air start for faster mission completion
- Detailed PDF mission briefings adapted from USAF standards
- 20-page Campaign Guide and 50-page Standard Operating Procedures document to walk you through the experience step by step
- Hundreds of authentic voice overs provide key information while in flight
Localization:
Voiceovers – English
Briefings/Subtitles – English
Requirements:
- DCS: F-16C Viper
- DCS: Nevada Test and Training Range
Rising Squall is a campaign driven by an intricate storyline and intense conflict. While striving for a smooth learning curve for beginners, with missions that progressively become more difficult, the campaign pays heavy attention to the gameplay atmosphere and experience, with professional voice-actors and background music respectively, complementing them.
The story takes place in N.E 053 in the INVERTED world. The discovery of Chunium-500 seemed to be a solution to the energy crisis. However, it has also become an uncertainty that once again has intensified the competition between nations.
At the same time, an alarming increase in insurgent activities in Star Union has brought increased risks to foreign energy companies. As a result, security companies have joined the action, giving protection to the assets and employees of these energy giants.
Energy companies, security companies and nations all profit from the discovery of Chunium.
As a newly joined security pilot, you will contribute to fighting terrorists and protecting the energy companies. However, although initially you think your missions are plain and simple, the truth of the ongoing conflicts slowly unfolds...
“Operation Pontus” is a story driven dynamic DLC campaign that puts you in the seat of the legendary F/A-18C Hornet. As the Commanding Officer (CO) of the VFA-131 (aka “Wildcats”), you will have to plan, design and execute various demanding missions for your squadron, day and night with different weather conditions against an intelligent and adaptive enemy.
Your ship, USS George Washington (CVN-73) has just anchored a few miles out of the Georgian – Turkish border and is ready to take action to put an end to a civil war that threatens to set the whole region on fire.
Your decisions and performance will determine the progress of the campaign, number of missions, enemy activity, allied morale and the final outcome of the war.
“Operation Pontus” main campaign features:
- Up to 30 missions (total number is based on your success rate).
- Introducing a new Gameplay style based on the DCS World mission planner.
- Dynamic Briefings and SITREPs.
- Decision making and planning.
- Over 1000 voiceovers creating a dynamic environment
- Full use of DCS: Supercarrier
Dave 'Bio' Baranek entered the US Navy in 1979 and enjoyed a successful and satisfying 20-year career with 2,500 F-14 Tomcat flight hours and 688 carrier landings. He completed the legendary fighter tactics and weapons training program, and later he returned as an instructor. His logbook also records 450 flight hours in the F-5F Tiger II from his instructor tour. He teamed up with Reflected Simulations to give DCS players a taste of air combat maneuvering training in the 1980s. They created a digital syllabus that enables you to experience what it was like to be up there and train with the best. Light the cans, shove it into Zone 5, and let Bio himself walk you through the action. Recorders on, fight’s on!
V A-10II je s nima hodně srandy a je jednoduší jejich použití než MAV.
Ale tank to myslím nerozlouskne .. je to spíš vhodné na hrající si děti u školky ..
• Crash when loading a mission with F/A-18A - fixed
• Crash on unit collision with static map object in some cases - fixed
• Updated French localization
• Updated Japanese localization
• Updated Russian input translations
DCS AV-8B N/A by RAZBAM Simulations
• Update: LHA Tarawa search radar definitions
• Fixed: ground roll stutter when moving from stopped position
• Fixed: aircraft rolling forward when chocks removed
• Fixed: position of AN/AAQ-28 LITENING on wing pylons
• Fixed: Corrected issue where refueling empty external tanks and then dropping them would result in aircraft unrecoverable spin
• Fixed: AG Gun gunsight boresight
• Ottoman Courier Campaign:
° Prologue M02: fixed rare issue where mission would not progress after radio switch to range
° Fixed issue with truck hitting the Georgian UH-1
° Fixed issue with N14 not taxiing
DCS M-2000C by RAZBAM Simulations
• Fixed: Flood Light effects
DCS JF-17 by Deka Ironwork Simulations
• Added: Radar elevation slew rate in special option (need to re-check your previous settings)
• Fixed: c701 weird axis behavior when zoom in
• Fixed: gun limiter preset not work
• Fixed: oesp program type mismatched
• Fixed: wmd7 on wing station causes laser guided weapon impact deviation
• Fixed: throttle axis movement when M>=1.35
• Fixed: crash in campaign 02
China Asset Pack by Deka Ironwork Simulations
• Fixed: ZTZ-96B collision model
• Adjusted: JF-17 can carry only one of the same pod
DCS F/A-18C Hornet by ED
• Crash cockpit::F18::avArmamentControl_AYK22_F18 - fixed
• Datalink on Attack Radar only showing on max range - fixed
DCS P-47D Thunderbolt by ED
• Cockpit. Some labels missing proper name - fixed
Campaigns
A-10C Basic Flight Training campaign by Maple Flag Missions:
• A-10C BFT Campaign voice overs replaced and various triggers updated to improve playability.
• A-10C II BFT Campaigns created and included in the campaign package.
Memory of a Hero Campaign by Stone Sky:
• Mission 13. Fixed escort route for Mi-24.
• Mission 15. Fixed the number of enemy armored vehicles.
DCS: AV-8B Sky Warrior Campaign by Eagle86:
• Added missed Doc folder into campaign folder.
DCS: F-14 Zone 5 Campaign by Reflected Simulations:
• Accidental WWII asset unit removed from mission 4.
• Documentation adapted.
• Player can RTB even after losing an engagement.
• QuickStart practice missions added.
F/A-18C Operation Pontus Campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon:
• Re-designed squadron task assignment concept. Now it's working through the F10.
• Radio menu to solve the zone encryption issues
• Updated manual - F.A.Q. docs with the new functionality.
• Long Messages optimization for VR users.
• Fixed AI Wingman missing calls.
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