In addition to PLID, the STEP function is also coming soon to the Hornet SA page. By successive presses of the STEP option at pushbutton 14, you can cycle through the contacts on the SA page. When a contact is selected using STEP, a rectangle is drawn around it, along with its Mach and altitude to either side. Being selected, its data is also displayed in the bottom, right corner of the SA page.
Following STEP, we will add the EXP (expand) option that will allow you to zoom and center the SA page on a contact. This will be useful when several contacts are close together.
The Mirage 2000c Radar under rework... new symbols and targets data elaboration.
Closing speed and target altitude will be included on new symbology.
PCA/HUD updates
Hello folks, here are the news regarding the M-2000C updates:
Pending review by our friends at the AdA, here are the changes to the PCA/HUD:
1. PCA and HUD are now independent of each other. So HUD mode does not depend on selected weapon nor master arm position.
2. Master Arm now just enables weapons release/fire. Setting to SAFE or ARM does nothing else.
3. HUD enters into AA mode when: Selecting CAN or MAGIC by using the HOTAS button, or by selecting Super 530D on the PCA.
4. MAG button on the PCA does NOT select Magic. It performs other functions.
5. Selecting an AG weapon will NOT set the HUD to AG ATTACK mode. Only the PCA will enter into AG mode.
6. To set the HUD, actually the entire aircraft systems, into AG ATTACK mode the pilot must click the PIP HOTAS switch forward (it is the same switch that sets the Special Modes when in AA mode).
NOTE: The PCA must be in AG mode for the aircraft enter AG ATTACK mode, otherwise AA Special modes will be invoked.
7. With the HUD/Aircraft in AG ATTACK mode, clicking the PIP HOTAS switch forward again, will return the HUD/aircraft to NAV mode, but PCA will remain in AG mode. (To be confirmed)
8. With the HUD/Aircraft in AG ATTACK mode, clicking the PIP HOTAS switch back, will save the AG weapon selection and release parameters, return the HUD/aircraft to NAV mode, and the PCA will also enter NAV mode. (To be confirmed)
9. CAN and MAGIC can only be selected via HOTAS.
10. When selecting CAN or MAGIC, the radar will become active, even it the power switch is physically in the SIL position.
11. Upon deselecting CAN or MAGIC, by selecting PCA SELECT, the radar will return to SIL if the switch is in the SIL position.
12. Trying to select a weapon on the PCA when the system is in CAN or MAGIC modes is not possible (to be confirmed).
Our goal is to have these changes ready for the next release. They are undergoing testing right now.
Hi guys,
Sorry that we were silent for a long time.
We've completed the MFCD page and launch configuration of AG weapons, including GB-6, LS-6 and BRM1.
Now we are preparing to introduce them to you (Refining all MFCD SMS pages with accurate drawing, previous ones were rough work for feature demonstration purpose).
Please be patient and wait for a few more.
Don't worry, we are steady on our pace.
DCS World wake turbulence visualization
Note: Work in progress.
Ну вот на скорую руку небольшая демонстрация. Взлёт, после первого витка петли я бросил самолёт боту, чтобы спокойно переключиться на внешнюю камеру и показать "хвосты" следа на земле. Ветер в треке дует на север (слева направо) - видно, как перекашивается кольцо следа. Ускорение времени включено примерно во второй половине трека.
Позже мы сделаем это более красиво и наглядно, ролик запланирован, просто пока не сделана такая визуализация, которую мы хотим.
Díky zpětné vazbě od AdA Zeus67 poupravil seznam změn pro PCA/HUD:
Corrections to the above post:
3. Selecting POL in the PCA will also set the HUD in AA mode.
7. Unconfirmed. Clicking the PIP Forward after the system is in AG ATTACK does nothing.
8. Confirmed. The AG remains selected even if the PCA is in NAV mode.
10. Unconfirmed. Selecting CAN or MAGIC does not change radar status. Selecting SPecial Modes Forward or AFT sets the radar on EMIT if the switch is in SIL.
12. Confirmed.
Po pokecu s AdA je zde finální seznam změn pro PCA/HUD:
Final PCA/HUD updates after review by our friends at the AdA:
1. PCA and HUD are now independent of each other. So HUD mode does not depend on selected weapon nor master arm position.
2. Master Arm now just enables weapons release/fire. Setting to SAFE or ARM does nothing else. When the switch is in the ARM position the weapon code will stop blinking in the HUD.
3. HUD automatically enters into AA mode when: Selecting CAN or MAGIC by using the HOTAS button, or by selecting POL or Super 530D on the PCA.
4. MAG button on the PCA does NOT select Magic. It performs other functions: enabling the missile and starting MAV search.
5. Selecting an AG weapon will NOT set the HUD and aircraft systems to AG ATTACK mode. Only the PCA will enter into AG mode.
6. To set the HUD, actually the entire aircraft systems, into AG ATTACK mode the pilot must click the PIP HOTAS switch forward (it is the same switch that sets the Special Modes when in AA mode). NOTE: An AG weapon must be selected for the aircraft to enter AG ATTACK mode, otherwise AA Special modes will be invoked.
