Je možné, že se letadlo dostane do vývrtky ještě před tím, než se vůbec odlepí od země? Protože dost možná mi tohle dělá v DCS I-16. Když při vzletu nepovysunu klapky (ona je tam vlastně jen jedna klapka), tak to lítá zleva doprava jak hadr na holi a mohu si zlomit nohy u pokusu to zkorigovat. Myslel jsem, že je to nevhodně nastaveným motorem a vrtulí. Zkoušel jsem pomalu přidávat plyn, start na plný plyn, start s trochou plynu, start s nižšími otáčkami. Asi nic jiného krom povysunutí klapek nepomohlo. Tak mě zajímá, jak moc je taková situace reálně možná.
Ještě mě napadlo, že by si s tím Octopus dal takovou práci, že by nasimuloval asymetrickou zátěž podvozku způsobenou momentem vrtule. Tedy letadlo se natáčí na opačnou stranu, než rotuje vrtule. To způsobuje na jedno kolo vyšší zátěž, jak na druhé a tedy zatáčení letadla na zatížené kolo. Po zkorigování směrovkou dojde k jeho odlehčení, což má za následek, že letadlo vystřelí na opačnou stranu. Musím to zkusit. Pokud to zkoriguji křidélkami, tak to třeba dělat nebude.
Upravil/a AJaromir dne 08-10-2019 21:27
Nemám. Auto Rudder mám vyplý, Take-off Assistance na nule. U ostatních strojů tento problém odpadá, protože mají zamykatelné ostruhové kolo. U spita to pěkně drží i přesto, že nemá zamykatelné ostruhové kolo.
• AI Combat skill changes - See Newsletter for more info.
• AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
• WWII AI aircraft. Corrected ground attack pattern.
• Plane disappears when assign control to AI, after player takes off from the deck - fixed.
• Added textures with PBR for AGM-84D/H.
• ME. The ISOLINES option in the map options removed as obsolete.
• Rearming. GBUs will not appear with unfolded fins.
• MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
• Wingman collides with player on a cold start from deck - fixed.
• Wingmen remain on deck in some cases - fixed.
• VR. Force disabled VR with --norender key.
DCS: F-16C Viper
• Master Caution should be clearable as expected
• RWR and other sounds now properly installed for Viper (sounds still placeholders)
• Adjusted HUD visibility over cockpit geometry.
• Engine control switch animation through guard is fixed .
• Fixed unlimited weapon rearming.
• EHSI font corrected, NO DATA page added.
• CARA indication for high altitude fixed.
• Oxygen emergency lever clickability and input fixed.
• Oxygen flow indicator fixed.
• Audio for radio communications identifying players aircraft fixed.
• External sound update.
• Loop in DED TILS ILS freq fixed.
• AOA indexer lights logic fixed.
• AOA bracket will appear on HUD after lowering nose landing gear, fixed.
• Changed PROBE HEAT to spring loaded TEST.
• Added RU localization for Viper startup.
• IFF HUD data overlapped / fuzzy - fixed.
• Inconsistent response from ground crew with canopy closed - fixed.
• AAR with cold start fixed.
• Cockpit. Lighting textures tuned. Console panels textures updated (text readability improved).
• CCIP line will point in TVV sign center point.
• Default frequency on UHF backup panel fixed.
• Speedbrake sound dynamics update.
• UHF backup panel: status function fixed.
• Radio frequencies increments fixed.
• Flashlight fixed.
• Fixed switching between CCRP-CCIP if you use last bomb with CCRP.
• Waypoints on FCR and HSI misaligned - fixed.
• ILS CMD STRG disables if ILS power removed, fixed.
• Added damage of some elements WIP.
• Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
• Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
• Implemented binding to keyboard and joystick of IFF panel knobs.
• Implemented binding to keyboard and joystick of AoA indicator knob.
• Improved cockpit lighting in external view.
• Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
• Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
• Binding to keyboard and joystick of DH (Decision Height) set knob.
• Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
• Fixed crash in V/TVU-740 multiplayer sync.
• Stick pitch trim button is now animated.
• Airbrake throttle switch is now animated.
• Added toggle function for airbrake (“B” key).
• Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
• Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
• Fixed CC ADI/HSI brightness control by keyboard.
• Solved some errors (amber color) in inputs, related to UHF and VHF radios.
• Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
• Solved amber color error of optical sight brightness in control inputs.
• Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
• Fixed amber error in control inputs regarding IFR Hood.
• Fixed an ES localization issue causing an amber color error in some intercom control inputs.
• Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
• Added binding of keyboard and joystick to emergency fuel lever.
• Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
• Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
• Fixed VHF-20B keyboard control for the radio mode and sound volume.
• Fixed binging to keyboard and joystick of Gyro Platform knobs.
• Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
• Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
• Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.
DCS Mi-8MTV2
• Restored missing sound of fire UPK-23-250 when it’s loaded to 5th hardpoint.
Campaigns
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
• Revised triggers
• AI follow tasks fixed
• Dozens of new voice overs added to help the flow of the missions
• More ambient effects added
• More ambient AI flights added
• Map markers added to aid navigation where needed
• Stock radio callouts reduced as much as possible
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
• Revised triggers
• AI follow tasks fixed
• AI FW altitude fixed in mission 4
• AI rules of engagement fixed in missions 5, 8 and 9
• Pre-landing waypoint added to avoid a slow flying home in mission 3
• New voice overs added
• More ambient effects added
Spitfire IX The Big Show Campaign by Reflected Simulations:
• Revised triggers & timings
• AI follow tasks fixed
• Dozens of new voice overs added to help the flow of the missions
• More ambient effects added
• More ambient AI flights added
• Map markers added to aid navigation where needed
• Stock radio callouts reduced as much as possible
RWR, MAWS and Datalink video planned next Mon or Tue (Oct 14/15). Recently, our blind date master (Note: it's not a degree, *repeat* it's not a degree, and no such degree) is busy with the quick manual and HOTAS diagram. We also consider to release the HOTAS diagram before the module release.
* kompletní přepsání FM pro Mistral a kódu pro zvuk
* po otestování chtějí výše uvedené uvolnit do OpenBety spolu s nočním viděním a RWR
With pointers from GGTharos we have rewritten the flight model for the Mistral completely, in a much more advanced format that has been introduced by ED after the Gazelle was released. This should bring the Mistral behavior closer to that of it's real life counterpart. We hope you'll be pleased with it but we're open to feedback.
One of many things we learned is not to make any promises on release dates. What we can do however is be as transparent as we can about the process. The first updates will be released when the sound issue has been resolved. Completely rewriting the soundcode from scratch has the highest priority at the moment as it is a gamebreaking bug. This also gives us the time to test the new bugfixes and features before we release it in to open beta. If all goes well the first update will include the new soundcode, new Mistral FM, nightvision and RWR. More things will be added to that list as we work on the bugfixlist. Providing ED updates will not break any of the new features and bugfixes.
1. If 43 is on, then when eject, all classified info (keys, freq, etc) will be wiped out. (therefore, on ground, to remove seat, should turn it off).
2. if press 44, then erase those sensitive data.
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