Tak, teď jsem dorozdával rady na steamu a na facebooku, tak jdu na tebe.
První věc trochu mimo téma. Mně se vždy osvědčilo postupovat dle manuálu. V žádném videu jsem nikdy nenašel tak hluboce vysvětlené věci, jak v manuálu.
Druhá věc trochu mimo téma. V M-2000C se stále mění avionika a systémy. Vývojáři ji sice označili jako dokončenou, ale najednou se objevila zpráva, že všechno je špatně a budou systémy překopávat podle skutečného stavu, který znají díky zpětné vazbě skutečných pilotů. To by mě zajímalo, proč to tak neudělali ještě před začátkem práce, nemuseli by nic překopávat. Tím vzniká i problém, že mnoho video-návodů již nemusí být aktuální.
Začnu s TCN, to je o dost jednodušší na vysvětlění.
Ty dva režimy jsou pro nastavení vzdáleného bodu od majáku TACAN, na který tě má navigace navádět.
První co, tak musíš mít naladěný maják TCN. Musí být v dosahu rádia a musí být v režimu T/R
Například hodnotu Rho nastavíš na 15 a hodnotu Theta na 126
Potom přepneš navigaci do režimu VAD
Nyní tě budík naviguje na bod vzdálený 15 námořních mil od daného TACAN majáku, který je azimutem 126° od majáku.
Teď k VOR. Podle manuálu M-2000C nemá VOR-DME vybavení. Takže vzdálenost nebude ukazovat, ani kdyby daný maják měl DME. Ukazuje pouze směr k majáku.
Upravil/a AJaromir dne 28-12-2019 09:20
Pokud nechcete čekat na aktualizovaný manuál nebo se prodírat Chuckovým průvodcem, n8d0g nabídl několik návodů jak na Mirage po přepracování - CCIP/CCRP bombardování, Super 530 a Magic II.
Baltic Dragon nabízí aktualizovaný manuál, mise a kampaň
Since there is no patch today, I am happy to share some of the files for the M-2000C which you can manually download / replace:
- updated M-2000 Manual (ver. 1.1.0)
- updated Coup d'Etat campaign (fixes to all three missions)
- Coup d'Etat campaign in MP version (all three missions)
- updated Training M1 for both Caucasus and NTTR
* AdA (Armée de l'Air) si vyžádalo další změny pro Mirage 2000C
As you know we work closely with the AdA to provide a true representation of the M-2000C
Due to this relationship a few changes have been made following a request from the AdA. These changes will be introduced in the next few updates (except *4, this will be a little longer)
We will of course keep you updated on release via the changelogs, the forum and our Facebook page.
Here are the changes:
-- Operational Changes --
1. Radar HOTAS Buttons/Switches
The following Radar HOTAS buttons/Switches have changed functionality:
* "TDC CENTER" -
It is now "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets.
The radar now has a default lock mode. This means that you can lock an AA target as TWS or directly to STT.
* "STT/TWS Toggle (Target Lock)" -
It is now "STT/TWS Toggle". It no longer locks an AA target, that function is carried out by "TDC DEPRESS (Target Lock)"
Its functionality has changed as follows:
- With a locked AA target: toggles between STT/TWS tracking modes (same as before).
- With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default.
2. Guns and rockets default firing mode:
* Guns: The default firing mode for the guns in either AA or CAS mode is TOT (keeps firing as long as you keep pressing the trigger) and RAP (high rate of fire). Modes can be changed using the PCA/PPA switches from TOT to PAR (burst mode) and RAP to LEN (slow rate of fire). These firing modes are active for as long as the guns are the active weapon. If the guns are deselected and then select again, the firing mode reverts to its default: TOT and RAP.
* Rockets: The default firing mode is PAR (salvo). The mode can be changed to TOT (continuous fire) using the PPA button. The firing mode resets to its PAR value when the rockets are deselected.
3. Bomb release quantity, interval and order.
* Release quantity now increments by one, from 0 to 18 and the cycles back to 0. If the bomb release quantity read 00 no bomb will be released.
* Release interval is now limited to 28 (280 meters) and it cycles back to 0.
* Release order for bombs is as follows: wing loads first, then wing root loads and finally center loads.
4. S530D Salvo mode is disabled. (To Follow in the coming months, awaiting more details)
* Salvo Mode does not exist in the M-2000C. This mode was selected by switching the PPA switch between TOT and PAR.
5. Default switches position when starting in the air:
* Radar Altimeter is active (Switches in M and H respectively).
* Radar is on EM mode.
* DDM is OFF (if it is mounted).
6. DDM (IR Missile detector) is now unmounted and OFF by default.
7. FBW "too slow" sound logic updated
8. AP "Gong" Sound logic updated.
9. AP Roll limit updated.
10. AP Track Index behaviour fixed.
-- Display Changes --
1. S530D SVI Brackets have been deleted. They do not exist in the M-2000C
2. S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target.
3. Radar TDC is now available in SIL and EM modes.
4. TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode.
5. CCRP Target cross "+" has been deleted. This is a M-2000D feature only."
Magic MAV search patterns are enabled and under test.
In this video are two search patterns:
- Vertical Wide Search (default upon selecting MAG with CNM)
- Vertical Narrow Search (The one with the brackets).
Note: The icon representing the seeker is for development only and will not be present in the release version.
This is a work in progress (WiP)
More Magic MAV goodies. Now it is possible to use the Magic missiles with other weapons. The missiles will not fire unless selected but they will lock on a target.
Magic and radar lock with S530D as the selected weapon.
Magic and radar lock with guns as the selected weapon.
Magic MAV search while the aircraft is in AG mode with bombs selected.
Actual quote from an AdA pilot about Magic MAV search:
I use the M-2000C in DCS like I do in real life: locking a missile on an idiot flying in the contrails so I can shoot him without giving him a RWR spike.
M-2000C update: Radar DO memory (lost contact memory) is enabled.
Now, whenever a locked contact is lost for any reason, a ghost yellow contact will appear in the screen. It will follow the last known vector.
The DO now helps in tracking targets that are jamming.
Just remember this is not the real position of the target but an extrapolation.
All it does is show an extrapolation of where the radar thinks the contact is. In PIC(STT) it will go into "home-on-jammer" mode, but the DO is independent of that.
The RWR has been updated. It now works as closely as possible to the real device.
The RWR identification codes have changed as well as the sound warnings.
Attached you will find the RWR code library
This shows the new ILS HUD symbology, with the virtual runway based solely on ILS and CP-PD set in the INS, without any need for mission editor landing waypoint, the ILS square being a pure director. The autopilot approach mode has been updated accordingly.
YouTube Video
Route Desirée
This video is about the newly implemented "Desired Route / Route Desirée (RD)" feature, a HUD director for reaching a waypoint with a predefined route.
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