7. With the HUD/Aircraft in AG ATTACK mode, clicking the PIP HOTAS switch back, will save the AG weapon selection and release parameters, return the HUD/aircraft to NAV mode. The PCA will also enter NAV mode. The AG weapon remains selected.
8. CAN and MAGIC can only be selected via HOTAS.
9. Trying to select a weapon on the PCA when the system is in CAN or MAGIC modes is not possible.
10. Selecting AA Special modes will activate the radar, even if the switch is in the SIL position.
Note: Selecting an AA weapon (CAN, MAGIC or S530D) will not change the radar status.
Ka-50 Black Shark Update
As mentioned in an earlier newsletter, we are providing a fantastic, free graphical update to the Ka-50 Black Shark. This entails an entirely new cockpit and external model, textures, and the latest graphics technology like deferred shading and physical based rendering. When complete, it will be a radical improvement over the existing model.
The cockpit 3D model is nearly complete and it’s now awaiting texturing.
We will also be providing an upgrade option that adds several new systems to the Black Shark, we will go into those at a later date.
Zase ukolébavka... co pamatuju měl update kokpitu K50 vyjít na konci roku 2018 a teď z ED nenápadně vypadne ještě dodělat texturování, které je navíc časově docela náročné.
Poslední update navíc opravil prosvítání externího zdroje světla do kokpitu, což byl u K50 největší problém.
1. AA Special modes: Now they can be activated when in NAV or AA. It does not matter if a weapon is selected or not. But be aware that using the AA Special modes in NAV makes interception very difficult since the HUD does not provide any information at all.
2. POL mode: Activating this mode sets the HUD and PCA to AA mode. You can also use the AA Special modes with POL. Remember that no weapons are available while POL is active.
Porazit nepřítele a dát mu život může vypadat jako projev laskavosti,
ale ve skutečnosti to je to nejkrutější, co poraženého může potkat. [samurajský pohled na zajetí]
Introduced F/A-18C Aggressors BFM campaign by Maple Flag
DCS World
• AI Wingmen will no longer call out “Tally Bandit” if bandits are within 4km of each other, this is to cut down on the number of “Tally Bandit” calls.
• Scripting Engine. Function coalition.getAllCargos and coalition.getStaticObjects corrected.
• Bug with misaligned yellow boxes in tutorial missions is fixed.
• Corrected Stinger MANPADS guidance.
• Fixed bug when aircraft with Search Then Engage task attack Air Defenses when Air Defense checkboxes are unchecked.
• Corrected Linebacker and Avenger SAMs exceeding elevation of missile trajectory that could cause a miss on low level targets.
• Redesign of the Mission Editor MAP, SAT, ALT buttons in lower information bar.
• Time setting fields restored in the AVI recording panel.
• In the Mission Editor, when LATE ACTIVATION is unchecked - VISIBLE bef. ACTIVATION checkbox will be grayed-out (disabled).
• Reworked Audio Settings volume sliders sensitivity. ’World’ slider now only affects external views.
DCS F/A-18C
• HUD TD box now shows a hemisphere over it when both ownship and donor classify a contact as friendly.
• Extending the landing gear after a belly landing will no longer cause an explosion.
• Fixed loss of Gun use after firing off all Mavericks.
• Zuni Rockets no longer pause after every 4 rockets.
• Hydra Rockets no longer stop firing after 4 rockets.
• PLID & STEP functions have been added to the SA Page - Currently WIP.
• INTERVAL BOMBING in AUTO & CCIP modes has been fixed.
• Added wing fold function to auto start sequence.
• Pilot kneeboard is now functional.
• Corrected NVG graphics artifacts.
DCS Fw 190 A-8
• Adjusted gun sight glass tint.
• Increase/Decrease RPM Mouse Tips in wrong place was removed.
• Control stick connectors and lamp intensity animation added.
• Clock connectors and animation corrected.
• Added animation for the CB covers.
Combined Arms
• Units will no longer fire unless they have a direct line of sight to the commanded target.
• Adjusted the sound volume of the Igla MANPAD.
DCS AV-8B N/A by RAZBAM
• CTD when entering a new waypoint bug fix.
• INS Stuck on invalid steerpoint bug fix.
• EHSD not clearing after un-designating a target bug fix.
• EHSD does not display range to waypoint bug fix.
• EHSD Waypoint numbering corrected when using SEQ bug fix.
• Kneeboard now displays the AWLS channel list.
• RWR Codes updated to include J-11A and F-14B.
DCS M-2000c by RAZBAM
PCA/HUD logic modified.
• Master Arm functionality modified.
• MAGIC and CAN (AA guns) can only be selected by HOTAS.
• Special modes switch functionality modified.
• RWR Codes updated to include J-11A and F-14B.
Please see notes in ED Forums to learn about new PCA/HUD logic
DCS AJS-37 Viggen by Heatblur Simulations
• Reduced probability Rb15s fired in random group mode will target the same ship.
• Removed invalid error-warning in dcs.log output.
DCS A-10C
• Corrected training missions. For mission progress the trigger wait for specified command (gun trigger 2nd position), so if user have re-assigned Space key, training mission will stuck. This action replaced with "Start Wait User Response"/"Stop Wait User Response" pair for all such cases.
DCS Yak-52
• Some gauges appear to stay dark even in sunlight - fixed.
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