whats new:
0.35
- Added zoom axis
- Changed rockets in loadout from practice to HE and added White Phosphorus
- Added menu background by Silvrav
- Added segmented display to fuel gauge
EFM
- Lift now affected by missing rotor blades
- Further reduced pitch-back at high speed
- First implementation of ground effect and VRS introduced
- Added experimental N2 and TOT simulation
The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine
with military forces and economics layers (production, logistics, use and transfer of resources)
that pitch two opposing sides aided by advanced strategic and tactical AI.
We have now completed the core RTS logic and have connected it to DCS World. We are
currently finalising the basics of the in-game economic models. We will be working on the
combat tasking logic and certain win-win situations in the near future. The last stage will
be the Client - Server architecture needed to support large campaigns with on-going
online sessions.
We are certain that you will have many detailed questions and look forward to revealing
more information on this module as and when we are in position to demonstrate some
of the features live.
This week we are excited to share our progress on DCS World Dynamic Campaign Engine. This is quite a big step for us and despite the slow progress, we are optimistic that it will be a great enhancement to DCS. We cannot give you a firm initial OB release date yet as things are still quite raw, but we will keep you updated regularly as the next milestones come to pass.
Our third-party partners TrueGrit Virtual Technologies are working hard on the DCS: Eurofighter Typhoon. Please check out some of the cool stuff they are up to below.
We would like to thank our internal and external Beta-Testers Teams for the relentless testing and reporting in the lead up to the upcoming OB in mid August. We are optimistic about the rate of bug squashing and trust that performance will also improve in the coming releases.
Apache by byl terno a kasovní trhák stejně jako byl tomcat
Btw taky by to byl první modul kde k úplné simulaci by byla potřeba VR helma, protože one-eye sightings nelze na monitoru nasimulovat.
In this video of the Syria map for DCS World, we’re going to jump to the north side of the map and explore Incirlik airbase and the city of Adana, Turkey in a UH-1 Huey. We’ll take a close look at the detail that Ugra Media has put into this airbase, and the many interesting landmarks around Adana.
This is the primary American airbase in the map, and it’s likely to play a big role in many missions and campaigns. We sincerely hope you enjoy it.
On the map of Syria, the war started thousands of years ago and has not stopped here since.
Even today, in the 21st century, the territories of the Middle East represent an arena of armed confrontation between different states and national and political entities.
Therefore, in developing the map, special attention was paid to military aspects. Last week, we published a list of military bases and screenshots of several of them.
This time we show models of destruction of urban, industrial and airfield facilities.
This result should make the missions on the map of Syria particularly interesting and spectacular.
Aleppo International Airport (OSAP)
The airport used to serve as a secondary hub for Syrian Air - as Nairab Airbase. MiG-23 aircraft are deployed on it, according to some reports, it was used to supply military equipment from Russia and Iran in 2013.
Aleppo International Airport has a runway 09-27 of 3110 m length.
Prej bude Mig-29A říkala stará Blažková na pavlači ..
jakože vezmou ten z FC3 a vymodernizují ho na úroveň nových dsc-modelů?
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat. [samurajský pohled na zajetí]
Prý o tom uvažují, takže těžko říct jestli bude nebo ne. Čímž by mě poněkud zklamali pokud nakonec nebude . Nu, ale alespoň nám soudruzi z Kuby brzy nadělí Bednu .
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