Krom Hueye mají všechna letadla špatnou projekci stínů. Evidentně má teď jeden modul vyšší prioritu nad opravou chyb.
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With early Autumn 2019 rapidly approaching on 23 September, we are nearing our Viper early access launch goals. While it will probably not launch on the first day of Autumn, it will be sometime early in the season. As you’ve probably seen in recent videos, work has been progressing at a very fast pace, and we are sure it will be a great product at early access release. While work started in October of last year, the cockpit systems, flight model, and other systems did not start until early this year. We’ve never had such rapid development of a module before , and the tools and knowhow of developing the Hornet helped tremendously.
Please note that the 20% discount will end once the product is launched, and it will not likely be on sale for at least a year after launch (as seen with the Hornet). So, if you wish to have some Viper savings, we suggest considering the pre-purchase while it lasts.
In order to hit our Viper release window, we have very recently had to temporarily move a couple of the systems programmers from the Hornet onto the Viper for a short period. Once the Viper is released, they will be back to work on the Hornet with a strong push on TWS radar mode, air-to-surface radar, further targeting pod features, and more. Much of this work is directly applicable to the Viper. We appreciate your understanding and thank you for your patience.
Sincerely,
The Eagle Dynamics Team
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V té větě v podstatě oznamují, kdy začali s psaním kódu. Navíc vývoj Vipera urychlil Hornet. Nemusí pravděpodobně pro určité systémy psát kód od nuly, ale použít kód z Horneta a upravit pro potřeby Vipera.
Ale ten výzkum kolem, získat potřebná data, začal už někdy v roce 2008, ne-li dřív.
Od Wagse z 9.7.2008:
As for after DCS: Black Shark, work continues on other aircraft modules. Although these are certainly works in progress and hardly complete, I have attached a few development cockpit images of the F-16C and Mi-24. To reiterate what was mentioned before, we have a list of aircraft modules that are currently in development and one stage or another; however, that does not mean that we will not consider other aircraft if we have the proper data and feel the aircraft fits well within our entertainment and military simulation lines.
Things are moving at a very rapid pace, and here is where our focus is for the upcoming release:
1- We have RWS and STT working, but work continues the SAM sub-mode and we are cleaning up symbology and functions. We are working on Track While Scan (TWS) mode in parallel with the Hornet, so this will come shortly after release.
2- AA Gun, AIM-9, and AIM-120 are up and running, but several items to still tune and add. Mostly the Dynamic Launch Zones (DLZ) and a few more minor items.
3- The Litening targeting pod is in and working, even for LGB self-designation. There are several items to still fix and add. Related, the DED laser page for the pod is now working. Please note that the LGB bomb laser code cannot be set in the aircraft.
4- ILS is in, but we still need to set up the needles. It’s close and I’ll create a video for it soon.
5- Tomorrow we should have the underside of the aircraft done with completed textures. With that, Cato will create the launch trailer.
6- The cockpit is more fleshed out with the Helmet Mounted Cueing System (HMCS) sensor post, some improved seat textures, a better effect for the LCD displays, and we removed the safety pin from the manual chute handle.
7- The Early Access Guide is shaping up well and will be available at release. Bunyap has done a great job with it.
8- Several interactive training missions will be available at release.
9- ACM radar modes are in, but we just need to update the HUD.
10- Dogfight switch is underway now and associated after and forward (MRM) functions.
12- We plan to have an initial IFF system but have not settled on the exact mechanization.
13- Helmet Mounted Cueing System (HMCS) is working in NAV mode.
14- Cockpit night lighting has been further improved with gauge lighting. We want to tune the flood lights a bit more though.
15- The centerline fuel tank will be ready this week.
16- Initial CMDS and RWR is functional. Four programs for chaff and flares and the RWR will be set up for the ALR-56M.
17- Cold start is working now, but we are adjusting some of the electrical panel sub-systems so the act correctly during cold start. Some of the instrument values are a bit off too, and we are working to adjust them.
18- Flight path marker (FPM) drift cut off was added.
Next week we will announce the release date. Once released though (soon), the 20% discount will end, and it will probably be over a year until we put the Viper in a sale.
We now have a very complete accounting for all Viper controls in the Input Controls Manager in DCS World. As such, we have created default control profiles that match the Viper for Thrustmaster, RealSimulator, Virpil, VKB, and Logitech products that can mimic the F-16's controls.
I believe these to be quite close to the real aircraft, but you can naturally adjust them to best suit your needs.
To get you prepared for the release of our F-16C sometime in early autumn 2019, we are making available an early, work-in-progress draft of it’s Early Access Guide. This is being prepared by “Bunyap” and he’s doing a wonderful job (he is also creating the interactive training missions)!
As we push to release, he will be further updating it and continue to update it during the development of our Viper. Please note that if you don’t see an item in the guide that you expect at release, it mostly likely because the item is still in work and too early to write it up for the guide. https://www.digit...guide_en//
Spuštění motoru by podle slov ze strany ED mělo být poslední video před vydáním.
Pár lidí to nedokázalo pochopit, proč vydávají najednou videa v opačném pořadí, ale tak to řekli..
Viper zítra (v následujícím updatu)???
uvidíme, pro jistotu zaplaceno
We are pleased to announce that DCS: F-16C Viper will be released on our e-Shop and Steam on 03 October 2019! Please note that the pre-order discount from our e-Shop will end then.
In this DCS: F-16C Viper video, we will take a first look at the Litening targeting pod for the Viper. This is an initial version with more features to come in parallel with development of the Litening targeting pod for the Hornet.
We plan to release our Viper on 3 October 2019.
Basic steps for self-lase LGB attack:
Master Arm on
Laser on
CCRP selected
Target tracked on TGP
Bomb laser code and TGP laser code match
Bomb release
Keep out of TGP mask zone
First stage of trigger held to lase
Řekl bych, že i ten zjednodušený. Prostě stejně jak na tom byl Hornet když vyšel. Samý Raygun, Raygun a Buddyspike, Buddyspike Málou utěchou by mohl byt AA režim TPodu, kde by jsi mohl aspon vizualně identifikovat cíl.
We understand how important IFF is for MP, however we could not get it ready in time for launch, we did try. We hope to have it as soon as possible after launch.
Over our many years of developing aircraft, no other aircraft was as challenging to get the landing gear animations correct as the Viper. We believe the result is fantastic.
Now that the landing gear animation is complete, our external aircraft artist is focusing on the external textures and creating a texture template that we can release after the Viper launch on 3 October 2019.
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