Mám rychlý dotaz. Jak přesně se dají použít ,,bonus pointy" ? Mám tam 32 Dolaru a chtěl bych je nějak zužitkovat.
Například si chci koupit gazellu nebo F-14.
Chápu že na F-14 asi použít nepůjdou, ale na nejde mi do hlavy proč nejdou na Gazellu ? Nebo když už je ve slevě, tak bonus nejde použit?
Mám rychlý dotaz. Jak přesně se dají použít ,,bonus pointy" ? Mám tam 32 Dolaru a chtěl bych je nějak zužitkovat.
Například si chci koupit gazellu nebo F-14.
Chápu že na F-14 asi použít nepůjdou, ale na nejde mi do hlavy proč nejdou na Gazellu ? Nebo když už je ve slevě, tak bonus nejde použit?
Díky.
Je to přesně tak, bonus body nelze použít na mj. produkty ve slevě.
Takže je lepší koupit např. tu gazellu teď za 42, nebo počkat až bude zase za plnou cenu, tj. 50 a pujde uplatnit bonus 32 dolaru?
Nebo to má taky nějaké své omezení?
Takže je lepší koupit např. tu gazellu teď za 42, nebo počkat až bude zase za plnou cenu, tj. 50 a pujde uplatnit bonus 32 dolaru?
Nebo to má taky nějaké své omezení?
For one of the next Open Beta updates we will add the A/A Waypoint (bullseye) along with range and bearing to ownship and TDC from bulls is displayed. This can be set to any waypiont, and you'd want to have one waypoint at the same location as the bullseye set for the mission.
Additionally, the Bearing Range and Altitude (BRA) of the TDC cursor to the player ownship is displayed.
Please see the attached image.
From the HSI/DATA/WYPT sublevel, A/A WP pushbutton (2) can be pressed to have the selected waypoint be the bullseye. When selected, the following happens:
1- The A/A WP legend is boxed.
2- A bullseye symbols will be shown in the tactical region of the AA radar display (RWS, STT, LTWS, and TWS).
3- When the bullseye waypoint is also the selected navigation waypoint, the symbol appears as a diamond with arrow point to north.
4- When the bullseye waypoint is not the selected navigation waypoint, the symbol appears as a circle with arrow point to north.
5- The arrow pointer on the bullseye symbols can point to either true or magnetic north, based on the HSI/DATA/AC sublevel selection.
Bearing and Range of TDC and Ownship to Bullseye Indications
Also note that when bullseye is enabled, that the bearing and distance of the player ownship to the bullseye is displayed in the bottom center radar display.
The bearing and range of the TDC to the bullseye is displayed in the top left portion of the radar display.
015o/XX
BRA Option
From the radar DATA sublevel, the BRA option can be selected (boxed) at pushbutton 19. When enabled, BRA (baring) / (distance in miles) of the TDC to the player is displayed within the bottom left tactical area of the display.
BRA 080o / 28
A busy day! GBU-10, GBU-12, and GBU-16 also became operational today in the internal build. After some more testing, we hope to bring these to an Open Beta soon.
As with the laser-Maverick, we'll initially release these with off-board designation, like a JTAC. Once the ATFLIR is added, then self-designation will be possible.
We will later add the GBU-24, but this requires some additional work as it has some significant differences from GBU-10/12/16.
This is a recording of one of the 13 new interactive training missions coming to the Hornet on 5 December 2018.
YouTube Video
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Eagle Dynamics F/A-18C Hornet - High Drag Bombs Training Lesson Recording
This is a recording of one of the 13 new interactive training missions coming to the Hornet on 5 December 2018.
YouTube Video
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What we are primarily working on:
1- Datalink / SA Page / MIDS
2- GBU-10/12/16
3- HARM
4- A/A Waypoint and BRA data
5- Further radar, AGM-65F, and JHMCS debugging
6- DUD cue logic
7- FLIR renderer
8- A/G radar renderer
9- Various systems debugging
Tomorrow we’ll release the AGM-65F (AGM-65D and AGM-65G have been removed to make a more accurate simulation of the USN/USMC legacy Hornet). It will not be at a complete state as we’d hoped, but certainly much more accurate than the current OB version of the D/G. Here are a few notes to help you understand the system to minimize confusion/frustration:
YouTube Video
Basic operation:
* Must be in ARM Master Arm mode and A/G Master Mode.
