The ALR-67(v) RWR is being updated.
Here are the following changes:
1. The Azimuth Display (AD) has changed.
2. Emitters are now being discriminated into three categories: Non-Critical (SAFE), Critical (Threats) and Lethal (Attacking Threats).
3. How the emitters are displayed in the AD depends on their category.
4. Two filters are being implemented: Normal and Priority contacts. Limited Display.
Normal (N) = All detected emitters (up to 16) will be shown on the AD.
Priority (P) = Only Critical and Lethal threats will be shown.
Limited = When selected only the first 6 Non-Critical emitters will be shown.
5. HUD will show only Critical and Lethal threats to prevent cluttering.
6. AD center will display RWR status.
7. Sounds will be improved.
(od vnitřního kruhu směrem ven)
R1 - status kruh
R2 - kritický kruh (vše co je uvnitř je průser - odpálená raketa)
R3 - smrtící kruh (vše co je uvnitř je reálné ohrožení)
R4 - nesmrtící kruh (vše co je uvnitř je potencionální ohrožení)
(od vnitřního kruhu směrem ven)
R1 - status kruh
R2 - kritický kruh (vše co je uvnitř je průser - odpálená raketa)
R3 - smrtící kruh (vše co je uvnitř je reálné ohrožení)
R4 - nesmrtící kruh (vše co je uvnitř je potencionální ohrožení)
Z komentářů na FB:
Razbam Simulations I did not design this device. It works this way.
Based on new docs, the bands have changed as follows:
Inner: Critical
Middle: Lethal
Outer: Non-Critical
Razbam Simulations Docs and comments by people who have used the device.
Z ED fóra:
Unfortunately although both the Hornet and the AV-8B use the same device, both use different versions. The AV-8B uses the ALR-67(v), which is the oldest one. The F/A-18 uses the ALR-67(v2) and now the ALR-67(v3).
So my docs could refer to a different version than yours. Still thanks for sharing this.
* BRU-42 weight is corrected
* Ground units are no more moved out of the bridge being attacked
* Mouse camera control now works after mission change
* Smoke from generators no more displayed after aircraft damaged
* F10 map will center on players aircraft at first entering
* ‘Twin S-25OFM’ payload weight corrected
* DCS crash when user lands on carrier in VTOL aircraft fixed
* Flight model updated for all AIM-7 family
* Rain droplets artifacts fixed for all cockpits
Mission Editor
* GUI Error when using task ‘Embark’ to transport for vehicle fixed
* GUI Error when user tries to open tab Stop Condition after add waypoint fixed
* Different Labels options added
* Aircraft initial speed calculated based on optimal cruise values
* Rain droplets option listbox replaced with checkbox
* MSAA 8x option removed
* F10 view can be unzoomed now when mission saved with maximal zoom in ME
* Box for ‘Time left’ text expanded (offline mode)
FC3
* No more HUD avionics freeze when Mer*6 Fab-100 jettisoned
Yak-52
* max weight is corrected
* Engine damage appears when player exceeds max possible RPM
* Engine start sequence is corrected
* ‘Fighter’ aircraft icon replaced
Terrains
* Normandy: terrain shining removed
F/A-18C
* AIM7 FLOOD mode corrected
* PRF selection label by OSB 1 changed to PDI cannot be changed unless the lock is dropped
* Hornet PAI will now engage targets with radar-guided missiles
* Power Up sound, EW Tones and Lights added
* Both DDI brightness now can be regulated
L-39C
* Gunsight option for L-39 moved to the Mission Editor, aircraft panel
F-5E
* RWR intensity knob now rotates smooth
* F-5E Chinese cockpit texture added
Mi-8
* Mi-8MTV2 Chinese cockpit texture updated
China Asset Pack
* Surface-To-Air missile parameters updated
Campaigns
* Mi-8 Oilfield: Mission 12 improved, APA-80 starts after switching off the external power
atomovka RN28, plášť bomby a nosník bez střev a ovládání do kokpitu se do DCS dostal v základní verzi.
Byl ale vytvořen kompletní model této atomovky se vše interními systémy viditelnými po odkrytování to už tam taky není..
kluzáko-rotorová bržděná verze RN28 se do DCS taky nedostala
* VR glitch with modal windows fixed
* Unit icons on F10 view fixed for multimonitor configurations (note: second screen doesn’t cleared after switching to F10 view)
Mission Editor
* GUI Error when try to load some static templates fixed
* GUI Error when selecting a group of units after loading a template fixed
Zdá se, že A-6 si od RAZBAMu přebírá Heatblur. Nejprve AI, později snad plný modul.
Furthering our commitment to trying to provide a full and rich experience to the community, and in line with our module development priorities, we’ve decided to introduce the A-6E and KA-6 as free AI units into DCS World shortly following the release of the F-14 Tomcat!
The Intruder is an aircraft that has been under active development at Heatblur Simulations for some time, and subject to a license agreement, we hope to eventually introduce it into DCS world as a full DCS module - and we are developing it with this intent in mind.
In the meantime, the AI Intruders will serve a critical role in the F-14 campaigns and provide an additional level of authenticity to the game and simulation battlespace environment. The A-6’s are built to our extremely exacting standards, with laser scanning forming the basis of our core workflow and ensuring complete accuracy in shape and dimensions. In-game, the KA-6 will provide the player with texaco services while the A-6E will serve as a venerable strike partner with an unmatched payload - good friends to have in the cockpit of an F-14.
Thanks as always for your support. We look forward to sharing much more!
Ahoj,
Po půlce života jsem si vzpoměl na svoje létání. Bohužel si pamatuji už jen starý Il-2 1946. Co se tedy teď létá poraďte mi kde bych objevil staré veterány.
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