In addition to the Hornet, we plan to apply this effect to other aircraft, and this tech has been passed to our 3rd parties to use for their aircraft.
A z komentářů na FB:
One component of a new toy to play with in DCS World The "Fan Song" engagement radar for the SA-2 SAM system.
Heatblur Simulations
Do you even vape?
Very first, prototype pass at new wing vapour particle emitters created by Eagle Dynamics! We'll be adjusting and implementing this feature for both the Viggen and F-14.
In other vapoury and contraily news: The excessive canard vortices on the Viggen are now fixed! Vortices will also appear from the wings in high AoA flight as well as the canards themselves.
We also want to notice that F-4E will go in early access only with basic capabilities, it will have very basic multicrew and no advanced weaponry at the start (exact list of features for early access will depend on the work flow and we will determine it later). Throughout early access we will bring more and more stuff inside module to finish it.
We've heard from community that Belsimtek has some kind of pattern.. e.g. if we are releasing news, then it means module is almost ready.
Sorry to "disappoint" you But we are taking new effort and changing our ways. We will be going through module updates with the community, and you will know about milestones in our projects, while we are going through them together.
Pro zajímavost, s laděním FM bude skrz zpětnou vazbu a testováním pomáhat člen akrobatického týmu Red Bull Rainer Wilke. Zde ukázka, co se s tím mixérem dá dělat: YouTube Video
ono to sice s tym mixerom ide ale tento redbullovy je este upraveny oproti tej vojenskej serii, maju nejaku inu rotorovu hlavu a este nieco, v nejakom videu na youtube sa tam o tom trocha rozkecaval ten pilot ale teda moc aj tak neprezradil
ČSLA CA MOD (řiditelné jednotky) (u Gradu nelze obsluhovat raketopmet ale jen kulomet na kabině a není k dispozici ČSLA sklad munice který ale mod obsahuje)
Sliač betonová stěna Upravil/a magot dne 02-11-2017 21:06
* NTTR map improvements.
* F-16 and MiG-29 added to Poland.
* AI propeller aircraft: landing physics improved.
* ME: Formation list localized.
* Train will work with late activation.
* The crash in the mission dialog when corrupted mission file is in folder fixed.
* Server crash when client disconnected by timeout fixed.
* AI aircraft with AFAC task will marks target by laser again.
* Su-33: Corrected Normandy Su-33 Strike mission (increased carrier speed, decreased TO weight).
* Su-33: Trimmer will work when in refueling mode.
* Su-33: Refueling probe will light up by refueling lights.
* Su-33: Part of the cockpit canopy texture restored.
* Su-33: Flaperons will not intersect with missile launchers and vertical stabs when wings are folded.
* Su-27: Missiles under air intakes aligned on the launchers.
* Su-27: Vertical Velocity indicator will has not white looking edge when cockpit lights are on.
DCS MiG-15bis
* Corrected the textures of mechanization indicator lamp.
* Fixes several issues with Land/NAV
* Fixed issues with north-facing runways in TILS
* Fixed issues with Land/NAV when reaching LB at too high speed
* Improved implementation of Commanded turn rate (centered on VVI) during Land/NAV
* Added Simshaker support
* Improved general robustness
* Corrected several issues associated with respawning, e.g. pop up points
* Added Unlimited Fuel functionality
* Fix to FM Wind issue (different IAS for same alpha when facing or with the wind)
* Fixed the time-line floating on HUD after respawn
* Fixed the Lysbomb falling short of calculated impact point
* Optimized some code for improved performance
* Fixed a CTD occurring when a missile is destroyed or target is destroyed affecting: RB-04 RB-05A RBS-15 BK-90
* Plugged several holes in the cockpit
* Fixed several holes in the exterior
* Corrected canard contrail generation parameters (these now only show at high AoA!)
* Added wingtip contrail generation emitters
* Added CK support for ARAK AP (Fixes ARAK AP not firing)
* Restored flow reversal sound
* Synced control inputs between keyboard, joystick and mouse (so everything is mappable on all devices)
Not sure if this changes affect the Steam release because that could be an older version of the Viggen.
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Just want to let all of you know, that I forwarded 11 questions /issues, that raised up during the past weeks before and after our updates, to the french army. I hope we soon receive some answers to this. As soon we will visit them we will share some pictures, if it is ok for them. This meeting will most likely be next spring, depends if our contacts are available or on a mission.
About other projects, I hope we can share a bit more at around christmas.
One word to the poll. I really thank you guys for participating and for all the people that took a look at the list.
I received a message in which I was asked if we are aiming for a vaeo route.
certain is only that ever developer is unique and what ever we come up with we see our work as a labor of work and enjoyment, no matter how frustrating it sometimes can be.
As always we do wish everybody a nice week and enjoy your weekend.
Polychop Team
Hi to everyone. This is going to be a rather short note. After talking to Patrick and also to some customers I decided to make a tutorial video on the new Nadir functions and also a 2nd one that will be after our planned last update from our side for the FM. So I would tak about how the helicopter is also flown by the french guys, or at least how it is flown by them what we know of. For sure this little helicopter is a marvel and a few little details will be coming as soon as possible to you guys and people will notice the difference for sure. We hope that we have finished the Gazelle, at least for our personal taste we concider her basically done and only details might change here and there after our planned last update in the near future. We will also announc when this last update will be and what it should include. Fact is, we will then aso proceed with a new product. Which, well soon you will see first pictures.
what was the name of the submarine game? silent..........? lets sing the song silent....... cough.......night
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