* Select MAVF from Stores page and then again for AGM-65F format page.
* If missions starts from the ground, you must give the seeker time to cool down (seeker) and spin up (gyro), indicated by the TIMING countdown timer.
* Set TDC to Maverick format page, left sensor control switch (assuming MAFV format on LDDI).
* HOTAS Cage/Uncage button to cage the seeker to boresight.
* HOTAS HARM Sequence / FOV / RAID button to toggle seeker field of view. Note: FOV change should only be possible in a non-tracking seeker state.
* TRACK WHT/BLK should only toggle symbology, NOT seeker polarity. In addition to symbology color, it also will set the seeker to bias locking of white point targets (WHT) or black (BLK). TRACK does NOT indicate seeker tracking state.
* To slew seeker, you must be pressing down on the TDC while giving slew commands. Note: the team is working on making the slew smoother (also for HUD TDC slew). You can also hold down the ENTER button while entering slew commands of , . / ;
* To lock a target, slew the crosshairs over a target and release the TDC button. If it cannot lock, the crosshairs will expand to breaklock mode the pointing cross with flash.
* If a TGT point is set, the seeker will auto-Slave to the location. Once slaved, press the HOTAS undesignate button to allow manual slew.
To Do:
* Improve slew precision.
* Adjust Maverick motor burn time, speed, and range.
* Cage to boresight from slave mode, already fixed internally.
Note: the AGM-65F uses the existing infrared-rendering shaders, not the new one under development.
Added support of new campaign - Combined Arms: Frontlines Georgia.
DCS World
* The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
* Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
* Added coalition management of countries in the Mission Editor via arrows keyboard keys.
* Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
* When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
* Corrected Su-24 level of detail such that it does not disappear.
DCS F/A-18C Hornet
* Added radio command to AI wingmen to “Go to Tanker”.
* Corrected nose bounce and blackout when launching from the aircraft carrier with a heavy payload.
* Updated AGM-65E/F. While the AGM-65E is now complete, the AGM-65F is still a work in progress. Known AGM-65F issues include TDC slew roughness, missile speed, and seeker lock distance against ships.
* Radar fixes:
- Radar will no longer move to the other side of the display when when the radar is commanded gimbal limits
- Fix the antenna position if the HMD is turned on and the operator looks at the HUD
- Radar no longer gets stuck in an 8-degree scan and that cannot be exited after locking a target and breaking lock
- Rmax and Seeker Cue can no longer appear outside the tactical radar area.
* JHMCS:
- HACQ/LHAQ mode - radar FOV circle will be drawn while looking through HUD
- HACQ/LHAQ mode - radar lock while looking through HUD is fixed
- Fixed radar antenna position lock when HMD is turned on and looking through HUD
- Up-look reticles was added
DCS AJS37 Viggen by Heatblur Simulations
* Fix to pop-up point not switching over.
* Fixed sun halo on canopy glass.
* Added scratches to canopy glass.
* Fixed oval shaped afterburner.
* Greatly improved radar where more objects is visible and differentiates better between different terrain types.
* Auto generated attack missions should now default to a ingress/egress angle 45 degree off instead of straight when no suitable terrain-masked ingress/egress is found.
* Fix to TERRNAV not fixing.
DCS FC3
* MiG-29. Adjusted the APUS compensator that will works independence by landing gear.
DCS MiG-15bis
* Cockpit 3D model bugfix.
* Fixed an external textures z-fighting.
DCS F-5E
* Corrected mission F-5E Mission - AWACS.miz
DCS Spitfire IX
* One of ordinary Spitfire model LODs has clipped wings -fixed.
Campaigns
F-15C Aggressors BFM Campaign. Added new missions against the Su-27.
* nový radar má problém, oprava k dispozici v další aktualizaci
The version that shipped today has poor performance in the 120km mode per our benchmarks.
Please report if you also see reduced performance in the lower range modes however.
We've fixed the 120km issue and that fix should be available on the next patch.
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